Jump to content

I Want This Vulture From The Devs, Please

3D Art

47 replies to this topic

#21 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 29 June 2014 - 11:39 AM

i want the maddog/vulture but i have a feeling it will be the Dragon of the Clan mechs. ALL CT with a view from cockpit that looks like a Mac Truck :wacko: isnt a bad thing though

#22 NautilusCommand

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 695 posts

Posted 29 June 2014 - 10:19 PM

View PostIacov, on 29 June 2014 - 08:26 AM, said:

this one is super sexy Posted Image

That looks a hell of a lot like Bishop Steiner's handy work. I could be wrong and most likely am but meh. I looks great though.

#23 Iacov

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 668 posts
  • LocationAustria

Posted 30 June 2014 - 08:06 AM

yeah it Bishops work, he posted it in the ultimate mech discussion thread

I really do hope that PGI finally hire him!
his urban mech design...his vulture design...i freakin love em!

#24 Floydii

    Member

  • Pip
  • Point Commander
  • Point Commander
  • 16 posts

Posted 30 June 2014 - 06:04 PM

My main concern is that the 'chunky' legs that have been designed for the Timberwolf will need to be reused for the Vulture (as they've always shared common leg/pelvis assemblies). What this leads to is an upper torso that is too high and wide, thus presenting an excellent target and being larger than the Timberwolf. For a mech that is 15 tonnes lighter, this isn't really ideal.

Some things that could offset this:
  • The legs could be slimmed down a little on account of it being a lighter mech.This would mainly be in regards to frontal cross-section, the overall design would be the same.
  • Torso twist range being almost 180 (as per MW4) to support tracking for LRMs.
  • Running acceleration/deceleration/turn rate being alot better than the Timberwolf, again, to support LRM engagements and due to the lighter chassis.
  • Omnipod perks to reload and heat dissipation for Missile weapons. Possibly a lock timing/duration bonus for the prime variant.
  • 2, possibly 3 missile hardpoints per side torso.
As much as I love the Mad Dog, its always been bit of 'meh' mech in comparison to the Timberwolf. MW:O is the opportunity to give it a bit more of an edge in its primary role as fire-support mech. If not, it risks becoming the Trebuchet of the Clan stable.

Finally, I prefer the classic vulture design, but the sketches posted by Lacov have potential for the arm pod conundrum.

#25 Iacov

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 668 posts
  • LocationAustria

Posted 30 June 2014 - 09:37 PM

regarding the legs...for my initial post i did reposition the legs into a more "chicken-esque" angle
when slapping those angled legs on the mad cat, the knee joint is "behind" the upper body...but this is surprisingly in line with classic illustrations

#26 ChallengerCC

    Member

  • PipPipPip
  • Ace Of Spades
  • 73 posts

Posted 01 July 2014 - 02:49 AM

I hope the bring the Mad Dog (Vulture) into the game its my favorite mech, i will buy every variant of it!
(Mechwarrior 4 version)

DO IT B)

Edited by ChallengerCC, 01 July 2014 - 02:50 AM.


#27 Utilyan

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,252 posts

Posted 03 July 2014 - 10:10 AM

If I had to choose between styles it would be the MechWarrior 2 MAD DOG over the mw4 IS-VULTURE.

Which is weird since the CLAN MAD-DOG looks more like a Vulture and the IS-Vulture looks more like a Snoopy Dog.


The BEST thing to see is cosmetic change based on load out. If you put clanner pulse-lasers (the stock) I better see this:
Posted Image

But if I hook it up with IS-weapons or differ weapons I want to see:

Posted Image(I was looking for a good mw4 pic, this one might had actuators removed)


I want to see ASYMETRICAL load outs too. Where he might have exposed barrels like the original and box setup like those IS-vultures. Also where it might or might not have the chin guns.


This mech is real important to me clanside, in my opinion was the hero of MechWarrior 2. The UNDER DOG THEME. The idea being that you were a DOG not a wolf.....wanting to be in the timberwolf (cover mech) but your ass is in a DOG. So I like the idea of playing MechWarrior 2 with the theme of being the badest ******* dog. THE Dog of Clan Wolf.

You could see gameplay in you tube to refresh your memory. Your superiors(wolves) call you a dog, wet-nose, free-birth.....they never call you a wolf.

In fact story wise I think its coolest that the TIMBERWOLF is the mech you always want, but you never GET.

Yes Timberwolf is the front cover, Yes wolves are the ****, NO you can't have Timberwolf your a DOG. To me that was awesome. :blink:

#28 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,605 posts

Posted 03 July 2014 - 10:22 AM

I honestly much preferred MW4’s redesign of the Mad Dog, making me the only player on the planet to do so. I’ve always thought that the original TRO art for most of the Invasion OmniMechs had arms that looked as if they’d snap off in a stiff wind. Frankly, some of them looked like the entire ‘Mech would come apart in said wind. The Timber Wolf hanging those big heavy laser assemblies off a bit of industrial conduit was always the worst, and those massive missile boxes bolted to the torso with strips of sheet metal was just as bad (count me as one guy who HATES the Timber Wolf’s TRO art) but the Mad Dog’s laser-pokers always looked like they’d be super-easy to smash into uselessness to me.

