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Warhawk: Utterly Silly?
Started by NotEnoughDakkaDakka, Jun 22 2014 12:55 PM
28 replies to this topic
#21
Posted 03 July 2014 - 08:08 AM
There's something about the Warhawk, might be nostalgia, but ever since I first played mechcommander and got my hands on one of them (they were hands down the strongest mech in that game), it's kinda had a special spot in my heart. Sure they're not as overwhelmingly powerful in this version, but just looking at it brings up warm fuzzy feelings
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#22
Posted 03 July 2014 - 08:27 AM
Ovion, on 03 July 2014 - 07:37 AM, said:
Not really 'for some reason', that's Ghost Heat.
If you fire 3+ PPCs together you get ghost heat.
4C-ERPPCs would 'normally' generate 60 heat.
With Ghost Heat it generates 92.4.
I think the spacing is 0.5 seconds, so yeah, if you volley them in pairs you'll be better off heat wise.
If you fire 3+ PPCs together you get ghost heat.
4C-ERPPCs would 'normally' generate 60 heat.
With Ghost Heat it generates 92.4.
I think the spacing is 0.5 seconds, so yeah, if you volley them in pairs you'll be better off heat wise.
Not what I meant. I mean firing in pairs works better (heat wise) than chain firing four of them. Try it out.
#23
Posted 03 July 2014 - 10:41 AM
Saiyajin12, on 03 July 2014 - 07:48 AM, said:
That's not what the guy initially meant I think, the comparison in heat was between firing them in pairs and chain firing. Not alpha or 3 at once. I usually pair fire as well, have chain fire grouped as well for the occasion.
I know it does on AC/2s.
#24
Posted 03 July 2014 - 10:30 PM
Ovion, on 03 July 2014 - 07:37 AM, said:
Not really 'for some reason', that's Ghost Heat.
If you fire 3+ PPCs together you get ghost heat.
4C-ERPPCs would 'normally' generate 60 heat.
With Ghost Heat it generates 92.4.
I think the spacing is 0.5 seconds, so yeah, if you volley them in pairs you'll be better off heat wise.
If you fire 3+ PPCs together you get ghost heat.
4C-ERPPCs would 'normally' generate 60 heat.
With Ghost Heat it generates 92.4.
I think the spacing is 0.5 seconds, so yeah, if you volley them in pairs you'll be better off heat wise.
Yeah, I notice when I pair fire them it does ok, sometimes when I rapid fire pairs off it instantly shuts me down...or when I quickly single fire them it shuts me down....
The heat off PPCs is weird, the PPCs in general pretty strange.
#25
#27
Posted 04 July 2014 - 01:20 AM
4 ERLL should be fine as the cycle fast enough to not overheat for ages but fire constantly. Or you get 3 Alphas before a shutdown. Either way, one salvo, 2 at most, is enough to headshot everything. My Twolves are fun set up for this! Swapping the 5th ERLL for a 4T comp would be fun!
#28
Posted 04 July 2014 - 01:30 AM
LordKnightFandragon, on 04 July 2014 - 01:13 AM, said:
but that loadout comes with a 15% increase to your weapon cool down due to the 3E hardpoint arm adding that quirk...
Yeah, I noticed that after toying with it. In the end I got rid of that arm and ERPPC'ed it. I also knocked out 3 DHS for a MKIVTC. Blargh, i've got tonnage left over!
#29
Posted 06 July 2014 - 12:45 AM
Once targeting comps are fixed im sure we will see more gauss/PPC/LRM builds. running 15% more armor, targeting comp for missile spam crits, and longer/faster gauss/ppc strikes will make the warhawks the best thing to run in game.
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