1) Jump-Sniping / Poptarting
2) Medium and Light role/population
PGI can just draw the line and say:
"Look, only light and medium mechs can effectively poptart while heavies and assaults will have a high chance to miss since they are heavier. Jump jets for them will mostly be a mobility bonus while it will be an offensive tool for mediums and lights as well as mobility tool."
Now they can introduce RNG to make shots scatter within a certain parameter when 60 ton mechs or heavier jump up similar to regular FPS bullet sprays. It is in effect even in freefall and is just as bad as it is now or worse on the way up. They can hit but despite aiming their best the shots will scatter and have a significant chance to miss distant/smaller targets.
The current mechanics can be maintained on Light/Medium mechs making them the only effectve poptarts (what the hell is with these forums when I press backspace sometimes?) but they are limited by what weaponry they can bring to a battle.
In summary, heavy/assaults will be forced into a more grounded battle while mediums and lights can enjoy poptarting as it stands now. This lessens the poptart issue since the bigger mechs will miss with their big guns and mediums and lights will have a playstyle of their own that differentiates them from the bigger guys.
Victor and Timberwolf owners flame away (inb4 this is the dumbest idea ive ever heard)~
