

Just Wait Untill Clans Arrive With Their C-Ssrm6's
#1
Posted 29 June 2014 - 01:18 AM
At least PGI dodged one landmine. Though it's partially because light mechs are very hard to play now, with hit reg being improved. Even SRM boats are a threat against lights now.
#2
Posted 29 June 2014 - 01:28 AM
#3
Posted 29 June 2014 - 01:28 AM
But for some reason I don't actually see that much Streak Crows, makes you wonder why - our crow usually is in the top dmg scores...
*Edit: Well we run them more like these: http://mwo.smurfy-ne...0225bbb05e0bf07 *
@Tahribator maybe we should give this some testing, you sit in the light I pick the crow, and then tell me about that rediulous cool down and only 2 dmg... again, in detail please.
Edited by Nryrony, 29 June 2014 - 01:42 AM.
#4
Posted 29 June 2014 - 01:28 AM
#5
Posted 29 June 2014 - 02:38 AM
Nryrony, on 29 June 2014 - 01:28 AM, said:
@Tahribator maybe we should give this some testing, you sit in the light I pick the crow, and then tell me about that rediulous cool down and only 2 dmg... again, in detail please.
What I'm saying is, no light is going to fight you with a build like that. You'll spend most of your game chasing squirrels, and that build is absolutely worthless against heavier opponents(well, except useless damage farming). Even if you manage to get the jump on them, and dump 60 damage once, a decent light won't let you do that twice. That's why Streaktaros were good light scarecrows, but not exactly good light hunters.
Now, if Clan lights went above 150KPH and had enough speed to give chase to other lights, then we'd be seeing threads here and there about how "OP" SSRM6'es are.
#6
Posted 29 June 2014 - 04:20 AM
The crow also works well vs mediums, and granted you might need fire support to take down an untouched assault, but how doesn't - as a medium...
Just stay with your group and prey on the weak / small.
While IS streaks where somewhat fair, in the matter of range an dmg limitation this is all gone. OFC you have that big cool-down but you also got the range, and it will suffice to hit a light once to severely dmg it. If the then runs away and comes back cd won't even matter.
My suggestion would be to drop the Artemis lock-on boost intended bug thingy... but apparently only a few people recognize this as a problem (or play lights).
#7
Posted 29 June 2014 - 04:29 AM
I kept that same build and went to a regular SRM 6 x5 and that does the trick, it's far more effective in a brawl.
Edited by Bobby Blast, 29 June 2014 - 04:30 AM.
#8
Posted 29 June 2014 - 05:11 AM
Nryrony, on 29 June 2014 - 04:20 AM, said:
The crow also works well vs mediums, and granted you might need fire support to take down an untouched assault, but how doesn't - as a medium...
Just stay with your group and prey on the weak / small.
While IS streaks where somewhat fair, in the matter of range an dmg limitation this is all gone. OFC you have that big cool-down but you also got the range, and it will suffice to hit a light once to severely dmg it. If the then runs away and comes back cd won't even matter.
My suggestion would be to drop the Artemis lock-on boost intended bug thingy... but apparently only a few people recognize this as a problem (or play lights).
Seriously? Have you actually used it?
That damage is spread all over the place. Once in a blue moon you get concentrated damage, but rarely. A mech is far more danger to Lights using the SSRM2s (and even those are mediocre now) because of their higher DPS, lower heat, and thus sustainability in most cases. I have seen a SSRM30 boat score a 1 shot kill one time...and it was against and already raggedy mech.
Between the base mechanics of the SSRM6, ECM, and the huge amount of AMS, that is a scarecrow, nothing more, in most instances. and the 7 seconds in between volleys is plenty of time for any decent Jenner or Ember jock to remove your left torso, leaving you with a SSRM12.
It's a bad build, plain and simple. Too role focused, and not very efficient at that role.
#9
Posted 29 June 2014 - 07:03 AM
#10
Posted 29 June 2014 - 07:43 AM
Screech, on 29 June 2014 - 07:03 AM, said:
I wouldn't mind seeing a better light representation, now that HSR usually works, (though amazed how often dead to right shots still do marginal damage. It's one thing to think you hit, nave HSR tell you NO, and do no damage. But when you nail a mech point blank, and it takes damage, but very little... that is a bit more frustrating. A little more consistency would be lovely.) since I find Assault heavy matches to still be the norm.
Really hoping, the mythical CW will bring more role to the game. TBH I don't have much faith in 3x4, and it is a poor spread anyhow, since we need to find ways to "lighten" the matches. But whatever, can't deprive people the fun of running their immortal assault mechs.
But it ain't SSRM6's that are scaring people off. A good part is TBH; lots of people playing their Clannies, and not so many of the IS Light pilots have translated well to Clan Lights. Once the new wears off, I expect to see more people jumping back into their traditional IS Mechs, including Lights.
#11
Posted 29 June 2014 - 07:58 AM
Nryrony, on 29 June 2014 - 01:28 AM, said:
But for some reason I don't actually see that much Streak Crows, makes you wonder why - our crow usually is in the top dmg scores...
*Edit: Well we run them more like these: http://mwo.smurfy-ne...0225bbb05e0bf07 *
@Tahribator maybe we should give this some testing, you sit in the light I pick the crow, and then tell me about that rediulous cool down and only 2 dmg... again, in detail please.
I'd personally drop one SSRM6 for NARC. Any ECM near you get's a NARC and now you can spam SSRM's all day long. Works fairly well for me. Just like this http://mwo.smurfy-ne...258085bc4173dad
#12
Posted 29 June 2014 - 08:00 AM
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