The MW4 Dog, though? That thing looked fantastic. That was a war machine, absolutely. No bending your lasers out of alignment/into useless brushing up against a stray tree in THAT sucker, no sirree…

#29 FireBlood

    Member

  • PipPipPip
  • The Spear
  • 97 posts

Posted 03 July 2014 - 12:11 PM

View Post1453 R, on 03 July 2014 - 10:22 AM, said:

The MW4 Dog, though? That thing looked fantastic. That was a war machine, absolutely. No bending your lasers out of alignment/into useless brushing up against a stray tree in THAT sucker, no sirree…


Yeah you have a point with the arms, but it's the body of the MW4 Mad Dog that I hate. The thing is gigantic and boxy and super easy to hit, and for no reason at all Microsoft extended there already massive center torso that they created to add a gaudy chin turret that doesn't work and makes no sense. Remember the Mad Dog is barley a heavy mech, she's only 60 tons. She should not have a torso the size of an 80 ton assault mech.

This all being said, what do you think of the arms in this version?
Posted Image

Edited by FireBlood, 03 July 2014 - 01:23 PM.


#30 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 03 July 2014 - 01:08 PM

View PostFireBlood, on 03 July 2014 - 12:11 PM, said:

This all being said, what do you think of the arms in this version?


Pops up a redirect loop for me.

#31 Amro One

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 136 posts

Posted 03 July 2014 - 01:32 PM

The stromcrow Prime with switched out omnipod from the other 2 variants.
Gets you your vulture load out and kinda look that is more inline with a vulture.

LRM 20 in RT & LT
2x C-ML in RA & LA
C-ML or tag in CT

Edited by Jazriel, 03 July 2014 - 01:34 PM.


#32 CT Tarantula NL

    Member

  • PipPip
  • The Defiant
  • The Defiant
  • 28 posts
  • LocationSoest, The Netherlands

Posted 03 July 2014 - 01:51 PM

Started mech game with MW 1, then Battletech rpgs, then the rest o/t series, started playing online in MW4 Vengance, hench my tag its from that game,

Btw, is there Anyone here from good ol Falcons Ghost legion [FGL] by any chance or my ol clan Clan Tarantula {CT} ????? Or Landsharks , i miss u guys lol

TBH i like both vults, but loved my mixed tech Vult in mw 4 the most ( twin Thunderbolt & ERPPC ), if ever gonna be placed in MWO i do hope it gets the 360 degree torso twist & the ECM ( MW4 style)

but most dissapointing is the lack of the Shadowcat 45T med mech, the Novacat and talkin bout a true fearsome clan mech the Bloodasp!

Cheers,

#33 Will9761

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 4,718 posts

Posted 03 July 2014 - 01:55 PM

I want the classic version more.

#34 Keez

    Rookie

  • Star Colonel II
  • Star Colonel II
  • 9 posts

Posted 03 July 2014 - 01:58 PM

Please please please can we get the mad dog!!!!

#35 maruk

    Rookie

  • 3 posts

Posted 03 July 2014 - 02:26 PM

yeah would be very very nice to have the mad dog in the game....

#36 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 03 July 2014 - 02:37 PM

I always liked the Dog over the Cat.

#37 Deathz Jester

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,107 posts
  • LocationOH, USA

Posted 03 July 2014 - 02:42 PM

The original Mad Dog with the lance like arms looked way better.

#38 Iacov

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 668 posts
  • LocationAustria

Posted 11 July 2014 - 09:50 AM

just a quick question for you guys about the picture in the first post... besides that it is a mw4 design and not classic... does anything look awkward or out of proportion? sometimes I think everything is well proportioned, sometimes I'm in doubt... therefore I'd be glad about your opinion:)

#39 FireBlood

    Member

  • PipPipPip
  • The Spear
  • 97 posts

Posted 11 July 2014 - 04:42 PM

View PostIacov, on 11 July 2014 - 09:50 AM, said:

just a quick question for you guys about the picture in the first post... besides that it is a mw4 design and not classic... does anything look awkward or out of proportion? sometimes I think everything is well proportioned, sometimes I'm in doubt... therefore I'd be glad about your opinion:)


I find that the torso is a bit big even for the MW4 version, maybe size it down a little bit. The side torso launchers also are a bit big. Nothing to drastic of course, maybe just a little smaller as it looks a bit too top heavy on those legs. Other than that it looks really good.

#40 Iacov

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 668 posts
  • LocationAustria

Posted 12 July 2014 - 12:18 AM

thanks ;)

for side by side comparison i slopped some views together:
Posted Image

and because I wanted to test how the upper torsi behave to each other:
Posted Image
apparently, when you take the cockpits as "absolute point" the upper torsi seem to be of a similar size - at least concerning their height - they both end fairly exact at the same point into the hip
only the legs are of different length - but this is to MWO's clan heavy legs are much straighter and this is already the maximum i could flex them without looking awkward





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users