

Sooooooo ....
#1
Posted 20 June 2014 - 01:03 AM
I cant afford clan mechs yet ... just forked out for some Black Jacks and premium time, so no cash!
But seems to me that clan mechs can, by the use of omipods pretty much carry any sort of weapon load out? Their weapons fire at longer distances, they do more damage, weigh less and to go along with this they have faster lighter and harder to hit engines ?
Is this right ?
If so what disadvantages do the clan mechs have that negate their strengths, just so I aware of these in battle.
I must point out I'm new-ish to the game and English isn't my first language . . . although I am loving it ...
#2
Posted 20 June 2014 - 01:06 AM
thats off the top of my head
#4
Posted 20 June 2014 - 01:08 AM
So while they can pack a LOT of weapons on a mech, you have to be good at aiming, and picking battles to do better than IS mechs.
Clan mechs don't have any better defense than IS, meaning they can take the same punishment. The single exception is that they can lose a side torso even with an XL engine, but that often means they also lose at least half of their dubiously superior weapons.
Clan mechs can switch out omni-pods, but have fixed upgrades and locations for upgrade slots. So while you can often find a mix of hardpoints you like, you can't always FIT the weapons you want in terms of slots. So IS mechs are hardpoint restricted, but if you find a set of hardpoints you like odds are better than you can fit the biggest, bad-assest weapons on to them without serious hassle.
#5
Posted 20 June 2014 - 01:11 AM
#7
Posted 20 June 2014 - 01:37 AM
Also all Inner Sphere lights can go over the 106kph speed limit of the current clan mechs. There are some mediums that can reach that speed or faster, for example off the top of my head my cent 9d goes 135kph and my blackjack 1x goes 116kph. I even have a dragon that goes 106kph. But of course they have more fragile side torsos thanks to the Inner Sphere xl engines.
#8
Posted 20 June 2014 - 01:56 AM
#9
Posted 20 June 2014 - 05:10 AM
#10
Posted 20 June 2014 - 05:16 AM
#11
Posted 20 June 2014 - 05:19 AM
LordKnightFandragon, on 20 June 2014 - 01:06 AM, said:
It is often a trade of weapon hard points and/or quirks for AMS.
#12
Posted 20 June 2014 - 05:20 AM

#13
Posted 20 June 2014 - 05:25 AM
Clans have no Hillhumpers
Stalkers, K2's, Jagers, Hunchbacks, Shadowhawks, Battlemasters, ect ect..
Clans have almost zero ability to peek over terrain without getting totally smashed. The exceptions to this is The Kit Fox with it's "S" variant high mount ballistic hardpoints and the Summoner with it's twin "D" variant ballistic hardpoints. But the Kit fox is small and shouldn't be taking hits and the Summoner can't carry enough Cow bell to do the job.
This is a rather big concession for the whole sniping range war as in general IS mechs will eat the clans alive.
The exceptions to this is when the clans can bring their superior DPS on a clear target. Like for instance when the Dire wolf clears all 40 guns of the Queen Anne and sinks it into someone.
But even then fast and mobile opponents can diffuse a lot of their damage off into other locations which reinforces the whole IS vs Clan mentality. You don't go head to head with the clans, not unless you have superior mobility or tactics.
Which is basically every situation described in any Clan vs IS battle.
#14
Posted 20 June 2014 - 06:24 AM
LordKnightFandragon, on 20 June 2014 - 01:06 AM, said:
Which ones cant use AMS? All of them can, you just gotta find the right pod.
Nova's carry their AMS on the center torso and only the S has it. You can't switch out the center pod so you are stuck with only 1 variant with AMS for the Nova. Sucks becuase you loose out on the C-bill bonus for no real reason. Not sure why they decided that this was a good idea.
#16
Posted 20 June 2014 - 06:31 AM
Screech, on 20 June 2014 - 06:24 AM, said:
Nova's carry their AMS on the center torso and only the S has it. You can't switch out the center pod so you are stuck with only 1 variant with AMS for the Nova. Sucks becuase you loose out on the C-bill bonus for no real reason. Not sure why they decided that this was a good idea.
According to Smurfy the Nova A's right torso is available. It comes with AMS.
#17
Posted 20 June 2014 - 06:33 AM
- Most clan mechs carry the bulk of their weapons on their arms! Taking out an arm usually reduces a clan mech's firepower by 50%
- Clan weapons are higher heat. Most people used to IS mechs tend to shutdown way more in a clan mech.
One of my favorite examples of this was getting a nova to shutdown and then stripping both arms off of it. It went from a 12-er medium nightmare to a claw-less kitten in pretty short order.
#18
Posted 20 June 2014 - 07:05 AM
Rouken, on 20 June 2014 - 06:31 AM, said:
According to Smurfy the Nova A's right torso is available. It comes with AMS.
I stand corrected. Apparently you can opt for 2 AMS if you pick the S variant. This will make life much easier as running without AMS in a medium can cause concerns at times.
#19
Posted 20 June 2014 - 07:27 AM
Or go full meta.
Edited by Mizeur, 20 June 2014 - 07:28 AM.
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