9erRed, on 26 June 2014 - 10:35 AM, said:
Can PGI look at having a toggle between rounds and shots available, or show both with a / between them.
- some weapons do indeed use rounds, like Mg's or AMS.
LRM and SRM systems always and only fire complete 'groups of ammo' in the corresponding launcher value's.
- If I mount a specific missile launcher or pairs of said launcher, the ammo I select should be set in the corresponding values.
Point in question, SRM comes in 100rds per ton.
- How can an SRM6 launcher use the ammo box with 16.66 volleys?
(either make that unique ammo box fit 96rds or 102rds, for an even 6 launch each time. 16 or 17 full volleys.)
MGs fire 10 rounds per shot, with each shot taking about 1 second to complete. However, since the recycle time after each shot on the MG is basically 0 seconds individual shots are not apparent. Thus, if you click the fire button once really fast, the MGs will fire off 10 rounds each as one "shot" that does 0.8 damage. So basically, MG ammo has about 200 shots per ton.
AMS is a different animal since it's automated and not controlled by the player. In other words, there are no "shots" to be made...just an amount of AMS rounds you have available for the AMS to work properly.
Missiles are also a different animal since they are interchangeable between similar weapon systems. That is, the number of rounds their "shots" consist of depends on the weapon being used. So it make sense to simply leave ammo listing for missiles as missiles per ton instead of shots per ton.
At least that's my take, anyway.