

while clan weapons mostly have more range then IS i just find it an annoyance more then anything "OP" ermg! . what really is infuriating is timbertarts. really? you have all that firepower and you make a timbertart? pats you on the back and gives you a golden poo award TM for innovation.
clan LRMS "grief" you in the same way that ac2's were used to "grief". so let me get my triple AC2's back

im seeing more tarts then ever and more lrms to boot to (maybe clans are giving up on those volcanoes of lasers). not seeing many med or lights outside of ecm variants.
don't like that almost any grazing hit from a FLD (now to be known as Front Loaded Death TM) clan mech legs or outright destroys my lights

plx give victor brawling abilities back plx

surprisingly not seeing as much strikes as i usually do idk its nice when i only see 2-3 instead of 6+ every match.
get rid of your instant target loss module BS. straight up lose it. PGI its a sign. an omen if you
will. that LRMS's (clan and IS) both need to be reworked completely. its not a matter of OP/UP its a matter of to many hard counters and counter counters. really i should not be dice rolling with a weapon system. it should either work or not work as well. but last time i checked ac's lasers and ppc's dont stop working just because someone has ECM. give me my blue shield if your gonna keep this crap up.
cuz like .... ecm negates most lrms and hides you and your team...... BAP/TAG/NARC kinda negate ECM......ART just helps LRMS overall mostly with faster locks and missile grouping (fix the CT seeking clan missiles otherwise they really are fine).....but now all three of those can be defeated with a module...
PGI get it together you've lost your mind on this one. LRMS and their associated counters/counter counters needs to be redone entirely. start fresh and come up with something unique and interesting plx.
like lrms only using the high arc for indirect fire and only if a target is specifically painted with a tag or narc. all other modes of operation are swift moving direct fire missiles that move with extreme prejudice against their target with mild homing abilities to "arc" just a little. thus you will need skill to give missiles that "right angle of attack" to make them drop right on target. just like shooting ac's at long range. just like leading a target with ppcs or holding on target with lazer beams.
im done. might add more later so dont think your off the hook yet.
to all others plx don't cry "pw2" or "clans are OP ermg!" give it a couple weeks.
timbertarts oh just *&$*&$* kill those things post haste. make sure to tea bag em when your done

Edited by Mellifluer, 23 June 2014 - 02:30 PM.