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Warhawk Lrm Boat


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#1 Nikkoru

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Posted 18 June 2014 - 10:46 AM

I'm considering this as an upgrade for my Stalker LRM boat. What I like about it is that it is an upgrade in every way. It is faster, has more firepower, better heat dissipation, and is harder to destroy. I'm not a huge fan of the pulse lasers, but I had two tons left over and there are so many fixed heat sinks on this dumb thing you don't have a lot of wiggle room.

The plan is to fire the launchers in pairs, a 20 and a 15 in one volley, the other 20 and 15 while the first two recycle..

Thoughts?

http://mwo.smurfy-ne...5c317eeec827673

#2 Tastian

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Posted 18 June 2014 - 10:51 AM

I like it alot. But I'd add Active Probe and Targeting Comp 1 at the least. Try this:

http://mwo.smurfy-ne...7a00b976c74713c

#3 Xeno Phalcon

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Posted 18 June 2014 - 11:42 AM

View PostNikkoru, on 18 June 2014 - 10:46 AM, said:

I'm considering this as an upgrade for my Stalker LRM boat. What I like about it is that it is an upgrade in every way. It is faster, has more firepower, better heat dissipation, and is harder to destroy. I'm not a huge fan of the pulse lasers, but I had two tons left over and there are so many fixed heat sinks on this dumb thing you don't have a lot of wiggle room.

The plan is to fire the launchers in pairs, a 20 and a 15 in one volley, the other 20 and 15 while the first two recycle..

Thoughts?

http://mwo.smurfy-ne...5c317eeec827673


Not very far removed from the LRMhawk I put in my warhawk thread, I tend to favor artemis though it forces me to use smaller launchers overall I hope the added accuracy makes up for it.


View PostTastian, on 18 June 2014 - 10:51 AM, said:

I like it alot. But I'd add Active Probe and Targeting Comp 1 at the least. Try this:

http://mwo.smurfy-ne...7a00b976c74713c


Targeting comp currently dosnt function, and if it did it wouldnt work on missiles anyways sadly.

Edited by Xeno Phalcon, 18 June 2014 - 11:58 AM.


#4 Wintersdark

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Posted 18 June 2014 - 04:34 PM

Spoiler

I'd build it in Smurfy, but I'm lazy.

My baby. I tend to chainfire the LRM's, unless there's lots of AMS. I prefer having the ERLL's and ERML's, as opposed to just using more ERML's, because I'm a staunch believer in Assault class LRM boats pulling their weight. Get up, get your own locks, melt some face. The ERLL's reach damn near 2km, and allow you effective firepower even at extreme range.

You've got lots of armor, 70kph speed, a reasonable complement of weaponry more than capable to dissuading lights and the agility to bring it to bear.

Once the minimum range damage scaling is in, you'll basically have SSRM70's going on... but even as it stands, you can push up, and unleash hell at close range with those. Pretty much constant cockpit shake for a really long duration, so you can support your brawler assaults effectively.

#5 Xeno Phalcon

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Posted 18 June 2014 - 04:39 PM

Iv been having fun with slightly less lrm, and a smigin more pew pew.

Posted Image

#6 Reported for Inappropriate Name

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Posted 18 June 2014 - 05:44 PM

View PostTastian, on 18 June 2014 - 10:51 AM, said:

I like it alot. But I'd add Active Probe and Targeting Comp 1 at the least. Try this:

http://mwo.smurfy-ne...7a00b976c74713c

is the crit bonus additive or percentile? in other words does 10% go to 35% or does it go to 12.5%?

#7 LordKnightFandragon

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Posted 21 June 2014 - 12:00 PM

Since when did the Warhawk get a CT Missile slot?

I made a loadout with 2 LRM 15 in the RT? 1 LRM10 in the CT and 1 LRM 15 in the LA. it was something like 55 missiles at a time. It was backed up by like 4 ER ML. It seemed ok, but overall, I find LRMs to limiting, and really gimp you up close. I do not trust the puggies around me to do any kind of defensive ops, should mechs get near the missile boat. But in training grounds, the loadout seemed ok. Also, I didnt run Artemis on it to get more space for ammo.





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