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Small Point Regarding Critical Hits

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#1 Artgathan

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Posted 27 June 2014 - 02:06 PM

There exists a flaw (in my opinion) with the current critical hit system. The flaw is simply that if you hit a mech and deal enough damage to destroy its remaining armor on a component and deal at least some damage to the internals, critical hits will be dealt at full damage (instead of whatever amount of damage is remaining). This is more easily understood with an example:

You land an AC/20 on a component that has 19 armor remaining. 1 damage is dealt to the internal structure. If you score a critical hit, that hit deals 20 damage to whatever equipment it lands on.

This may seem like a small complaint, but it has two important effects:
  • Weapons will deal extra bonus damage because of the 15% damage transfer from critical
  • Equipment is artificially fragile when taking damage from high-caliber weapons (anything that does 10+ FLD PP damage)

What does this mean? The damage transfer means that, in the above example, 3 extra damage is dealt to your internal structure per critical hit (instead of the 0.15 that would result from a crit of 1 damage). So instead of the 1 + (0.15 to 0.45 depending on whether 1-3 crits was scored) damage being dealt, you're taking 1 + 3 to 9 damage.

This also means that anytime your armor is breached by a weapon that deals 10+ damage, any equipment in that section (except AC/20s, as they have 15 health) can be destroyed instantly by a weapon that could actually only have dealt 0.1 damage to your internal structure (also, you'll be suffering lots of extra damage to your IS through damage transfer).

What's the solution to this? Simple: subtract the armor damage value when calculating critical hit damage. So in the above example, the 1 damage that pierced the armor would deal 1, 2 or 3 critical damage to equipment (for hitting 1, 2 or 3 crits) and deal 0.15, 0.30 or 0.45 damage to internal structure through the damage transfer mechanic.

#2 Lykaon

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Posted 27 June 2014 - 02:30 PM

I have been thinking that over all the critical hit and internal structure damage mechanics need an overhaul.

As it is now it is pretty much meaningless to have the crit mechanics when the very next alpha strike on an unarmored location simply blows it off (average alphas are 30+ and how many mechs have 30 internal structure?)

And if for some reason you are not being hit by 30 point FLD alphas lasers generally destroy the entire limb before a crit occurs or MGs crit everything in a few bursts disabling mounted items through the enhanced crit mechanics of MGs making the structure values meaningless.

Also,Actuators,gyro,sensors and engines do not seem to have critical damage effects.An engine works fine until it doesn't and the mech is disabled.There are no incrimental effects for engine critical hits.





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