The enhancements section regarding quirks and skills need to be ordered and color coded according to if the attribute is native or chosen. If a statistic like "AC cooldown -10%" is built in to the chassis, list it first and color it orange; versus a statistic like "cooldown -10%" that is unlocked via the skills tree that is listed after the native attributes and in blue.
It is somewhat obnoxious to have to deductively determine what statistics are permanent to the chassis over 20 entries of ammo bonuses and dynamic stats unlocked by the player.
The colors and order is negotiable, but crap's sake make them visually distinguishable.
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Enhancement Detail Clarification.
Started by OP8, Jul 28 2018 07:08 PM
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