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Heavy Metal Vs Hgn-732


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#1 YoungTerror

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Posted 26 June 2014 - 01:07 PM

So I was making random builds and came up with a build for the HM that I have been wanting to try out. I want to buy it but wont until its on sale next. I have found that alot of my mech builds are mostly mid/long range oriented and wanted to come up with a more brawly build. I figured I would elite the highlanders so I went ahead and started making builds for other chassis.

My question is, the 732 is mostly similar to the HM. 1 less ballistic and 1 more missile hard point. Most of the hard points save the ballistic are in different locations. Here is the build I made on the HM transferred to the 732 instead.

Since the HM can use a 330 engine and the 732 a 325 engine I just put that half ton into armor instead. Otherwise they both make use of all available tonnage and slots. Which one should I go for? What benefits (besides the c-bill bonus) would the HM offer me that the 732 doesnt?

#2 Archon

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Posted 26 June 2014 - 01:13 PM

I think it comes down to preference, but personally I like the HM because the ballistic and energy weapons are in the arms, giving you more range of movement for aiming those weapons (whereas missiles don't require that kind of precision aiming).

#3 Wintersdark

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Posted 26 June 2014 - 01:14 PM

Be aware, three large beam weapons (such as 2xLPL and 1LL) will generate ghost heat when fired together, and quite a lot of it.

#4 Koniving

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Posted 26 June 2014 - 01:31 PM

My 732 is a missile boat for LRMs. I use one energy hardpoint for TAG. So I chainfire the heck out of LRMs with tag to enhance their tracking.

I also have a single AC/2 and an ML for backup. Soften enough targets and those two weapons will do amazing wonders against your enemies.

On the other hand my Heavy Metal is a fast paced brawler. XL 330 engine. AC/2 + LB-10 combination. 3 ML. 2 Streaks.
For this one... after the intro, skip to 6:30.


For this one to get to the action skip to 4:45


It's a fast attack brawler that works well against just about everything.

#5 YoungTerror

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Posted 26 June 2014 - 02:55 PM

View PostWintersdark, on 26 June 2014 - 01:14 PM, said:

Be aware, three large beam weapons (such as 2xLPL and 1LL) will generate ghost heat when fired together, and quite a lot of it.


Yeah I got to the point where I had 2 slots and 5 tons left. I figured why the hell not. Although in close range I'd focus on firing the pulses over the regular laser. Id use the LLas more as a poking tool as I close range

#6 Felio

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Posted 26 June 2014 - 03:04 PM

View PostYoungTerror, on 26 June 2014 - 02:55 PM, said:


Yeah I got to the point where I had 2 slots and 5 tons left. I figured why the hell not. Although in close range I'd focus on firing the pulses over the regular laser. Id use the LLas more as a poking tool as I close range


2 more JJ instead? Autocannon ammo? Switch to AC/10?

At one point I was actually running 3 LL on chain fire, though I'd sometimes click two quickly. Pulses are nice to have around versus lights, however...

Edited by Felio, 26 June 2014 - 03:09 PM.


#7 Escef

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Posted 29 June 2014 - 12:00 AM

Another option would be to downgrade the SRM6s to 4s and swap the normal LL to another pulse. That's over 30 points of damage with a pretty short beam duration. Hot as hell, but it'll hurt.

#8 C E Dwyer

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Posted 03 July 2014 - 11:49 AM

View PostKoniving, on 26 June 2014 - 01:31 PM, said:

My 732 is a missile boat for LRMs. I use one energy hardpoint for TAG. So I chainfire the heck out of LRMs with tag to enhance their tracking.

I also have a single AC/2 and an ML for backup. Soften enough targets and those two weapons will do amazing wonders against your enemies.

On the other hand my Heavy Metal is a fast paced brawler. XL 330 engine. AC/2 + LB-10 combination. 3 ML. 2 Streaks.
For this one... after the intro, skip to 6:30.


For this one to get to the action skip to 4:45


It's a fast attack brawler that works well against just about everything.



I tried your HM build I keep coming up 4 tonnes light **** knows how but I run out of space inside and its to heavy with standard internals

#9 Koniving

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Posted 03 July 2014 - 12:46 PM

View PostCathy, on 03 July 2014 - 11:49 AM, said:

I tried your HM build I keep coming up 4 tonnes light **** knows how but I run out of space inside and its to heavy with standard internals


XL 330.
AC/2, LB/10x.
3 ML
2 Streaks
Large amount of armor.
And everything else is in DHS and ammo. You should be able to fill exactly 90 tons and all slots.

This isn't 100%, and it's got a very different front/back armor allocation. But it's something I threw together in just a few seconds as a replication.

Edited by Koniving, 03 July 2014 - 12:54 PM.


#10 C E Dwyer

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Posted 03 July 2014 - 02:26 PM

Thanks i'll give it a whirl I'm still not sure how or why i come up short but i'll have another pop at it.

I have to say I had my doubts about an xl in a hgn. my first match seemed mirror my doubts when I got stuck between a cent and an atlas to scared to move for lurms and getting hammered having to turn my back, to squeeze out the dumbass sandwich, and failed badly but the second time

982 damage 1 kill and 4 assists can't be bad almost made me wish I had premium time :)

Cheers Kon

Edited by Cathy, 03 July 2014 - 03:22 PM.






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