

Shake From Jj Going Up, Why Not Down As Well?
#1
Posted 24 June 2014 - 09:08 AM
#2
Posted 24 June 2014 - 09:24 AM
#3
Posted 24 June 2014 - 09:31 AM
#4
Posted 24 June 2014 - 09:32 AM
MauttyKoray, on 24 June 2014 - 09:08 AM, said:
Lack of realism? I've used HD cameras on model rockets - they shake on the way up, the descent is pretty smooth. Just don't stand in one place and poptarts are less of an issue. They pop up to see things - learn how fast PPC recycle and make sure you're hidden before the end of that cycle.
#5
Posted 24 June 2014 - 09:41 AM
Edited by DONTOR, 24 June 2014 - 09:42 AM.
#6
Posted 24 June 2014 - 09:56 AM
DONTOR, on 24 June 2014 - 09:41 AM, said:
This is true
just because a couple of chassis with jumpjets are used by poptarts, there are plenty of legit chassis that use JJ's that do not need nerfing.
My QKD's for example are high speed jump brawlers. My ability to jump and turn rapidly (combined with the excellent arm actuation), and aim in mid air, is essential to their effectiveness. There is absolutely NO need to make every shot a RNG gongshow just cause you are using jump jets. A little extra heat and more leg damage from free falling will be a good starting point. Poptarts aren't that tough anyways

#7
Posted 24 June 2014 - 10:14 AM
MauttyKoray, on 24 June 2014 - 09:08 AM, said:
Also, I fully support this idea.
I'll be interested to hear what the rest of you guys think.
Fwiw I'd prefer the shake to be just as severe, if not more so.
Since they seem determined to make jump jetting slow rathe. Than quick , some heat would be fine as well- make them use shaky crosshairs and gauss if they want to snipe without shutting down and braking their legs.
I had a nice visual aid but...
Edited by Sephlock, 24 June 2014 - 10:16 AM.
#8
Posted 24 June 2014 - 10:15 AM
Sephlock, on 24 June 2014 - 10:14 AM, said:
Also, I fully support this idea.
I'll be interested to hear what the rest of you guys think.
Fwiw I'd prefer the shake to be just as severe, or not more so.
So, nerf all JJ capable mechs?
Cause a few people can't deal with poptarts?
No dice
#9
Posted 24 June 2014 - 10:20 AM
cSand, on 24 June 2014 - 10:15 AM, said:
So, nerf all JJ capable mechs?
Cause a few people can't deal with poptarts?
No dice
It's not a matter of dealing with them, it's a matter of pop tarting warping (or rather, BEING) the meta. The fact that it is unfun is just the icing on the cake.
I'd really prefer it if they also made JJs rocket you forward and upward, so you weren't a sitting duck, turning them into the tool for mobility that they were supposed to be, but that isn't happening, so one way or another we'll have to settle for. "Less bad".
Edited by Sephlock, 24 June 2014 - 10:23 AM.
#11
Posted 24 June 2014 - 10:36 AM
cSand, on 24 June 2014 - 10:30 AM, said:
There are many non-pop tarts who use the ability to shoot in the air.
I agree with the forward thrust though.
Yes that's true, and their sacrifice will be honored

#12
Posted 24 June 2014 - 10:38 AM
I for one refuse to make that sacrifice. My QKD is hard mode enough as it is!
To be totally honest, I'd almost prefer a slight screen shake to an over heat. Bu we'll see with this patch I suppose.
Forward thrust would be great though. I basically never use my JJ's standing still unless I'm trying to get up a wall, and that would just make it easier anyways!
Plus... running full tilt and then blasting forward with a speed boost would be awesome. I still remember jetting around in MW2

Edited by cSand, 24 June 2014 - 10:40 AM.
#13
Posted 24 June 2014 - 10:43 AM
cSand, on 24 June 2014 - 10:30 AM, said:
There are many non-pop tarts who use the ability to shoot in the air.
Who should accept there is a penalty. But most people won't accept anything that nerfs something they like, even if it isn't even supposed to be in the game.
Fire while jumping = big to hit penalty. "Jump brawling" = non-accurate fire. "Jump sniping" = hard to even hit.
That is the way i should be imo.
#14
Posted 24 June 2014 - 10:45 AM
Wolfways, on 24 June 2014 - 10:43 AM, said:
Fire while jumping = big to hit penalty. "Jump brawling" = non-accurate fire. "Jump sniping" = hard to even hit.
That is the way i should be imo.
Sorry guy.
Destroying the playground because of one sh*tty child is not a solution.
#15
Posted 24 June 2014 - 10:46 AM
Shake when you free fall makes zero sense.
Jump sniping is a viable tactic and should remain to be. This is MWO not Rock'em Sock'em Robots.
Edited by DarthPeanut, 24 June 2014 - 10:47 AM.
#16
Posted 24 June 2014 - 10:51 AM
cSand, on 24 June 2014 - 10:45 AM, said:
Sorry guy.
Destroying the playground because of one sh*tty child is not a solution.
I am one of those rare players that actually wants "A Battletech Game" to be like Battletech

And i wasn't saying only jump snipers need a nerf anyway.
#18
Posted 24 June 2014 - 10:54 AM
Despite it being a 'legit' tactic, it does not make it a 'legit' excuse of being a total no-brain...
Edit: SERIOUSLY!? WE CAN'T USE THAT WORD!?
Swear, I should add a line or two about PGI's paranoia in my signature.
Edited by TimePeriod, 24 June 2014 - 10:55 AM.
#19
Posted 24 June 2014 - 10:55 AM
#20
Posted 24 June 2014 - 10:57 AM
TimePeriod, on 24 June 2014 - 10:54 AM, said:
Despite it being a 'legit' tactic, it does not make it a 'legit' excuse of being a total no-brain...
Edit: SERIOUSLY!? WE CAN'T USE THAT WORD!?
Swear, I should add a line or two about PGI's paranoia in my signature.
I love your sig

And I agree
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