Soulblight, take a deep breathe! Let me point out how a few things have changed, and what the Atlas can currently do very well.
1) The Atlas does not snipe as well as other mechs that are now available. Why?
A) They have low-slung arms, making "hill-humping" difficult. You outline your whole silhouette as a target in order to bring your weapons to bear, and everything fires at you.
B ) In order to take enough heatsinks to fire a bunch of PPC's for sniping effectively, your engine is small. Small engine means you can't reposition effectively, which is important for a Sniper.
C) They don't have JJ. Jumpjets allow poptarting, and allow repositioning. They aren't ESSENTIAL on a sniper, but on an ASSAULT sniper, the added mobility is a godsend.
2) The Atlas does not "lead the charge" effectively. Why?
A) You are big. You are a known weapons platform. You are seen as a threat.
B ) When an Atlas crests a hill first, your enemy thinks the following. "Oh ****, an Atlas. Those things carry a lot of weapons. But, they also have a big CT...I'll shoot at that first." They all think this...together, and you DIE."
3) The Atlas DOES brawl effectively, however, and is an EXCELLENT mech to have just BEHIND the tip of the spear (A Stalker is probably THE best mech for leading a charge).
A) To brawl effectively, you want at LEAST a STD 325 engine...in my D-DC I run a 350. This helps your mobility in terms of sticking with your team, but also makes your torso twist FASTER, allowing you to soak damage in your arms.
B ) PGI recently unfucked SRM's...take advantage of this and brawl with them. They hit like they're supposed to again.
C) Try something like
THIS BUILD for your Atlas-RS.
D) With a STD 350, and decent to middling heat efficiency, you'll be able to get close, and do the alpha-twist-alpha-twist repeat dance in a brawl...and when you aren't the focus of the enemy, just bear down and UNLOAD firepower.
E) The SRM4 spread is pretty tight, even without artemis, and with the increased refire rate, I actually prefer them to SRM6 WITH Artemis. Use them with your AC/20 and Medium lasers inside that 270m butter zone.
F) The 2 LL will hit like 4 additional ML's, but give you some longer range utility so you don't feel helpless outside 270m, and if you can keep 2 on target, a lot of pilots WILL duck back into cover, giving you the opportunity to close using cover.
4.) The Atlas is scariest close up...so an Atlas that can get close up BETTER is scarier than one that cannot. Enter, the King of Atlases, the D-DC.
A) With ECM, you don't have to worry as much about missiles, and more importantly, you can be an Atlas Ninja. Better yet, you can make your GROUP a ninja, and then go support it. With ECM covering your signal, you also aren't identified and targeted as quickly. This is why the D-DC is often considered the BEST Atlas...but the others are still very effective.
Hang in there! And, if you want to try other roles, let us know...we're happy to recommend good chassis for various jobs.
See you on the field, Soulblight.
Edited by Ghost Badger, 26 June 2014 - 07:02 AM.