Jump to content

Make Clans AI, IS the players, have players fight Clan Invasion (Balance Done)


13 replies to this topic

#1 Ironbound

    Member

  • PipPipPip
  • 70 posts

Posted 19 November 2011 - 05:31 PM

The subject line says it all. The only way to appease both storyline purists and people looking to play a game that is not a completely broken race to clan tech would be to make clan tech unobtainable by players. If we, the real human beings, play as the IS, and the Clans are all Artificial Intelligences, you could:

1. Make it so clan tech doesn't fall into player hands without stretching canon too far.
2. Guarantee that clan tech will only be used according to clan law.
3. Have a great excuse to include PvE (which I see you guys don't feel like going into at launch...interesting, considering how long you have till the clan invasions...)

My two cents on the subject without raging, just think this would work really well.

#2 Perfecto Oviedo

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 207 posts
  • LocationPhiladelphia, PA

Posted 19 November 2011 - 06:17 PM

I don't think this would work because in just about every game I've ever played, Human players trump AI so hard after a short time.

#3 Jaroth Corbett

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,298 posts
  • LocationSmoke Jaguar OZ

Posted 19 November 2011 - 06:48 PM

Hell to the NO. There are a LOT of people itching to play the Clans & since the last time that was possible was in MW2 that would be downright silly as far as PR goes.

#4 Exigo

    Member

  • PipPip
  • Legendary Founder
  • 20 posts
  • LocationNorway

Posted 19 November 2011 - 07:04 PM

Wouldnt make it true to the time line, so HELL NO

#5 Threat Doc

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 3,715 posts
  • LocationO'Shaughnnessy MMW Base, Devon Continent, Rochester, FedCom

Posted 19 November 2011 - 08:17 PM

Ironbound, I like where you're going, but if you want to shift the target of the hammer and pitchfork crowd from the devs to yourself, continue this line of reasoning. I'm an underdog type of player, so I'll be sticking to being a merc, period. I would say, however, that you have to either split the camps as {(IS) 1.5 / 1 (Clan)}, so that half-again as many pilots remain on the House side as the Clan side. 1:1 would work but you continue to have the balance problem of Clans being far too powerful, too many twitch pilots on their side.

I might be a proud little 'Spheroid, but even I recognize that superior technology of the OmniMechs coupled with live-pilots is something not many of us will actually be able to face unless a proper balance is put in place. That being said, I think the devs have this in-hand, have considered it, to stave off the hammer and pitchfork crowd, hehe.

#6 Melissia

    Member

  • PipPipPipPipPipPip
  • 425 posts
  • LocationUSA

Posted 19 November 2011 - 08:29 PM

View PostPerfecto Oviedo, on 19 November 2011 - 06:17 PM, said:

I don't think this would work because in just about every game I've ever played, Human players trump AI so hard after a short time.

I recall in City of Heroes/Villains the end-game content frequently kicking the *** of the various players unless everything went perfectly. In villainside, at least, this was because it's nigh-on impossible to pull the group of eight superheroes, any one of which might be a challenge for the entire group of eight villains facing them... so you always had to fight the group as a full group.

It was a nasty fight frequently involving the dropping of nukes (in a literal sense, NBC weapons) and the summoning of intergalactic horrors to help face off against the heroes, and very specific almost ritual-like preparation just to stand a chance at winning. But because of this, it was very fun, and extremely rewarding when your team won.

If programmed right and given the proper advantages over its enemies, the AI can be extremely challenging.

#7 onegoodman

    Rookie

  • 9 posts

Posted 20 November 2011 - 05:39 AM

Why not forget about choosing to be a Clanner and make the choice based on random selection or a per match basis. Therefore you would only play as a Clanner for a single match and the die would roll again after the next match to decide which side you would pilot. Make it optional, you get to decide if you want to opt in for Clanner service, and the auto match making service can do the rest. You wont get any perks from it, other than pilot a Clanner mech based on a variant pool decided by the game type/map, other than the standard C-bills for winning (at a reduced percentage dependant on conditions).

#8 Fiachdubh

    Member

  • PipPipPipPipPipPipPip
  • 971 posts
  • LocationSkulking out along the Periphery somewhere.

Posted 20 November 2011 - 06:54 AM

Ive been thinking maybe if the Clans were AI controlled at first for their introduction this would allow the devs to better control their reveals and first meetings with players. This would make it a bit easier to insert cool scripted moments (say in the middle of a regular drop a clan challange would come over the comms as an unidentified dropship comes into view causing a "Holy f**k what do we do?!!" moment amongst players on both sides, they can then co-operate, continue fighting both enemy teams or more sensibly run the hell away).

This would also prevent an immediate rush of players over to the clans. After a while they can then open up the clans to players. I really think the Clans should be kept closed to us (just at first) to maintain the mystery and confusion of their appearance and attack but should definatly be opened up after say one to three months.

#9 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 20 November 2011 - 08:14 AM

i think we'll have to wait & see, I'm sure that they already have their basic strategy for the introduction of the Clan's in place, otherwise why would they have moved the timeline up?

#10 Silent

    Member

  • PipPipPipPipPipPipPipPip
  • 1,207 posts
  • LocationButte Hold

Posted 20 November 2011 - 11:25 AM

Make the Clans AI so we can watch half the community have a giant meltdown.

#11 Black Sunder

    Member

  • PipPipPipPipPipPip
  • 452 posts
  • LocationDark Side of the Moon

Posted 20 November 2011 - 11:28 AM

View PostSilent, on 20 November 2011 - 11:25 AM, said:

Make the Clans AI so we can watch half the community have a giant meltdown.


It would be a very good laugh don't you think?

#12 Strayed

    Member

  • PipPipPipPipPipPip
  • 266 posts

Posted 20 November 2011 - 05:11 PM

If they could make clanners godlike ai pretty much unable to be defeated one vs one unless you get a lucky autocannon shot in their cockpit then I'd be all for it. Would literally force people to cooperate and use tactics. Remember, clans don't have C3 :) IS really has edge on information warfare and drawn out battles.

#13 Frantic Pryde

    Member

  • PipPipPipPipPipPipPip
  • Nova Commander
  • 714 posts
  • LocationMiami, FL

Posted 20 November 2011 - 09:34 PM

Pfft... Clan as AI? Easy for you to say freebirth! I say we make the IS the AI and everyone plays clan! Lol :)

#14 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 21 November 2011 - 01:32 PM

I don't want to get cheated out of my favorite faction while all the IS players have free reign in picking their factions.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users