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Turret Popping

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#1 Randomm

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Posted 26 June 2014 - 08:15 AM

A quick question for the math inclined - no that the Turrets have had the damaged they can taked tweaked again, what is the best loadout to pop a turret with one shot and/or best load out to pop a turret in minimum time? There has to be an easy LRM number (slightly different for Clan vs IS LRMs).

#2 Koniks

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Posted 26 June 2014 - 08:34 AM

PPCs, ERPPCs, AC/5s or UAC/5s, or ERLLs, LLs, or ERMLs. Something that lets you hit reasonably hard from outside their range once they're triggered.

Edited by Mizeur, 26 June 2014 - 08:35 AM.


#3 Bishop Steiner

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Posted 26 June 2014 - 08:38 AM

View PostRandomm, on 26 June 2014 - 08:15 AM, said:

A quick question for the math inclined - no that the Turrets have had the damaged they can taked tweaked again, what is the best loadout to pop a turret with one shot and/or best load out to pop a turret in minimum time? There has to be an easy LRM number (slightly different for Clan vs IS LRMs).

For one shot? Minimum LRM80, IF it is exposed, because not all your LRMs will hit the turret.

#4 Malcolm Vordermark

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Posted 26 June 2014 - 08:50 AM

Now that turrets have 60 health just shoot them with whatever. Most mechs have more than enough fire power to dispatch them in two shots. Some can even do it in one. Wait until they open up, of course.

#5 Satan n stuff

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Posted 26 June 2014 - 08:59 AM

View PostRandomm, on 26 June 2014 - 08:15 AM, said:

A quick question for the math inclined - no that the Turrets have had the damaged they can taked tweaked again, what is the best loadout to pop a turret with one shot and/or best load out to pop a turret in minimum time? There has to be an easy LRM number (slightly different for Clan vs IS LRMs).

A pair of artemis LRM15s seems to be enough. If you use LRM5s you might be able to do it with 25 missiles.

#6 ztac

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Posted 26 June 2014 - 09:20 AM

Personally I think that turrets should only pop when someone is on the base capture slot and they should just target that area.
All too often now I have seen teams base hugging to get the extra firepower from the turrets , whilst being LRM heavy themselves and hitting at distance. Makes for one boring game this missile warrior!

#7 Shlkt

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Posted 26 June 2014 - 09:37 AM

The best way to engage turrets is with two or more mechs working together, preferably with ECM coverage. With ECM the turrets won't open until you're quite close. Wait for the turret to start opening. You can usually kill them before they get a shot off unless multiple turrets open simultaneously.

Short range weapons perform poorly because the turrets can shoot you before you get into range. Ballistic weapons and/or missiles are preferred due to heat efficiency. If you have a lot of mechs to work with then lasers will do the job just fine, but for a smaller force you'll start to overheat before all the turrets are down. If you've got spare time to cool off, though (and cover to hide behind), then lasers are also fine.

Edited by Shlkt, 26 June 2014 - 09:38 AM.


#8 Jeb

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Posted 26 June 2014 - 11:26 AM

turrets are now a joke to deal with... shoot them with anything...

#9 Monky

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Posted 26 June 2014 - 01:12 PM

The Direwolf can pop turrets in one shot with 2x ERPPC/2xGauss, but a quick refire weapon such as UAC5's or the like can take them with nearly any mech very quickly. It is a nice change imo.

#10 Tyman4

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Posted 26 June 2014 - 01:14 PM

As a mainly Light and medium player, the turrets are now in a sweet spot where they can defend from 1-3 light mechs capping (which was the original intention). And don't pose much of a threat to a truely coordinated push to the base (which is the primary objective of assault).

IMO: they are just right, difficult to cap with a few lights but the capping action is still viable if resources are available.

Tyman

#11 Solahma

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Posted 26 June 2014 - 01:16 PM

View PostJeb, on 26 June 2014 - 11:26 AM, said:

turrets are now a joke to deal with... shoot them with anything...

I love watching the percentage drop under a cERLL
So fast~

Edited by Solahma, 26 June 2014 - 01:16 PM.






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