I Can Not Stand This Game, Right Now
#1
Posted 22 June 2014 - 06:40 PM
If the teams had an even number of Clan 'Mechs and Inner Sphere 'Mechs, say six and six per side, the game is pretty even. However, for each additional Clan 'Mech on the enemy side, our chance of winning drops precipitously. If you're not driving a Clan 'Mech, right now, you're severely limited in what you can do. This last game, on Frozen City, four Omni's came through the North opening of Cave and splashed three of us before we could even react. Three of those 'Mechs they splashed were Omni's, and then me in my little Wolverine.
This has become, I'm afraid, ClanWarrior Online; it's out of control, unfortunately. If I want to have any opportunity to save my KDR whatsoever, for a time when the game will be fixed, I have to stop playing. Was that your goal, PGI? I don't think it was. You said you had Clan 'Mechs beautifully balanced and, for about the first six hours of gameplay on Wednesday, I'm sure they seemed very much balanced. Now, however, they are far from it.
I did not purchase Clan 'Mechs, I will not purchase Clan 'Mechs, the shiny syndrome seems to have taken over many of your players, and they were not supposed to be out, you said they would not be out, until after Community Warfare. You may not have promised us anything, and I never said you have; however, that doesn't make the lie any less harmful.
I was never a really good player to begin with. I'm not quitting, entirely, but you need to put a separation between Clans and Inner Sphere, or you need to put rules in place rapidly when dealing with Clan 'Mech tonnage vs. Inner Sphere, please?
In my estimation, with the balancing you've attempted to do, I would not say Inner Sphere tonnage should be between 1.5 and 1.75 per Clan ton, but between 1.3 and 1.4 per Clan ton. I don't know if that helps, but my numbers are usually pretty straight when it comes to these sorts of things, and I think I have the right of it.
Please fix this, soon? Thank you.
#2
Posted 22 June 2014 - 06:47 PM
#3
Posted 22 June 2014 - 06:48 PM
Second, I suggest engaging clan mechs a bit differently than IS mechs. I've had a number of games with an almost all IS team obliterating an all Clan team, you just have to focus fire and move. Honestly, some of my previously moot mechs have come back into style, quick strikers like dragons and mediums can hit a lot of the clan assaults and heavies, then pop out before they can turn around. The IS biggest strength is now speed and accuracy, use em.
#4
Posted 22 June 2014 - 06:50 PM
Edited by Creovex, 22 June 2014 - 06:51 PM.
#5
Posted 22 June 2014 - 06:55 PM
Pinpoint FLD or not, clan tech boasts some outstanding dps, at excessive ranges, and with 12v12 in such small maps still you are punished even harder for being out of position now, to the point of losing half if not all of your mech if you aren't deciding to be the last person on your team to play peek-a-boo. Brawling for the most part is in a terrible place unless you're in a clan mech.
To sum it up, can you still do well with IS mechs? Yes, to a point.
Are clan mechs/tech pretty much the deciding factor in most matches now, given a decent average of skill? I would have to say undoubtedly so.
They can engage at ranges far beyond a good amount of IS weapon damage, and just a small amount of focus fire from a couple UACs and ERLAS can cripple/bring down a mech, let alone CGauss and CERPPCs.
#6
Posted 22 June 2014 - 06:58 PM
#7
Posted 22 June 2014 - 07:03 PM
You're misdirecting your frustration - instead of bitching about how bad you and you're team were, you jump on the bandwagon and blame Clan mechs in general.
Way to argue.... not.
Edited by Nauht, 22 June 2014 - 07:04 PM.
#8
Posted 22 June 2014 - 07:05 PM
Kay Wolf, on 22 June 2014 - 06:40 PM, said:
FYI, a successful flank maneuver like that would have killed you anyways, it has nothing to do with omnis.
#9
Posted 22 June 2014 - 07:06 PM
Edited by TOPGUN Stinger, 22 June 2014 - 07:15 PM.
#10
Posted 22 June 2014 - 07:08 PM
#11
Posted 22 June 2014 - 07:19 PM
Hell I have had zero problems fighting and killing clan mechs and I have been driving mostly locusts and some mediums lately...
#12
Posted 22 June 2014 - 07:26 PM
Stat warrior,are you?
If you don't like the game, then not playing is a certain option.
Welcome to change and a new challenge................but it looks like you're not up to that.
#13
Posted 22 June 2014 - 07:29 PM
#14
Posted 22 June 2014 - 07:36 PM
Kell Commander, on 22 June 2014 - 06:58 PM, said:
All Clan ACs fire bursts of rounds rather than a single shell. It actually makes them less effective since that means a Clan AC20 firing five, 4pt shells might miss with a portion or spread the damage as the target moves. In the case of UACs the downside remains the same.
Yes they seem a little more daunting because of the impulse factor (mild screenshake associayed with impact) but once you realize your reticle does not move at all and you keep moving to spread thedamage it is actually much easier to mitigate the damage caused by all manner of Clanner ACs.
#15
Posted 22 June 2014 - 07:42 PM
Just make sure you take AMS and/or Radar Dep.
#16
Posted 22 June 2014 - 07:42 PM
Kay Wolf, on 22 June 2014 - 06:40 PM, said:
Had you been in an OmniMech, would the other side magically not have flanked your team? Had they all been in IS Mechs, would they have not flanked your team then?
#17
Posted 22 June 2014 - 07:43 PM
I bet if you actually tracked a fair sample size of matches you would find no correlation between the number of Clanners on each side and your win-loss experience but based on your self-entitled ranting I suspect anecdotal evidence is all you choose to deal in.
You show zero mathematical or statistical relationships to justify your 1.5, 1.75 etc Clan to IS tonnage relationship and yet say you "typically have the right of it." Do you? Does your gut feeling actually nest with any discernable facts? None thatyou have showcased thus far. Just a rant, based on what is more likely anecdotal misinterpretation as you clearly cannot be bothered to actually quantify anything you claim here followed by your very neat 1.5 et al "fix" recommendation.
Seriously OP. Nothing hurts creditability like your initial post.
#18
Posted 22 June 2014 - 07:55 PM
And those fast lights -- OMG are Clanners slow.
#19
Posted 22 June 2014 - 08:03 PM
Also, you fools making fun of him mentioning his KDR, pretending you never take an interest in your own KDR. First: KDR is going to be a pretty strong indicator of IS vs. Clan balance when it comes to data analysis. They're not going to be able to rely purely on match data since they haven't separated clan from IS, but they will easily be able to analyze the average KDR of every mech chassis over time since the clan release. Second: yeah, you may not go so far as to try to shut down and wait out a match, but when you accomplish a high KDR you're sure to feel some pride. I am certain you would feel pretty crappy about a designed imbalance screwing up the KDR you took pride in purely because you decided not to pay hundreds of dollars to keep your arsenal on par with your opponents'.
Edited by Atheus, 22 June 2014 - 08:15 PM.
#20
Posted 22 June 2014 - 08:08 PM
Sounds to me like the only thing OP in this scenario is situational awareness.
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