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Can We Have An Override Shutdown Button That Doesn't Suck?


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#21 Angel of Annihilation

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Posted 27 July 2014 - 06:18 PM

View PostRhaythe, on 25 June 2014 - 03:30 AM, said:

I pretty much only use override when I'm about to die and trying to suicide myself. Works just fine for that. Otherwise, if you need to depend on that functionality, your build is probably faulty.


I have to agree. If your relying that much on override, your pushing too much heat. I think that is one of the biggest mistakes I see people make. They go for max alpha and the most guns possible rather than optimize for sustained firepower. Sure there are times when a bit extra firepower is a lifesaver, but more often than not, a nice, steady rate of fire is what is going to maximize your performance in a battle. For me anything less than a 1.2 heat efficiency is pushing it with an occasional build maybe getting at low as 1.15 if what is bringing me down that far isn't a primary weapon.

Edited by Viktor Drake, 27 July 2014 - 06:18 PM.


#22 John1352

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Posted 27 July 2014 - 06:25 PM

Override toggle would be great. I didn't know about the damage to random components though, even if that is made up, you'll still take more CT damage because of slower cooling when running around.

#23 Impyrium

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Posted 27 July 2014 - 06:35 PM

The only time that you'd use override is when you're about to die and want to do that little bit extra damage. Since you rarely get more than five seconds in such a state, I really don't see the point of this. The way I see it, override shouldn't be used as consistent tactic. It's a last resort, not a method to score extra damage.

#24 mike29tw

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Posted 27 July 2014 - 06:59 PM

View PostLostdragon, on 25 June 2014 - 02:22 PM, said:

And arm lock.

And free look camera. Seriously you took the effort to model the entire cockpit and don't give me a button to admire it?

View PostViktor Drake, on 27 July 2014 - 06:18 PM, said:


I have to agree. If your relying that much on override, your pushing too much heat. I think that is one of the biggest mistakes I see people make. They go for max alpha and the most guns possible rather than optimize for sustained firepower. Sure there are times when a bit extra firepower is a lifesaver, but more often than not, a nice, steady rate of fire is what is going to maximize your performance in a battle. For me anything less than a 1.2 heat efficiency is pushing it with an occasional build maybe getting at low as 1.15 if what is bringing me down that far isn't a primary weapon.

It depends on your playstyle I think. If you prone to hug cover a lot then a high-heat high-alpha build serves you better. You have the luxury of ducking back and cool off the heat so you might as well put out as much alpha firepower as possible and minimize your exposure to the enemy in the mean time. If you're more of a brawler, then the ability to sustain your fire might be more important.

#25 Impyrium

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Posted 27 July 2014 - 07:24 PM

View Postmike29tw, on 27 July 2014 - 06:59 PM, said:

And free look camera. Seriously you took the effort to model the entire cockpit and don't give me a button to admire it?


You realize that the Ctrl button allows you to separately move your arms, and therefore free look around the cockpit, right? Though I advise not looking too far behind you. Some of the cockpits cut off really early, so you can see the empty mesh behind you.

And regarding your other comment, perhaps such a player might want to play like that. But such a play style doesn't seem very logical, and I doubt overriding overheating is really going to give you any extra shots, at least not balanced with the amount of damage you'll quickly take. Even a sniper needs to be more conscious of their heat levels- it's not there so one can find away around it, it's there to limit the amount of firepower you can put out at a time, and for very good reasons.

#26 Khobai

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Posted 27 July 2014 - 07:51 PM

override should be a toggle on/off.

#27 Kadreal

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Posted 27 July 2014 - 08:07 PM

What I'd like to see is overheat damage proportional to the HP of your internals. Mild over heating seems to hit random section for about 10 damage each second. Certainly sucks if you are in your assault but survivable, in a light it's a death sentence.

#28 Khobai

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Posted 27 July 2014 - 08:10 PM

overheat damage should not be proportional. that makes no sense.
if an assault generates 80 heat thats the same amount of heat as if a light mech generates 80 heat.

both should take the same amount of damage. the assault shouldnt take more damage "just because".

#29 Kadreal

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Posted 27 July 2014 - 09:03 PM

I donno, heat a 1 pound stick of butter to 80C and it'll melt just as fast as a 1 ton stick of butter at 80C

But from a more gameplay oreinted standpoint, it doesn't make a ton of sense to have a button be a 'take some damage to not get disabled' where as for another player it's 'kill yourself to not get disabled'.

To be fair however, it is sometimes nice to be able to basiclly kill yourself on demand in a light to rob people of kills.

#30 Diablobo

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Posted 28 July 2014 - 12:05 AM

View PostPjwned, on 25 June 2014 - 02:13 PM, said:


That is just plain wrong, obviously you should avoid needing to hit override but there are situations where you're better off hitting the override in order to finish off the enemy mech or if you know you're going to die anyways so you might as well get some more shots in.



What's wrong is knowing you are going to die and saying f@ck it. If you know you are going to die, then why help them kill you by doing their job for them? You are doing more damage to yourself than they are. It's idiotic to crit yourself intentionally just to do a little more damage to them. Why don't you twist to spread damage and possibly get out of there?

I have lost count of the number of times I thought I might not make it, but I kept my cool, spread the damage, and made it out and finished the match. Never give up.

