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Mechbays


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#21 CycKath

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Posted 26 June 2014 - 09:27 PM

View PostLevi Porphyrogenitus, on 26 June 2014 - 09:17 PM, said:

I've long thought that PGI should move to the following system:

3 starter mechbays.
3 unlockable mechbays (achievement system, tied to running the tutorials).
3 c-bill mechbays (10 million each).
Any more mechbays would be MC only, as they are now, excepting the free mech/mechbay giveaways such as they've done several times of late.


I half expected that free 'Mech bays would be linked to achievements, but disappointed again.

As for Mech Bays with C-Bills, either limitation of only so many or mega millions seems best route, but that would only really delay things ("I bought my three C-Bill Mech Bays but I need more, what up PGI!?!?")

#22 Pjwned

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Posted 26 June 2014 - 10:11 PM

PGI seems to think that treating new players like crap is a really good way to make them spend money to make the game slightly less crap, and I guess it seems to work well enough, but I question how effective it is compared to other methods.

I grudgingly spent some money on 4 mech bays, a whole $7, but am I going to spend any more beyond the minimum amount possible? Probably not, and if I do it would only be for some colors/patterns and maybe some premium time. I do actually have 12 mech bays total though thanks to the 4 that have been given out free in the last while, so I do give PGI some credit for that, but if you start up a new account still you're pretty much faced with pay2havefun or leave.

Edited by Pjwned, 26 June 2014 - 10:12 PM.


#23 NextGame

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Posted 26 June 2014 - 11:30 PM

View PostTeeREX, on 26 June 2014 - 09:09 PM, said:

lol i know i'm 23 i have a job and money haha but my little brother on the other hand does not i was simply remarking from that point of view i'm a qualified mechanic and plasterer but thats not the point i was making haha


Then do your bro a turn and get him some mc to buy mechbays with if it matters that much to you?





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