This is not LRM QQ! I have past my 5 stages of QQ, LRMS are here to stay.
Since clans came out AMS goes a lot faster! 1 ton use to last me 1/2 to a hole match in a light. And that was me giving other mech cover and me out running and dodging LRMS flying towards me.
Now its gone in a matter of volleys.
Is it time to double the AMS rounds per ton?
Does Ams Need More Rounds?
Started by Funkadelic Mayhem, Jun 20 2014 03:56 PM
7 replies to this topic
#1
Posted 20 June 2014 - 03:56 PM
#2
Posted 20 June 2014 - 04:05 PM
scrapping a little armor is not hard in order to install another half ton.
#3
Posted 20 June 2014 - 04:12 PM
Yes, AMS does need 50% more ammo per ton to match the ammo increase they gave LRMs early on.
#5
Posted 20 June 2014 - 04:18 PM
AMS now comes with 100% more ammo... on Clan mechs.
#6
Posted 20 June 2014 - 04:18 PM
Funkadelic Mayhem, on 20 June 2014 - 03:56 PM, said:
This is not LRM QQ! I have past my 5 stages of QQ, LRMS are here to stay.
Since clans came out AMS goes a lot faster! 1 ton use to last me 1/2 to a hole match in a light. And that was me giving other mech cover and me out running and dodging LRMS flying towards me.
Now its gone in a matter of volleys.
Is it time to double the AMS rounds per ton?
Since clans came out AMS goes a lot faster! 1 ton use to last me 1/2 to a hole match in a light. And that was me giving other mech cover and me out running and dodging LRMS flying towards me.
Now its gone in a matter of volleys.
Is it time to double the AMS rounds per ton?
On TT you got 6(IS) or 12(Cl)... We have LOTS of AMS ammo.
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