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Anti Aliasing Function Txaa Issue

Issue

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#1 Wing 0

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Posted 21 June 2014 - 01:56 PM

This has been something that has been bugging me for quite awhile. I have a GTX 780 3GB DDR5 and have noticed a problem with the Anti-Aliasing Function for quite sometime. I have screenshots proving that there has been problems when using the Heat image in game using TXAA or MSAA. One of the problems i have on screenshot is the Mechs Body. When running TXAA it would either give no glowing white OR a black looking mech and this only happens when using heat image function. The POSTAA works fine but there are some bit of edges that seem to annoy the hell out of me. Do i run this game on VERY HIGH SETTINGS? Yes i do because i have a modern PC that ive had since March of 2014 and it can run HD Graphics very easily and yes I can run more than 60 FPS on this game.

Note: The TXAA feature is only available if you have a GTX 600 or higher to enable to nice feature. Anything below will not have that option available for them. As For AMD Cards, you would have to find out on their Site as well.

Running POSTAA. Heat Image Shows heat Signature on the Mech.
Runs Normally
Posted Image


Running TXAA. Hey! What Hell is this?! Where is the Mech's Heat Signature?
Posted Image

Devs. Please Check THIS OUT. I want to use TXAA because its clearer to use.

#2 poohead

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Posted 21 June 2014 - 02:31 PM

This is a known issue, I raised a ticket about this a while back, They 'have the bug in their database'

TXAA/MSAA and DX11 don't play nice together on Nvidia cards. If you run DX11 your only AA option is PostProcess if you want heat vision to work.





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