Jump to content

Shake From Jj Going Up, Why Not Down As Well?


41 replies to this topic

#1 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 24 June 2014 - 09:08 AM

I was thinking about it, and while everyone has been complaining about poptarts and JJs and snipers, why not just cause a 1/3-1/2 amount of shake going down as you get while thrusting upward from JJs? It would still make poptarts/JJ viable but less effective and require more skill/practice to use effectively.

#2 B E E L Z E B U B

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 384 posts
  • LocationTopsy Turvy Town

Posted 24 June 2014 - 09:24 AM

i dont pop-tart but i would much rather see this fix be implemented than what PGI has in mind by making JJs produce heat. i use my JJs to spread damage around my mech, i also use it to turn around quickly if my back is getting shot while im retreating. making JJs produce heat, i think, will be horrible, especially on the hot maps. imagine overheating because you jumped on therma. i dont like that idea.

#3 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 24 June 2014 - 09:31 AM

Both more heat and shake imo. JJ's are for traversing difficult terrain not for combat. You can fire while jumping, but it's not designed for that and there should be a big penalty.

#4 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 24 June 2014 - 09:32 AM

View PostMauttyKoray, on 24 June 2014 - 09:08 AM, said:

I was thinking about it, and while everyone has been complaining about poptarts and JJs and snipers, why not just cause a 1/3-1/2 amount of shake going down as you get while thrusting upward from JJs? It would still make poptarts/JJ viable but less effective and require more skill/practice to use effectively.


Lack of realism? I've used HD cameras on model rockets - they shake on the way up, the descent is pretty smooth. Just don't stand in one place and poptarts are less of an issue. They pop up to see things - learn how fast PPC recycle and make sure you're hidden before the end of that cycle.

#5 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 24 June 2014 - 09:41 AM

Becase shake on the way down would make it impossible to hit, and as stale as jump sniping can be, it still has to be possible to some degree. If you have ever tried to fire FLD weapons on the way up while aimed sqarely on your target you realise it is 100% random where the shots go.

Edited by DONTOR, 24 June 2014 - 09:42 AM.


#6 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 June 2014 - 09:56 AM

View PostDONTOR, on 24 June 2014 - 09:41 AM, said:

Becase shake on the way down would make it impossible to hit, and as stale as jump sniping can be, it still has to be possible to some degree. If you have ever tried to fire FLD weapons on the way up while aimed sqarely on your target you realise it is 100% random where the shots go.


This is true

just because a couple of chassis with jumpjets are used by poptarts, there are plenty of legit chassis that use JJ's that do not need nerfing.

My QKD's for example are high speed jump brawlers. My ability to jump and turn rapidly (combined with the excellent arm actuation), and aim in mid air, is essential to their effectiveness. There is absolutely NO need to make every shot a RNG gongshow just cause you are using jump jets. A little extra heat and more leg damage from free falling will be a good starting point. Poptarts aren't that tough anyways ;)

#7 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 24 June 2014 - 10:14 AM

View PostMauttyKoray, on 24 June 2014 - 09:08 AM, said:

I was thinking about it, and while everyone has been complaining about poptarts and JJs and snipers, why not just cause a 1/3-1/2 amount of shake going down as you get while thrusting upward from JJs? It would still make poptarts/JJ viable but less effective and require more skill/practice to use effectively.
This is an awesome thread.

Also, I fully support this idea.

I'll be interested to hear what the rest of you guys think.

Fwiw I'd prefer the shake to be just as severe, if not more so.

Since they seem determined to make jump jetting slow rathe. Than quick , some heat would be fine as well- make them use shaky crosshairs and gauss if they want to snipe without shutting down and braking their legs.

I had a nice visual aid but...

Edited by Sephlock, 24 June 2014 - 10:16 AM.


#8 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 June 2014 - 10:15 AM

View PostSephlock, on 24 June 2014 - 10:14 AM, said:

This is an awesome thread.

Also, I fully support this idea.

I'll be interested to hear what the rest of you guys think.

Fwiw I'd prefer the shake to be just as severe, or not more so.


So, nerf all JJ capable mechs?

Cause a few people can't deal with poptarts?

No dice

#9 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 24 June 2014 - 10:20 AM

View PostcSand, on 24 June 2014 - 10:15 AM, said:


So, nerf all JJ capable mechs?

Cause a few people can't deal with poptarts?

No dice
Nerf their ability to pop tart, yes.

It's not a matter of dealing with them, it's a matter of pop tarting warping (or rather, BEING) the meta. The fact that it is unfun is just the icing on the cake.

I'd really prefer it if they also made JJs rocket you forward and upward, so you weren't a sitting duck, turning them into the tool for mobility that they were supposed to be, but that isn't happening, so one way or another we'll have to settle for. "Less bad".

