What is it with people and an infatuation for auto-aim weaponry.
25 replies to this topic
#21
Posted 21 June 2014 - 10:46 AM
#22
Posted 21 June 2014 - 10:47 AM
GetterRobo, on 20 June 2014 - 03:58 PM, said:
Sooo now the Clan Streaks has been "normalised" with normal SRMs in terms of damage, heat can you also normalise the cooldown PGI? It already weighs twice as much as a normal SRM and weighs even MORE than an LRM.
It absolutely does not make sense for a C-SSRM6 to take as long as 7s (before any cooldown penalties) to cooldown - it does nothing but hurt brawling mechs who are taking 3-4 C-SSRM6s.
This game is full arbitrary balancing mechanics which is total nonsense - and the cooldown is made even worse by additional penalties when you are putting it on the TBR-S.
In the time it takes to cooldown I could fire off 3-4 shots of ERLL/ERML combined - hello PGI?
It absolutely does not make sense for a C-SSRM6 to take as long as 7s (before any cooldown penalties) to cooldown - it does nothing but hurt brawling mechs who are taking 3-4 C-SSRM6s.
This game is full arbitrary balancing mechanics which is total nonsense - and the cooldown is made even worse by additional penalties when you are putting it on the TBR-S.
In the time it takes to cooldown I could fire off 3-4 shots of ERLL/ERML combined - hello PGI?
Dont take Streaks then take SRM's. They are far better for brawling anyway.
Streaks have a 360m range which personally i think makes the cooldown fair. Stop wanting everything.
You cant even brawl properly with streaks, because you have to look at them while you get a lock. You shouldnt be looking at someone in a brawl except when you are firing......
Edited by Fade Akira, 21 June 2014 - 10:50 AM.
#23
Posted 21 June 2014 - 10:48 AM
Adiuvo, on 21 June 2014 - 10:46 AM, said:
What is it with people and an infatuation for auto-aim weaponry.
Because they don't want to L2P? Or so I think the accusations would boil down to. I don't care, unless I'm in a Kit Fox or a Locust, SSRMs aren't (overly) scary to me.
#25
Posted 21 June 2014 - 10:49 AM
The long cooldown is one of the things PGI got right in terms of Clan balance.
#26
Posted 21 June 2014 - 10:58 AM
it's almost as though the long cooldown is a big part of the way that clan SSRMs were balanced against their IS counterparts!
2xCSSRM6 and 4xSSRM2 will both fire 24 missiles in ~7s (one recycle for the clan SSRM, two cycles for the IS SSRMs.) The IS version is a bit hotter, but has the benefit of more consistent damage.
Clan streaks are actually a lot better balanced than I thought they'd be.
2xCSSRM6 and 4xSSRM2 will both fire 24 missiles in ~7s (one recycle for the clan SSRM, two cycles for the IS SSRMs.) The IS version is a bit hotter, but has the benefit of more consistent damage.
Clan streaks are actually a lot better balanced than I thought they'd be.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





















