

Timberwolf Design "cheat".
#1
Posted 21 June 2014 - 05:43 PM
Im saying this based on three points.
- The torso (upper body) is tiny compared to other desings we have seen. Its should be much bigger and the legs much smaller.
- Arms are much wider than the "pipe" arms the original desing has. Which means better covered side torsos.
- Missile Pods. Why are they SO SMALL? Shouldnt they be at least like the catapult? I do not like having a catapult with HUGE ears and seeing a Timberwolf with tiny hidden pods.
Thoughts?
#2
Posted 21 June 2014 - 05:50 PM
#3
Posted 21 June 2014 - 06:01 PM
What I am talking about is that the mech was redesigned to be better suited than the original one. The size ratio between pods, torso and legs are all changed and make the mech better than what it should be....
#4
Posted 21 June 2014 - 06:08 PM

I wouldn't call it cheating though.
#5
Posted 21 June 2014 - 06:28 PM
AUSwarrior24, on 21 June 2014 - 06:08 PM, said:

I wouldn't call it cheating though.
Yes, that's why the Quickdraw and Trebuchet meta surpasses all!
Oh wait...
Edited by Deathlike, 21 June 2014 - 06:28 PM.
#6
Posted 21 June 2014 - 06:28 PM
KAT Ayanami, on 21 June 2014 - 05:43 PM, said:
Im saying this based on three points.
- The torso (upper body) is tiny compared to other desings we have seen. Its should be much bigger and the legs much smaller.
- Arms are much wider than the "pipe" arms the original desing has. Which means better covered side torsos.
- Missile Pods. Why are they SO SMALL? Shouldnt they be at least like the catapult? I do not like having a catapult with HUGE ears and seeing a Timberwolf with tiny hidden pods.
Thoughts?
If the pods were had a separate hit box like every other mehc game.......I would agree they should be larger.
#8
Posted 21 June 2014 - 06:49 PM
#9
Posted 21 June 2014 - 06:56 PM
#10
Posted 21 June 2014 - 06:59 PM
I would say it actually changed BACK to the way it used to look after so many other artists have tinkered with the proportions. The only thing weird was how nobody paid any attention to how the center torso roof is in fact round. Most depict it as a box with a nosecone, missile pods, and arms.


#11
Posted 21 June 2014 - 07:07 PM
a FPS though where you pick where you aim, you have to take that into account with the hit boxes some... or make it so if you register a hit on your enemy, the game rolls a dice and decides where you actually hit

People have to forget about the entire tabletop game as how things should be done... it was designed around random dice rolls...
I think the catapult needs to be adjusted a bit as well due to this
Edited by Jeb, 21 June 2014 - 07:08 PM.
#12
Posted 21 June 2014 - 08:18 PM
If pgi were to make the pods accurately sized, most Timberwolves would be dying because of double side torso losses.
#14
Posted 21 June 2014 - 09:41 PM
Deadoon, on 21 June 2014 - 08:18 PM, said:
If pgi were to make the pods accurately sized, most Timberwolves would be dying because of double side torso losses.
This is only in MW4.
It's not in MW2, MW3, MWO, CBT, or anything else.
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