

3X4 And Cw Are Delayed Just Because They Won't Work
#1
Posted 28 June 2014 - 12:47 AM
#2
Posted 28 June 2014 - 02:35 AM
#3
Posted 28 June 2014 - 02:38 AM
What would work infinitely better is allowing a max of 4 of each weight class. And having a min/max tonnage range for each team that falls between 700-750 tons.
#4
Posted 28 June 2014 - 02:52 AM
Khobai, on 28 June 2014 - 02:38 AM, said:
What would work infinitely better is allowing a max of 4 of each weight class. And having a min/max tonnage range for each team that falls between 700-750 tons.
I think those factors should be applied to 3/3/3/3. There's nothing stopping the devs from calling it 3/3/3/3, yet giving it more leeway when creating groups. Looser MM requirements will also result in lower queue times.
At any rate, i'm interested in seeing how it's implemented, and how well it works.
#5
Posted 28 June 2014 - 03:20 AM
Khobai, on 28 June 2014 - 02:38 AM, said:
What would work infinitely better is allowing a max of 4 of each weight class. And having a min/max tonnage range for each team that falls between 700-750 tons.
Oh yes, because a team that has 3 Atlas will play *exactly* the same as a team that contains a Dire Wolf, poptart Victor and an LRM Stalker for its Assaults.
This is probably the dumbest argument against 4x3 on these boards. Newsflash, just because you know what CLASS of 'Mech is coming doesn't mean you don't need to find out what they are, what their loadout is and whether or not that team is properly protecting its firepower.
All this system does is prevent the game from turning into a 12v12 Assault blob fest. And that is a GOOD thing.
#6
Posted 28 June 2014 - 03:22 AM
Chemie, on 28 June 2014 - 02:35 AM, said:
There are plenty of ways to get it to work, but with such specific criteria matchmaking will take longer, there's no way to avoid that. You also forgot premade groups, which would supposedly be limited to one per team, and only groups with the same number of players would be matched against each other.
Assuming the numbers Paul gave us are still accurate that alone would make premade matchmaking even slower than it already is because there are barely enough PUGs to fill all the teams if they all have 4 man groups, and according to those numbers 4 man groups only make up 25% of all premade groups. Add all the other criteria and the fact that certain weight classes are much more common than others and players will likely be spending as much time in queue as they are actually playing. It will be much worse for players with elo ratings on either end of the scale who already have to put up with long wait times, even after a patch that allows them to be matched against more average players. For a lot of players the game would likely be completely unplayable on certain hours, for some it might be unplayable regardless.
Edited by Satan n stuff, 28 June 2014 - 03:24 AM.
#7
Posted 28 June 2014 - 03:27 AM
There will be some tweaking on the release valve matches but we'll see how it shakes out. I'm jazzed for it.
#8
Posted 28 June 2014 - 03:41 AM
Khobai, on 28 June 2014 - 02:38 AM, said:
What would work infinitely better is allowing a max of 4 of each weight class. And having a min/max tonnage range for each team that falls between 700-750 tons.
Someone did not play the PTS on Tuesday, or read up on what is coming.
3x4 is coming yes, but it also has TONNAGE MATCHING!!
So no, I am calling you bullshit on a Jenner being matched up against a locust. That would only happen in a very rare case of some super low population times, so basically, never.
#9
Posted 28 June 2014 - 03:55 AM
SirLANsalot, on 28 June 2014 - 03:41 AM, said:
Someone did not play the PTS on Tuesday, or read up on what is coming.
3x4 is coming yes, but it also has TONNAGE MATCHING!!
So no, I am calling you bullshit on a Jenner being matched up against a locust. That would only happen in a very rare case of some super low population times, so basically, never.
This.
It also has built-in, and tune-able, release valves to allow for when it just can't put matches together.
I didn't get around to playing on the test server, but from what's been described as ready to go, PGI may have actually gotten it right. I can't attest to how well the coding works, but the design itself seems pretty damned good. And since they can manually adjust the release valves without bringing the servers down, I figure even they are bound to find a good balance for it eventually.
#10
Posted 28 June 2014 - 03:56 AM
4x3 will make for better matchplay. My team has been trialling it for months, and it leads to more interesting matches.
#11
Posted 28 June 2014 - 04:07 AM
#12
Posted 28 June 2014 - 04:25 AM
Khobai, on 28 June 2014 - 02:38 AM, said:
Reitrix, on 28 June 2014 - 03:20 AM, said:
Yeah, I'm not sure why people don't understand how slow-moving teams of 'Mechs in weight classes that generally park and fire when they spot each other are utterly predictable.
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