Seriously?
1
So Clan Ultra Wont Take Double Tap When Grouped?
Started by Xeven, Jun 25 2014 05:23 PM
8 replies to this topic
#1
Posted 25 June 2014 - 05:23 PM
#2
Posted 25 June 2014 - 05:27 PM
Works fine for me. You do know you can't just hold the button now and have to actually hit the button again?
#3
Posted 25 June 2014 - 05:29 PM
Not working for me hmm.
What I am saying is. if I group the ultra's alone Say UAC20 if I click mouse then click again I get two shots out. If I hold it, it takes the reload time to give the second burst. If I group them I get nothing from second tap.
What I am saying is. if I group the ultra's alone Say UAC20 if I click mouse then click again I get two shots out. If I hold it, it takes the reload time to give the second burst. If I group them I get nothing from second tap.
Edited by Xeven, 25 June 2014 - 05:32 PM.
#4
Posted 25 June 2014 - 05:46 PM
Does this occur with any Clan mech with multiple grouped CUAC's or is it specific to one chassis?
Try the repair tool.
Try the repair tool.
Edited by BlackBeltJones, 25 June 2014 - 05:47 PM.
#5
Posted 25 June 2014 - 05:49 PM
Dire Wolf. Seems to be UAC20 for sure Ill have to check others and other mechs. Repair tool?
#6
Posted 25 June 2014 - 07:33 PM
Does anyone elses UACs jam 7 times in 1 Training grounds run?
My UACs jam, literally every time I strip the CT armor off a mech, and just as I get it to 1 more shot. Ive even had them jam after the first shot several times. Is there a trick to avoid the jamming? I figured firing slower would be it, but when it jams after 1 shot, then yeah...blows that idea.
I have had it jam 5 times in run, 7 in another, 3 in another, 5 more in another......I have since sold them and put a different loadout on. I wouldnt dare to take those guns into an actual match...they would get me curb stomped so bad.
My UACs jam, literally every time I strip the CT armor off a mech, and just as I get it to 1 more shot. Ive even had them jam after the first shot several times. Is there a trick to avoid the jamming? I figured firing slower would be it, but when it jams after 1 shot, then yeah...blows that idea.
I have had it jam 5 times in run, 7 in another, 3 in another, 5 more in another......I have since sold them and put a different loadout on. I wouldnt dare to take those guns into an actual match...they would get me curb stomped so bad.
#7
Posted 26 June 2014 - 01:24 AM
I can tell when it Jams this is something else. Running repair tool.
#8
Posted 26 June 2014 - 01:27 AM
By the way - if you have a single UAC in a separate group, and set it to chain fire, you can just hold the button and it will fire continuously, and make use of the double tap (and possibly jam).
#9
Posted 26 June 2014 - 01:31 AM
LordKnightFandragon, on 25 June 2014 - 07:33 PM, said:
Does anyone elses UACs jam 7 times in 1 Training grounds run?
My UACs jam, literally every time I strip the CT armor off a mech, and just as I get it to 1 more shot. Ive even had them jam after the first shot several times. Is there a trick to avoid the jamming? I figured firing slower would be it, but when it jams after 1 shot, then yeah...blows that idea.
I have had it jam 5 times in run, 7 in another, 3 in another, 5 more in another......I have since sold them and put a different loadout on. I wouldnt dare to take those guns into an actual match...they would get me curb stomped so bad.
My UACs jam, literally every time I strip the CT armor off a mech, and just as I get it to 1 more shot. Ive even had them jam after the first shot several times. Is there a trick to avoid the jamming? I figured firing slower would be it, but when it jams after 1 shot, then yeah...blows that idea.
I have had it jam 5 times in run, 7 in another, 3 in another, 5 more in another......I have since sold them and put a different loadout on. I wouldnt dare to take those guns into an actual match...they would get me curb stomped so bad.
1) You don't have to jam them, just wait for the reload to go through and use them like normal C-ACs and when you're in trouble/really need the extradamage double-tap and risk the jam.
2) In the smurfy weapon info page you can look up the chance of jamming for every UAC. I think its 17% für the C-UAC20 and 15 for all the others.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users