#31 PhoenixFire55

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Posted 28 July 2014 - 03:37 AM

Same way we got the arm lock toggle that supposedly doesn't suck? Hm, no thanks. When 50% people want one thing and 50% people want directly the opposite you don't just change it from one to another, you give everyone the option to choose. Its not that hard to give us a simple 'put-a-tick-in-a-box' option to switch arm-lock and override between keep-pressed and toggle modes.

#32 Jonny Taco

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Posted 28 July 2014 - 03:41 AM

View PostDiablobo, on 25 June 2014 - 03:01 AM, said:

I never use the override button. If you have to use it, you're better off not firing.


Your shortsightedness is showing.

#33 TB Freelancer

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Posted 28 July 2014 - 03:54 AM

View PostThorqemada, on 25 June 2014 - 03:19 AM, said:

I liked the old mode better - Audio and Visual Warning with a short timed window to push the Override Button - way more dramatic than the new mode!


Way more intuitive and sensible. What we have now is more skill based, but that doesn't mean it isn't stupid.

#34 Pjwned

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Posted 28 July 2014 - 03:55 AM

View PostAUSwarrior24, on 27 July 2014 - 06:35 PM, said:

The only time that you'd use override is when you're about to die and want to do that little bit extra damage. Since you rarely get more than five seconds in such a state, I really don't see the point of this. The way I see it, override shouldn't be used as consistent tactic. It's a last resort, not a method to score extra damage.


The problem is when I hit the override button early, fire off a volley that doesn't quite go over 100% heat, and then fire again expecting to take some overheat damage but instead my mech shuts down because override doesn't last nearly long enough and I get killed ruthlessly because my mech is a sitting duck for several seconds, it's happened multiple times and it's extremely annoying.

View PostDiablobo, on 28 July 2014 - 12:05 AM, said:


What's wrong is knowing you are going to die and saying f@ck it. If you know you are going to die, then why help them kill you by doing their job for them? You are doing more damage to yourself than they are. It's idiotic to crit yourself intentionally just to do a little more damage to them. Why don't you twist to spread damage and possibly get out of there?

I have lost count of the number of times I thought I might not make it, but I kept my cool, spread the damage, and made it out and finished the match. Never give up.


Doesn't help much to torso twist in a Jenner and the only alternative is to run off to cool down a bit, and that's not always an option either, it can and does result in you getting killed from behind meanwhile simply overriding would've meant more damage dealt even if you did die for it. I'm not saying I constantly need to use override but every single time I depend on it I end up getting **** on because the override doesn't last nearly long enough, it's really lame and it should be fixed.

View PostPhoenixFire55, on 28 July 2014 - 03:37 AM, said:

Same way we got the arm lock toggle that supposedly doesn't suck? Hm, no thanks. When 50% people want one thing and 50% people want directly the opposite you don't just change it from one to another, you give everyone the option to choose. Its not that hard to give us a simple 'put-a-tick-in-a-box' option to switch arm-lock and override between keep-pressed and toggle modes.


I never said it had to be in the same way and in fact I just complained about the arm lock toggle nonsense earlier in the thread.

#35 PhoenixFire55

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Posted 28 July 2014 - 04:01 AM

View PostPjwned, on 28 July 2014 - 03:55 AM, said:

I never said it had to be in the same way and in fact I just complained about the arm lock toggle nonsense earlier in the thread.


I never said you ever said it. But its the same way - when people were asking for an 'option' to change the arm-lock from hold to toggle, PGI just 'decided' the option for us. Dumb.

#36 stjobe

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Posted 28 July 2014 - 04:32 AM

Override used to have a sane mechanic - you got a warning that you were about to shut down due to heat and then you'd press the override button and you'd override the shut down.

Then for some unfathomable reason (although it has all the hallmarks of a great Paul idea...) they changed it to the current system where you have to press it *before* you start overheating for it to be of any use at all.

Totally counter-intuitive, and not so much a shut-down override as a "gimme another alpha" button.

#37 Training Instructor

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Posted 28 July 2014 - 04:40 AM

"If you're overheating you must have a faulty build"

says the guys running 2-3 autocannons firing non-stop for 2 minutes straight.

#38 Rhaythe

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Posted 28 July 2014 - 05:37 AM

View PostTraining Instructor, on 28 July 2014 - 04:40 AM, said:

"If you're overheating you must have a faulty build"

says the guys running 2-3 autocannons firing non-stop for 2 minutes straight.

Arguably, if someone finds himself constantly overheating in any circumstance, then yes, I would say the build is faulty for his particular playstyle. There is no build that is 100 percent valid for every player. Some player have no heat discipline, and therefore, high-alpha-high-heat builds are not likely for them. Just because a particular build is Meta-Approved!™, doesn't mean it's viable for every player. You work with what works for your playstyle.

View PostTB Freelancer, on 28 July 2014 - 03:54 AM, said:


Way more intuitive and sensible. What we have now is more skill based, but that doesn't mean it isn't stupid.

At the very least, what we have now is far more risk/reward oriented. There's a consequence to pushing the fire button when you're riding 90% heat. And there's a consequence for hitting the fire button with 90% heat with override engaged. It's not like the game doesn't communicate your heat status to you effectively. If you overheat, you have no one to blame but yourself.





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