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Clan Is Extremely Op: A New Player's Pov


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#1 Knightshadowz

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Posted 20 June 2014 - 03:12 PM

Hello Mechwarriors!

I just downloaded this game a week ago, and given that I do have some spare time I've been playing MWO consistently enough to have a decent first impression of what this game is like.

Unfortunately, it doesnt live up to my expectations when I think of all the times I've play MW games. One of my main gripes is how extensively underpowered the Inner Sphere mechs are compared to clanner mechs. In most cases, even in one on one, I barely seem to cause any damage at all despite keeping a bead on my target and making every single shot count.

Another issue I have is the sheer about of purchasable content vs content earned in game. Take paint jobs, for instance. 500 credits just for ONE color? And another problem: 55$ for a computer graphic (mech)? See, this is how it comes across:

You sell over-powered mechs to people, and force them to pay for every little thing in your game, not to mention an "optional" monthly fee for more xp? In my opinion, its comes across like this game is tailor made for people with entirely too much time and/or money on their hands and to be honest its one of the main reasons I came here to post.

Its not fun at all once you discover the only way you will ever be able to stand a chance i to shell out enough money to buy the damn game itself just for 1 new mech, and you've ruined what you already designed by releasing said OP mechs.

Im really glad that this game is around, but I wont be shelling out money on top of a "premium" fee and to access just one mech for the cost of a brand new game.

Thanks for your time, and if you dont care to read it then dont bother replying because I wont waste my verbal ammunition on this forum.

Edited by Knightshadowz, 20 June 2014 - 03:14 PM.


#2 Lucian Nostra

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Posted 20 June 2014 - 03:16 PM

Don't you think 1 week is just a little to little play time to start complaining about things being OP/UP?

My rule of thumb is a month before I start posting stuff like that.. things you think are OP/UP tend to just be your total lack of experience in the game and you'll figure it out shortly..

The one thing i will agree with you on is the price of things... colors/patterns/mechs all cost to much.

#3 Biaxialrain

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Posted 20 June 2014 - 03:18 PM

OP you got it right.

Didn't take you long did it.

Good job.

#4 Ozric

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Posted 20 June 2014 - 03:20 PM

P2W or not the malady is only temporary. By September anyone will be able to pilot a Clan mech of any class and at that point it will definitely not be P2W.

#5 Votanin FleshRender

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Posted 20 June 2014 - 03:23 PM

I've been killed plenty in my clan mechs, my W/L is about exactly the same as when dropping in my IS mechs. And I haven't had any trouble dropping clan mechs at all when I'm in an IS mech.

Not OP at all, imho, just different.

#6 Xarian

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Posted 20 June 2014 - 03:24 PM

As a new player, you're probably seeing a pretty skewed perspective. I'm in agreement about the colors, camouflage and like - too pricy if you want more than 1 or 2 of them. However, the new Clan mechs are not overpowered. They are, however, on par with some of the best Inner Sphere mechs. So if you haven't been playing very long and you grab one of the crappy mechs, you're going to have a hard time.

If you want to really start getting into the powerful Inner Sphere mechs, I recommend that you start with the Shadow Hawk SHD-2D2. It's an extremely powerful and versatile mech, and it's not very expensive. Other good choices would be the Raven RVN-3L if you prefer light and fast mechs. If you prefer shooty mechs, you might want to try the Jagermech JM6-A (the one with missiles) or the Jagermech JM6-S (the well-rounded one but without missiles). If you prefer a jack-of-all-trades Heavy mech, check out the Cataphract CTF-3D. If you want to try an Assault mech, you can't go wrong with the Atlas AS7-D-DC.

#7 Wintersdark

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Posted 20 June 2014 - 03:25 PM

View PostKnightshadowz, on 20 June 2014 - 03:12 PM, said:

Hello Mechwarriors!

I just downloaded this game a week ago, and given that I do have some spare time I've been playing MWO consistently enough to have a decent first impression of what this game is like.

Unfortunately, it doesnt live up to my expectations when I think of all the times I've play MW games. One of my main gripes is how extensively underpowered the Inner Sphere mechs are compared to clanner mechs. In most cases, even in one on one, I barely seem to cause any damage at all despite keeping a bead on my target and making every single shot count.
I'd chock this up to inexperience. Inner Sphere mechs are not underpowered relative to clan mechs overall. There are weak and strong IS mechs, and weak and strong Clan mechs, but the best mechs in the game are still Inner Sphere mechs.

