Edited by Jherek C, 21 June 2014 - 12:39 AM.


What Elo Gives You The Tard Team?
#1
Posted 21 June 2014 - 12:39 AM
#2
Posted 21 June 2014 - 01:16 AM
#3
Posted 21 June 2014 - 01:21 AM
#4
Posted 21 June 2014 - 01:41 AM
If you are not the top 3 score on your team, you have no business saying 'ZOMG, U R TERRIBLE TEAM!'
Which, if you're saying that, you're almost certainly not. I realize here on the forums everyone is going to LIE and say that 'Pfft, I'm always the top score for my team' which is not just a lie but absurd and we all know it's an absurd lie.
You get a team based on your own skill. If your team sucks, the problem is that you're bad at the game. Get better.
Everyone has good and bad games. It happens, learn from it and move on. Posting things like this on the forums isn't going to impress anyone.
#5
Posted 21 June 2014 - 01:44 AM
Edited by Funkadelic Mayhem, 21 June 2014 - 01:45 AM.
#7
Posted 21 June 2014 - 01:45 AM
This is not true however.
So how can this be you ask ?
Well, if you consistantly play well you will win more games than someone who does not consistantly play well. Meaning 1 player will end up with a higher win average and hence a higher W/L ratio. (Grouping can help increase this a bit, but its not always the case....)
The law of large numbers is what is in effect here. Small sample sizes do not show the true numbers. You have to play thousands of games to get a somewhat accurate representation of how consistant/well you play / played.
In the end , everyone around your elo rating will end up with the same / similar teams & players on their side and against, so there is no "the MM is out to get me" nonsense at all. (ofc each timezone will be different in this regard also, so some players will never face each other, however the point still stands...)
Yup sometimes you will have a few players that are probably worse than a few on the other side and "possibly" lose from this, but that is just 1 game out of thousands.......(well potential thousands.....)
Basically, there is no elo that gives you the "tard" team. The MM is not even designed like that so it can never work like that anyway.....
#8
Posted 21 June 2014 - 01:48 AM
Fooooo, on 21 June 2014 - 01:45 AM, said:
It is true. If PGI let us see each others W/L and you added them up and averaged them out they would all fall in between 50/50 win loss ratio.
Thats the problem with Elo. Its not a personal thing its an average thing.
#9
Posted 21 June 2014 - 01:49 AM
All you can do is play your best and try to minimize the mistakes your team makes and capitalise on those your enemy makes.
#10
Posted 21 June 2014 - 01:51 AM
#11
Posted 21 June 2014 - 01:54 AM
#12
Posted 21 June 2014 - 01:56 AM

Edited by Wolfways, 21 June 2014 - 01:56 AM.
#13
Posted 21 June 2014 - 01:57 AM
#14
Posted 21 June 2014 - 02:30 AM
MischiefSC, on 21 June 2014 - 01:41 AM, said:
If you are not the top 3 score on your team, you have no business saying 'ZOMG, U R TERRIBLE TEAM!'
Bullshit. The score does not tell how good you played at all, it depends big time on the chassis/variant/class you run. There are mechs, especially lights and some mediums, that get less top scored, but still doing well. Score says nothing concerning how good your teamwork was. You can not compare a 1000dmg Jager, Atlas or DW with a light. The score doesn't take into account how good you scouted, how much you harrassed someone so your team mate could finish him, how good you gave ECM-cover to your team, how well you used C-ECM so that your team can target better, if you managed to split the enemy team up, how good you gave orders or followed them and so on, many aspects in the game that don't reflect into the match score. If you are playing this game after your DMG score, you are one of these guys I spoke about in this thread: Not giving a damn for their team, not caring if they die, as long as their DMG-points satisfied them.
Quote
Mech: KDR/WLR over ~750 matches
JR7-D: 1.16/1.10, F 1.04/0.91, O: 0.99/1.10
SDR-5D: 1.58/0.9, 5K 1.17/1.3
RVN-3L: 1.24/1.0, 4X: 0.94/1.06
-----------
Avg: 1.16/1.05
Doing okish, thank you.
Quote
Everyone has good and bad games. It happens, learn from it and move on. Posting things like this on the forums isn't going to impress anyone.