Edited by Sephlock, 24 June 2014 - 10:23 AM.


#10 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 June 2014 - 10:30 AM

View PostSephlock, on 24 June 2014 - 10:20 AM, said:

Nerf their ability to pop tart, yes.


There are many non-pop tarts who use the ability to shoot in the air.

I agree with the forward thrust though.

#11 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 24 June 2014 - 10:36 AM

View PostcSand, on 24 June 2014 - 10:30 AM, said:


There are many non-pop tarts who use the ability to shoot in the air.

I agree with the forward thrust though.


Yes that's true, and their sacrifice will be honored ;). Plus it is a lot easier to hit someone with a jittery reticule at brawling range.

#12 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 June 2014 - 10:38 AM

Lol!

I for one refuse to make that sacrifice. My QKD is hard mode enough as it is!

To be totally honest, I'd almost prefer a slight screen shake to an over heat. Bu we'll see with this patch I suppose.

Forward thrust would be great though. I basically never use my JJ's standing still unless I'm trying to get up a wall, and that would just make it easier anyways!

Plus... running full tilt and then blasting forward with a speed boost would be awesome. I still remember jetting around in MW2 ;)

Edited by cSand, 24 June 2014 - 10:40 AM.


#13 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 24 June 2014 - 10:43 AM

View PostcSand, on 24 June 2014 - 10:30 AM, said:


There are many non-pop tarts who use the ability to shoot in the air.

Who should accept there is a penalty. But most people won't accept anything that nerfs something they like, even if it isn't even supposed to be in the game.
Fire while jumping = big to hit penalty. "Jump brawling" = non-accurate fire. "Jump sniping" = hard to even hit.
That is the way i should be imo.

#14 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 June 2014 - 10:45 AM

View PostWolfways, on 24 June 2014 - 10:43 AM, said:

Who should accept there is a penalty. But most people won't accept anything that nerfs something they like, even if it isn't even supposed to be in the game.
Fire while jumping = big to hit penalty. "Jump brawling" = non-accurate fire. "Jump sniping" = hard to even hit.
That is the way i should be imo.


Sorry guy.

Destroying the playground because of one sh*tty child is not a solution.

#15 DarthPeanut

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 861 posts

Posted 24 June 2014 - 10:46 AM

There are already changes to JJ and fall damage coming which will add some difficulty to jump sniping.

Shake when you free fall makes zero sense.

Jump sniping is a viable tactic and should remain to be. This is MWO not Rock'em Sock'em Robots.

Edited by DarthPeanut, 24 June 2014 - 10:47 AM.


#16 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 24 June 2014 - 10:51 AM

View PostcSand, on 24 June 2014 - 10:45 AM, said:


Sorry guy.

Destroying the playground because of one sh*tty child is not a solution.

I am one of those rare players that actually wants "A Battletech Game" to be like Battletech :)
And i wasn't saying only jump snipers need a nerf anyway.

#17 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 June 2014 - 10:54 AM

View PostWolfways, on 24 June 2014 - 10:51 AM, said:

I am one of those rare players that actually wants "A Battletech Game" to be like Battletech :)
And i wasn't saying only jump snipers need a nerf anyway.


TO be fair, as far as I know, mechs in BT could jump and shoot?

#18 TimePeriod

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 548 posts
  • Google+: Link
  • LocationI'm out gardening, back in 10.

Posted 24 June 2014 - 10:54 AM

The whole issue arises when you are facing 8 of these Victor DS PPCx2/AC5x2, with artillery and airstrikes in the PUG queue. It is quite frankly distasteful when they ultra-roll a bunch of rookies and then proclaim themselves as 'pro' or 'leet'.

Despite it being a 'legit' tactic, it does not make it a 'legit' excuse of being a total no-brain...

Edit: SERIOUSLY!? WE CAN'T USE THAT WORD!?
Swear, I should add a line or two about PGI's paranoia in my signature.

Edited by TimePeriod, 24 June 2014 - 10:55 AM.


#19 Macksheen

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,166 posts
  • LocationNorth Cackalacky

Posted 24 June 2014 - 10:55 AM

Jumping isn't for sniping, it is for DFA.

#20 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 June 2014 - 10:57 AM

View PostTimePeriod, on 24 June 2014 - 10:54 AM, said:

The whole issue arises when you are facing 8 of these Victor DS PPCx2/AC5x2, with artillery and airstrikes in the PUG queue. It is quite frankly distasteful when they ultra-roll a bunch of rookies and then proclaim themselves as 'pro' or 'leet'.

Despite it being a 'legit' tactic, it does not make it a 'legit' excuse of being a total no-brain...

Edit: SERIOUSLY!? WE CAN'T USE THAT WORD!?
Swear, I should add a line or two about PGI's paranoia in my signature.

I love your sig :)

And I agree





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users