Public Test - 24/jun/2014
#121
Posted 24 June 2014 - 02:54 PM
#122
Posted 24 June 2014 - 03:00 PM
#123
Posted 24 June 2014 - 03:00 PM
Edited by Erox, 24 June 2014 - 03:07 PM.
#124
Posted 24 June 2014 - 03:06 PM
I assume this is done to limit the number of testers.
#125
Posted 24 June 2014 - 03:06 PM
Edited by Sky Hawk, 24 June 2014 - 03:07 PM.
#126
Posted 24 June 2014 - 03:08 PM
#127
Posted 24 June 2014 - 03:15 PM
WTF PGI?
#128
Posted 24 June 2014 - 03:16 PM
#129
Posted 24 June 2014 - 03:16 PM
#130
Posted 24 June 2014 - 03:26 PM
#131
Posted 24 June 2014 - 03:41 PM
Edited by IsaAurinkoinen, 24 June 2014 - 04:07 PM.
#132
Posted 24 June 2014 - 03:51 PM
BTW: Hang in there group guys. There's only 3 or 4 groups even searching right now so the queue is pretty starved right now. Hopefully as more people log on to PTS and group up, the queue situation will improve.
#133
Posted 24 June 2014 - 03:52 PM
#135
Posted 24 June 2014 - 04:05 PM
#136
Posted 24 June 2014 - 04:11 PM
Karl Berg, on 24 June 2014 - 04:05 PM, said:
You mean weight (per 'Mech) restrictions, right? Class restrictions are 3s.
I don't mean to quibble! What I'm asking is how likely 3/3/3/3 is in practice, even at periods of high population, when, say, a given weight class is heavily represented in the queue (i.e., who relents first: players or the matchmaker?).
#137
Posted 24 June 2014 - 04:11 PM
#138
Posted 24 June 2014 - 04:17 PM
#139
Posted 24 June 2014 - 04:20 PM
East Indy, on 24 June 2014 - 04:11 PM, said:
Kind of. What the matchmaker does is slowly release the balanced 3's rule over time. So as your request ages, the matchmaker allows up to 4 of one weight class, then 5, then 6, and so on. At every point though, the weight classes of both teams must match.
I honestly can't answer how many 3's games we'll see in practice. Obviously I'm testing using historical production data, so the matchmaker ends up kicking in release valves frequently.
#140
Posted 24 June 2014 - 04:26 PM
WOOHOO, you guys rock!
Edited by R Razor, 24 June 2014 - 04:26 PM.
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