That's totally missing the point in the OP: I always have a few good teams just to be dropped into a streaks of bad teams. And I am not talking about supper good enemy teams I am not talking about 50/50 ratio. I am speaking about STREAKS with BAD OWN teams. Teams that do gross misstakes. Teams that are just stupid. Teams that consists of lonewolfs that don't give a damn for teamwork just pewpew anything they see. Teams that play like their first time. That can happen then and when, bad luck, who cares. But if it starts comming in streaks, the question is why that regularity. You can lose matches with a good team, when the other team just was a bit better, that happens but that's not the topic here. You can also have a few bad teams or bad luck, but this is about being with stupid over 5 or more games because of just plain bad and idiot behaviour.
Edited by Jherek C, 21 June 2014 - 02:32 AM.
#15
Posted 21 June 2014 - 02:35 AM
GRiPSViGiL, on 21 June 2014 - 01:57 AM, said:
Sad but 100% true.
And most of the time what can be construed as a tard is simply a mistake, and we all make them. I've seen top competitive players lose situational awareness and charge into a group of 6 mechs. Earlier today I forgot I was in a Nova and not my Timberwolf and ended up alpha striking all 12 of my lasers and shutting down in front of the enemy team.
I think just by statistical probability, somebody on either one of the teams is going to make a mistake.
If the mistake is on your team and you end up 0-1, now you have to fight harder to prevent the snowball effect. If the mistake is on the other team and you end up 1-0, you fight harder to start and sustain the snowball effect.
If the mistake is made by a premade group, your team is likely gonna get stomped. If the mistake is made by their premade group, you're likely going to stomp them.
Best ways to prevent mistakes in the first place:
- Know your maos. Think about which spot gives you the best advantage, and tell the team to head there and what to do.
- Stick together. See somebody branching off on their own away from the group? Bring your premade buddies over to back them up and/or get the team to follow you there.
- No matter what, DO NOT lead the main group around the map so fast that your slower mechs can't keep up. If you aren't in the lead and you see this happening, tell them to slow down. Even with the most stubborn teams that don't listen to orders, this is one order that they will usually listen to.
- See a team with a ton of missiles and a coordinated NARC user? Figure out which mech is NARCing and let the team know to take them out ASAP.
- Often you find yourself wanting to stick to the main group no matter what, but sometimes if you're left behind with 3 other teammates it's better to stick with them. Try to make it back to the main force together if you can, and if not, try to figure out how to distract the enemy team so the other 8 on your team can sneak up on them.
- FIGHT, FIGHT, FIGHT! So many people don't like to take damage, but you're not as fragile as you think you are. Got an enemy 4man group about to descent on 2 of your teammates? Run like hell over there and just start laying down fire on EVERY mech in that group. The opposing players don't like taking damage just as much as everybody else, and if a single mech is laying down the DPS into all of them like no tomorrow, 99% of the time they will slow their advance, which (often enough) gives you just enough time for your team to reach you, saves your 2 teammates from being rolled, and puts your team in a better position to gain the advantage.
#16
Posted 21 June 2014 - 02:37 AM
If you play a direct combat mech and can't statistically help translate that combat effectiveness into more wins, the problem is you.
If you play a support combat mech and can't help direct your pug team to a win, the problem is you.
So if you think that by magical coincidence the problem is always the team but not you? The problem, actually, is you.
As to 'streaks', you can flip a quarter and get heads 10 times in a row, but have 50 heads and 50 tails after 100 total flips of the coin. It's not the teams though.
Teams, good or bad, are as likely to be in your favor as against you. If you're finding consistent problems....
the problem is you.
Even more so, ranting on the forums or in chat about how bad your team is? The problem absolutely and without question is you. It goes beyond player skill and into impulse control and accountability.
#18
Posted 21 June 2014 - 02:55 AM
"If you wake up EVERY morning and you run in to an *******..........you're the *******"
TL:DR
If every single game you have, or even a good majority of your games, are resulting in you losing, odds are good it isn't the teams fault. Based on the stats you posted, you need more practice.
#19
Posted 21 June 2014 - 02:57 AM
#20
Posted 21 June 2014 - 03:00 AM
R Razor, on 21 June 2014 - 02:55 AM, said:
Sry but are you even reading what I wrote or are you replying with boilerplates just to say something?
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