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Lrm Flight Angle: Revisisted.

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#21 Kilo 40

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Posted 23 June 2014 - 07:26 AM

View PostNicholas Carlyle, on 23 June 2014 - 06:54 AM, said:

I see a lot of different things, including after the first initial lock, the first volley always paths directly into the ground.


the visual indicator(when the reticle turns red) is about a half second ahead of when the(way too quite) audio indicator says you have a lock. I'm not sure if it's by design or if it's a bug.

View PostNicholas Carlyle, on 23 June 2014 - 07:23 AM, said:

like one time I shifted out into the water during a Crimson Strait drop to kill a guy, and immediately realized I had three boats shooting at me.


that's exactly what I did wrong too.

the bad part is I KNEW it was a mistake when I started, but I kept going anyway.

#22 Nicholas Carlyle

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Posted 23 June 2014 - 07:41 AM

View PostKilo 40, on 23 June 2014 - 07:26 AM, said:

the visual indicator(when the reticle turns red) is about a half second ahead of when the(way too quite) audio indicator says you have a lock. I'm not sure if it's by design or if it's a bug.


that's exactly what I did wrong too.

the bad part is I KNEW it was a mistake when I started, but I kept going anyway.


Not sure on the lock thing...I started trying to wait before firing initially, but with the way stupid Radar Deprivation works and such...it's hard to sit on it. And it still seemed to happen anyway.

And yeah, I'd wager that Crimson water, River City water and Forest Colony water is where a lot of these LRM disasters happen that cause people to come to the boards.

Obviously Caustic, if you drop with 0 ECM too.





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