Jump to content

Timberwolf Design "cheat".


13 replies to this topic

#1 KAT Ayanami

    Member

  • PipPipPipPipPipPip
  • 331 posts

Posted 21 June 2014 - 05:43 PM

Just a comment. Isnt the Timberwolf design kind of cheating the original one? And I mean cheating as "better for the game" than the original one.

Im saying this based on three points.

- The torso (upper body) is tiny compared to other desings we have seen. Its should be much bigger and the legs much smaller.
- Arms are much wider than the "pipe" arms the original desing has. Which means better covered side torsos.
- Missile Pods. Why are they SO SMALL? Shouldnt they be at least like the catapult? I do not like having a catapult with HUGE ears and seeing a Timberwolf with tiny hidden pods.

Thoughts?

#2 Corbenik

    Member

  • PipPipPipPipPipPipPipPip
  • The Fallen
  • The Fallen
  • 1,115 posts

Posted 21 June 2014 - 05:50 PM

It looks fine as it is now and a Upgrade of times, as opposed to how it used to be back in the day.

#3 KAT Ayanami

    Member

  • PipPipPipPipPipPip
  • 331 posts

Posted 21 June 2014 - 06:01 PM

I like all of the new MWO designs.(Although, to be honest, more and more mechs have the same type of hip and legs.....)

What I am talking about is that the mech was redesigned to be better suited than the original one. The size ratio between pods, torso and legs are all changed and make the mech better than what it should be....

#4 Impyrium

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 2,104 posts
  • LocationSouth Australia

Posted 21 June 2014 - 06:08 PM

Well yes, it is designed to be more 'balanced' in the game. If the 'Mech had the original proportions and shapes, it'd be significantly harder to hit. Too many players here take the game too seriously to have a 'Mech that might outperform all others in that regard implemented... :)

I wouldn't call it cheating though.

#5 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 21 June 2014 - 06:28 PM

View PostAUSwarrior24, on 21 June 2014 - 06:08 PM, said:

Well yes, it is designed to be more 'balanced' in the game. If the 'Mech had the original proportions and shapes, it'd be significantly harder to hit. Too many players here take the game too seriously to have a 'Mech that might outperform all others in that regard implemented... :)

I wouldn't call it cheating though.


Yes, that's why the Quickdraw and Trebuchet meta surpasses all!

Oh wait...

Edited by Deathlike, 21 June 2014 - 06:28 PM.


#6 Drasari

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 368 posts
  • LocationCanada

Posted 21 June 2014 - 06:28 PM

View PostKAT Ayanami, on 21 June 2014 - 05:43 PM, said:

Just a comment. Isnt the Timberwolf design kind of cheating the original one? And I mean cheating as "better for the game" than the original one.

Im saying this based on three points.

- The torso (upper body) is tiny compared to other desings we have seen. Its should be much bigger and the legs much smaller.
- Arms are much wider than the "pipe" arms the original desing has. Which means better covered side torsos.
- Missile Pods. Why are they SO SMALL? Shouldnt they be at least like the catapult? I do not like having a catapult with HUGE ears and seeing a Timberwolf with tiny hidden pods.

Thoughts?


If the pods were had a separate hit box like every other mehc game.......I would agree they should be larger.

#7 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 21 June 2014 - 06:29 PM

View PostDrasari, on 21 June 2014 - 06:28 PM, said:


If the pods were had a separate hit box like every other mehc game.......I would agree they should be larger.



So it should have two extra hit boxes?

#8 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 21 June 2014 - 06:49 PM

New one looks much better. The original artists where terrible.

#9 ImperialKnight

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,734 posts

Posted 21 June 2014 - 06:56 PM

the MWO Timber Wolves are based off the Mk III

#10 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 21 June 2014 - 06:59 PM

This was the original Mad Cat pictured in the first 3050 TRO book. Clan mechs were pictured as 3D C.A.D. type engineering drawings with front and side profiles.

I would say it actually changed BACK to the way it used to look after so many other artists have tinkered with the proportions. The only thing weird was how nobody paid any attention to how the center torso roof is in fact round. Most depict it as a box with a nosecone, missile pods, and arms.
Posted Image
Posted Image

#11 Jeb

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 441 posts
  • Twitter: Link
  • LocationHalifax

Posted 21 June 2014 - 07:07 PM

some designs in tabletop worked fine due to the dice deciding the hit locations...
a FPS though where you pick where you aim, you have to take that into account with the hit boxes some... or make it so if you register a hit on your enemy, the game rolls a dice and decides where you actually hit :)

People have to forget about the entire tabletop game as how things should be done... it was designed around random dice rolls...

I think the catapult needs to be adjusted a bit as well due to this

Edited by Jeb, 21 June 2014 - 07:08 PM.


#12 Deadoon

    Member

  • PipPipPipPipPipPipPip
  • 965 posts

Posted 21 June 2014 - 08:18 PM

The missile pods disappear, leaving slim inline shoulders, if you have no missiles, and their size is dependent on what missiles you mount. Another thing is that, as noted, in other Mechwarrior games, the pods were separate from the torso, and you could lose them without losing your torso, merely losing the missiles in them, that was to balance them being a large target.

If pgi were to make the pods accurately sized, most Timberwolves would be dying because of double side torso losses.

#13 Impyrium

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 2,104 posts
  • LocationSouth Australia

Posted 21 June 2014 - 09:39 PM

View PostXX Sulla XX, on 21 June 2014 - 06:49 PM, said:

New one looks much better. The original artists where terrible.


I should kill you where you stand for that comment. :)

Then again, I also much preferred the old Centurion design, so...

#14 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 21 June 2014 - 09:41 PM

View PostDeadoon, on 21 June 2014 - 08:18 PM, said:

The missile pods disappear, leaving slim inline shoulders, if you have no missiles, and their size is dependent on what missiles you mount. Another thing is that, as noted, in other Mechwarrior games, the pods were separate from the torso, and you could lose them without losing your torso, merely losing the missiles in them, that was to balance them being a large target.

If pgi were to make the pods accurately sized, most Timberwolves would be dying because of double side torso losses.


This is only in MW4.

It's not in MW2, MW3, MWO, CBT, or anything else.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users