In fact, I'd be willing to bet that your problem is that you're holding a bead on your opponents. Clan mech's greatest weakness is that as a rule of thumb they need to keep facing you for extended periods of time. IS mechs can fire, then twist away, spreading incoming damage. Clans don't do that nearly as well. If anything, IS mechs are substantially sturdier than Clan mechs, a few lemons notwithstanding.

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Another issue I have is the sheer about of purchasable content vs content earned in game. Take paint jobs, for instance. 500 credits just for ONE color? And another problem: 55$ for a computer graphic (mech)? See, this is how it comes across:
No argument, I agree the prices for cosmetics are expensive. Doesn't hurt the game though, just sucks.

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You sell over-powered mechs to people, and force them to pay for every little thing in your game, not to mention an "optional" monthly fee for more xp? In my opinion, its comes across like this game is tailor made for people with entirely too much time and/or money on their hands and to be honest its one of the main reasons I came here to post.
Aaaaand you go off the rails again. You can be absolutely, 100% competitive with basically just the cbills you get from your 25 Cadet matches and in an IS mech.

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Its not fun at all once you discover the only way you will ever be able to stand a chance i to shell out enough money to buy the damn game itself just for 1 new mech, and you've ruined what you already designed by releasing said OP mechs.
Absolutely incorrect.

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I'm really glad that this game is around, but I wont be shelling out money on top of a "premium" fee and to access just one mech for the cost of a brand new game.
Good thing you don't need to spend any money at all. Realistically, eventually you'd want a couple new mech bays (though they've given 3 free ones, 2 with mechs, over the last couple months) but you don't need to buy anything else at all.

#8 Sephlock

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Posted 20 June 2014 - 03:26 PM

By any chance are you comparing the Awesome to the Timber Wolf?

#9 Hastur Azargo

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Posted 20 June 2014 - 03:33 PM

Well, while I myself am playing clan mechs since patch for the sheer newness factor, I'm absolutely ready to break out my K2 and a whole flock of Dragons to give clanners a warm Kuritan welcome, if invasion scenarios so demand.

SRMs are back, and IS mechs still have their pinpoint meta "advantage", so I don't agree that clantech is OP. Fun as hell, yes, but not because it's OP or cheesy.

Oh, and I'm sorry, but why a trio pf Mad Cats in your hangar are worth $55 isn't something that can be conveyed through words. It's just a "to each their own" kind of thing. ;)

#10 blackicmenace

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Posted 20 June 2014 - 03:33 PM

Are the mechs you are using fully upgraded with good builds? Also are your mechs mastered yet? I have no issues using my IS mechs.

Edited by blackicmenace, 20 June 2014 - 03:37 PM.


#11 Mechteric

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Posted 20 June 2014 - 03:34 PM

View PostKnightshadowz, on 20 June 2014 - 03:12 PM, said:

You sell over-powered mechs to people, and force them to pay for every little thing in your game, not to mention an "optional" monthly fee for more xp? In my opinion, its comes across like this game is tailor made for people with entirely too much time and/or money on their hands and to be honest its one of the main reasons I came here to post.



Welcome to free 2 play, nobody forces anything, try wording your sentences more appropriately. Also watch this:



#12 Hastur Azargo

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Posted 20 June 2014 - 03:36 PM

View PostSephlock, on 20 June 2014 - 03:26 PM, said:

By any chance are you comparing the Awesome to the Timber Wolf?


But... But... But... My 3xERLL sniper Awesome loves all that fine detail on the Timber Wolves it sees through its enhanced optics... :)

(Seriously, ERLL sniping is one of the most fun and unique experiences MWO has to offer, recommended for everyone who has the Advanced Zoom module). ;)

#13 4rcs1ne

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Posted 20 June 2014 - 03:38 PM

Furthermore, clan mechs generate more heat than IS ones.

#14 Sephlock

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Posted 20 June 2014 - 03:41 PM

View PostAzargo, on 20 June 2014 - 03:36 PM, said:


But... But... But... My 3xERLL sniper Awesome loves all that fine detail on the Timber Wolves it sees through its enhanced optics... :)

(Seriously, ERLL sniping is one of the most fun and unique experiences MWO has to offer, recommended for everyone who has the Advanced Zoom module). ;)

So is - or was- brawling, back in its heyday.

