BatWing, on 30 June 2014 - 09:12 AM, said:
I am very confused when it comes to Missions with objectives in MWO.
I still wonder how we will take off from these 3 stagnant modes we have.
ESCORT:
I dont see really how it will ever be implemented. you should have AI and we don t have it. then you should have some serious HUGE map to justify how a trip from point A to point B becomes a challenge.
if you can just reach one side of a map to another in about 5 minutes running with an assault, really there is no challenge on "Escorting" someone, it will be simply a deathmatch.
RUSH (or whatever you wanna call it, when you move from capture points ahead to unlock other areas of the map, till getting to the ultimate goal)
That would require specific designed maps. multiple maps able to connect to each other to create a way larger scenario and being available after you take control of specific points.
There is nothing designed like that in this game
RECON (A sort of a mission involving collecting data to be used later on)
This is close to what conquest is so far. Definitely should have a bit of more "depth". points should not be "conquered back", which makes no sense. it should be a "one way" communication. Say team 1 has to prevent data loss and team 2 has to acquire the data.
Having 4 or 5 Servers to hack, you gain full data acquisition if you are able to hack all of the 5 points. Defender wins if destroy enemies before full hacking because download is incomplete and corrupted. Attacker wins if achieve full hack.
THIS CAN BE DONE
PLANETARY CONQUEST
They said this will be done with multiple drops. true.. it still seems "disconnected" to me, because i don t see how that may happen if I am now dropping on Frozen city and then suddenly I find myself on Therra Therma... the fight should be on connected environment, trying to make some sense.
THIS CAN BE DONE
RESCUE (get somewhere, destroy something to free someone and ensure the Asset get oout of the map safe)
This is a sort of Escort with a bit more challenge. here i don t see this happening because again, we have NO AI and there is no script to allow someone to get "out to safety". it could be done though. Challenge would be as usual avoiding this kind of mission from becoming a simple deathmatch.
I am surprised no one at PGI ever spoke of real "modes", there s always been a very confused communication about this matter...
Shouldn t be this the CORE of a game? When you create a game, shouldn t you have a clear planning of "what you wanna do with the game" ??
Well, wargaming from World of Tanks was considering adding in an escort game mode and others....they straight came out and said, basically...."we wont add these game modes because the playerbase is to damn stupid to know how to play them..teamwork is nill and they pretty much SUCK"......this from a game developer about their own paying playerbase....that was basically the gist of the post I read...
So, its pretty much the same damn thing here in MWo, but to a greater extent...objective modes are cool, but in the end the game ends up being nothign but a deathmatch, every game, every mode...the only mode we have is Skirmish...Conquest? Assault? naw, they are both Skirmish with cap points to lure fools into thinking that taking them will lead to anything but a isolated death and a loss.
Only way Objective based games work is if the game is a PVE. And quite frankly, this game woulda been better that way...Kinda like an Everquest/Planetside 2 with mechs lol.
Edited by LordKnightFandragon, 01 July 2014 - 11:10 AM.