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Does Ams Need More Rounds?


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#1 Funkadelic Mayhem

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Posted 20 June 2014 - 03:56 PM

This is not LRM QQ! I have past my 5 stages of QQ, LRMS are here to stay.

Since clans came out AMS goes a lot faster! 1 ton use to last me 1/2 to a hole match in a light. And that was me giving other mech cover and me out running and dodging LRMS flying towards me.

Now its gone in a matter of volleys.

Is it time to double the AMS rounds per ton?

#2 Spheroid

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Posted 20 June 2014 - 04:05 PM

scrapping a little armor is not hard in order to install another half ton.

#3 Innocent

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Posted 20 June 2014 - 04:12 PM

Yes, AMS does need 50% more ammo per ton to match the ammo increase they gave LRMs early on.

#4 Funkadelic Mayhem

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Posted 20 June 2014 - 04:17 PM

View PostSpheroid, on 20 June 2014 - 04:05 PM, said:

scrapping a little armor is not hard in order to install another half ton.

it is on a light.

#5 Malcolm Vordermark

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Posted 20 June 2014 - 04:18 PM

AMS now comes with 100% more ammo... on Clan mechs.

#6 Joseph Mallan

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Posted 20 June 2014 - 04:18 PM

View PostFunkadelic Mayhem, on 20 June 2014 - 03:56 PM, said:

This is not LRM QQ! I have past my 5 stages of QQ, LRMS are here to stay.

Since clans came out AMS goes a lot faster! 1 ton use to last me 1/2 to a hole match in a light. And that was me giving other mech cover and me out running and dodging LRMS flying towards me.

Now its gone in a matter of volleys.

Is it time to double the AMS rounds per ton?

On TT you got 6(IS) or 12(Cl)... We have LOTS of AMS ammo.

#7 Funkadelic Mayhem

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Posted 20 June 2014 - 04:45 PM

View PostJoseph Mallan, on 20 June 2014 - 04:18 PM, said:

On TT you got 6(IS) or 12(Cl)... We have LOTS of AMS ammo.

This..... is...... not..... table.....top....!!!!

#8 Joseph Mallan

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Posted 20 June 2014 - 04:46 PM

View PostFunkadelic Mayhem, on 20 June 2014 - 04:45 PM, said:

This..... is...... not..... table.....top....!!!!

And we have a sit ton of AMS ammo per ton! ;)





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