For those of you who weren't there, it was a little like this.

Back then you could cram an Awesome with a huge engine and plenty of Mlas and SRM6s, and just SPLAT anything you ran your gigantic face into, but people could still snipe if they wanted to.

#15 Funkadelic Mayhem

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Posted 20 June 2014 - 03:42 PM

You dont have to buy anything. You get 4 free mech bays and 12 trial mechs. Thats a total of 16 mechs. PGI makes a game and they need to get paid. They have family's and mouths to feed and real life bills to pay. How would you like it if your job told you you have to work for free because they are going to give their services out for free? LOL!


There is no mech that you can buy with real money that is better then any other mech you can earn with CB.

The first hero mech I got was the cicada 5x. I mastered it on a double XP weekend and forgot about it. I would sale it if I would get some MC back.

The second was the Huginn. A fun mech but not any better then the CB ravens

The 3rd was the ember. A good mech, but I personally think the jenner F,K,D are better in almost every way.


Making the clans costs money, no one in their right mind would give them out for free. BUT over the next few months you will be able to buy them for CB. The people who have the money to pay for CM get them a few months early. MORE THEN FAIR!

This a game, but its a game in the real world, and nothing is for free. Not even water!

#16 LT. HARDCASE

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Posted 20 June 2014 - 03:43 PM

I've also just started playing the game (for a little less than a week), and I don't think the Clans are OP. Rather, their release just threw a wrench in my learning of the game. Facing a whole new set of mechanics, just when I thought I may be grasping the flow of combat, makes me feel like I'm back to square one.

I think this is what the OP is experiencing. Maybe we picked up the game at the wrong time?

I love it though, so I'm going to try to persevere.

#17 Davers

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Posted 20 June 2014 - 03:45 PM

Knightshadowz and Knightshadowsong. One pro Cla mechs, one against. Posted within 4 minutes of each other.

Tin foil hat engaged.

#18 Impyrium

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Posted 20 June 2014 - 03:48 PM

Clan's aren't OP, they're just different. They seem OP because they're still cash only. I don't think that'll last.

Though... I think they have the F2P stuff badly balanced. While it's nice to have so much free stuff, the result is that the stuff that does cost cash is going to be expensive. I've always been on the fence about it- I've spent $60 on paints, hero 'Mechs and a few cockpit goodies. I don't think I need to spend much more than that.

I have my paints, so I'm happy where I am now. $60 seems reasonable for any game.

#19 Scratx

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Posted 20 June 2014 - 04:06 PM

OP, the reason clan mechs may seem OP is because the way most of them are played is aggressively and they pack a mean punch. With your inexperience, you may simply not know how to react to that properly and, to put it bluntly, get shredded where you stand. This is normal. Everyone's got to go through the shredder to learn how to avoid getting shredded. :/

I still remember back in closed beta duking it out in forest colony's open water while using heat vision and I barely had a clue what was going on half the time. :(

Man, was I a total newbie back then... ;)

I hope you enjoy the game, 'cause it really is fun to blow up big stompy mechs. :)


And by the way, I fully agree MC prices on paints and cockpit items are out of whack. There's a reason I avoid them, except when there's a promotion and I'm feeling like it. Unfortunately PGI wants their high prices on those items so... buy only if you want.

PS: Some of those items in the cockpit happen to clutter up things and make it harder to see outside the mech anyway, so they're actually mechanically disadvantageous to have in the cockpit. Even if it's a small disadvantage.

#20 Sahoj

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Posted 20 June 2014 - 04:21 PM

Against new players you're likely correct. I'd wager you may lose your new player tag after 500-1000 matches, one mastered chassis and/or 3 months of play.

It doesn't help that most Clan mech owners are likely veterans of the game who easily average above 2000 drops each.

They may also have more income to dispose of and consider a night of big stompy robots well worth a good drop of money as some players would easily drop triple that at the pub or feeding some heifer girlfriend (I know I do) - so their mechs may benefit from more premium time/master trees/modules/cbill accumulation.

Your MC complaints about junk is a tangent and running off your primary subject (Clan Mechs are OP versus New players). Learn to post and stay on your topic.





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