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Direwolf Insane Build The Right Direction For Mwo?


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#21 Prezimonto

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Posted 27 June 2014 - 04:55 AM

View PostKhobai, on 27 June 2014 - 12:30 AM, said:


No one would complain about that. Getting side torsod is exactly what clan mechs want to put that clan XL to use.

Also its CT needs to be reduced more than 20%, Its CT needs to be reduced by at least one-third of its current size. My suggestion is to give it the same treatment as the Atlas and divide its crotch region up between its legs. The Dire Wolf has massive amounts of leg armor it doesnt even get to use and making the crotch part of the legs would let the Dire Wolf put that leg armor to better use.


I think the bigger issue is that the mech has a purpose built bullseye to target. The whole pilot cone in a square makes finding and targeting the CT very, very obvious, and worse, from any direction. It doesn't help that the paint schemes most people use paint the CT circle/cockpit area a bright color, which is ringed by dark non-color able sections. DW's that have a universally flat/dark paint scheme, I've found much harder to target.

#22 CygnusX7

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Posted 27 June 2014 - 05:56 AM

Another case of being too scared by weapon load out to actually aim and hit the thing.

#23 Ngamok

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Posted 27 June 2014 - 06:34 AM

View PostAresye, on 26 June 2014 - 11:39 PM, said:

The Ilya can do triple gauss, but it's so slow and vulnerable that all you had to do was avoid standing in front of it and take it out from the side or behind.

Same goes for any Dire Wolf, which is such a lumbering blimp that almost every player considers them an easy kill.


Stop using bad examples. Yes, the Ilya can do triple gauss but is has to give up so much to do it. the Dire Wolf has to give up nothing and run with max armor and the 6x ER ML.

View PostStonefalcon, on 26 June 2014 - 11:57 PM, said:

The problem PGI has with the Dire Wolf is if they adjust the CT to be say 20% smaller, then you are going to see even more whining from Dire Wolf pilots complaining about getting side torsoed all the time.


Which is fine since they have to lose both to die instead of one CT.

View PostGyrok, on 27 June 2014 - 12:26 AM, said:


We rolled those guys with 4xCUAC10 on 3xDW and a summoner with LRM support.


The 4x UAC10s, the 6x UAC5s, and the 2x Gauss 2x ER PPC builds are the scariest.

#24 Bilbo

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Posted 27 June 2014 - 06:35 AM

View PostNgamok, on 27 June 2014 - 06:34 AM, said:



Stop using bad examples. Yes, the Ilya can do triple gauss but is has to give up so much to do it. the Dire Wolf has to give up nothing and run with max armor and the 6x ER ML.



Which is fine since they have to lose both to die instead of one CT.



The 4x UAC10s, the 6x UAC5s, and the 2x Gauss 2x ER PPC builds are the scariest.

Does it really matter since you can only charge them 2 at time anyway? Why waste the tonnage?

#25 Nicholas Carlyle

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Posted 27 June 2014 - 06:36 AM

When did ER Medium Lasers become pinpoint?

And this guy does realize you can only shoot 2 Gauss at a time right?

And in general that the Dire Wolf just isn't that scary due to the engine...right?

Good lord, so much bad information.

View PostBilbo, on 27 June 2014 - 06:35 AM, said:

Does it really matter since you can only charge them 2 at time anyway? Why waste the tonnage?


Exactly.

#26 Ngamok

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Posted 27 June 2014 - 06:40 AM

View PostBilbo, on 27 June 2014 - 06:35 AM, said:

Does it really matter since you can only charge them 2 at time anyway? Why waste the tonnage?


Because a 3rd is still useful as a follow up shot regardless. But as I said, I fear the other 3 builds more.

#27 Maxx Blue

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Posted 27 June 2014 - 06:41 AM

Meh, that build doesn't seem especially great to me. I tried 4xGauss, which was utterly silly, and played kinda like an Ultra-Gauss if there is such a thing. 2xGauss, 2xERPPC is probably more dangerous than what you posted. At least, that tends to work the best for me, and I'm just an OK player. I've got my direwolves elited and I'm working towards mastery now, and while they are a beast if they can get you stuck in front of them, they have a much more difficult time if you can manuver or peek at them. Also, if you are in the mid- or lower-skilled part of the ELO curve, LRM's can be the bane of any Direwolf. If you NARC me and I'm not right next to a large building or cliff, then you get to beat the piss out of me with LRM's and there isn't much I can do about it.

#28 Thorqemada

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Posted 27 June 2014 - 06:48 AM

View PostLily from animove, on 27 June 2014 - 02:52 AM, said:

1,3 sec burntime lasers are not pinpoint.


Laser be Pinpoint - but it is the inferior "DoT" and not the superior "FLD" Pinpoint.

#29 Felio

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Posted 27 June 2014 - 06:50 AM

Dire Wolf can also bring six UAC5. It's cheating.

#30 Cimarb

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Posted 27 June 2014 - 06:54 AM

View PostStonefalcon, on 26 June 2014 - 11:57 PM, said:

The problem PGI has with the Dire Wolf is if they adjust the CT to be say 20% smaller, then you are going to see even more whining from Dire Wolf pilots complaining about getting side torsoed all the time.

I would LOVE to be able to complain about my side torsos getting blown out first.... I can be facing almost completely away from the attacker and still somehow get hit in my front CT - I swear the thing wraps around the sides somewhere!

Until they fix the hit boxes, the only way a Dire Wolf can be OP is if you let it be.

#31 Aresye

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Posted 27 June 2014 - 07:00 AM

View PostNgamok, on 27 June 2014 - 06:34 AM, said:

Stop using bad examples. Yes, the Ilya can do triple gauss but is has to give up so much to do it. the Dire Wolf has to give up nothing and run with max armor and the 6x ER ML.


The point is that builds that look scary aren't necessarily scary because there's usually some trade-off.

Yeah, the Dire Wolf doesn't have to give up anything, except for the fact that it's a Dire Wolf and will therefore be a priority target from the entire enemy team and can't even maneuver fast enough to spread torso damage and/or pop in/out of cover.

A Locust scares me more than a Dire Wolf.

#32 Reitrix

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Posted 27 June 2014 - 07:01 AM

View PostKhobai, on 27 June 2014 - 12:30 AM, said:


No one would complain about that. Getting side torsod is exactly what clan mechs want to put that clan XL to use.

Also its CT needs to be reduced more than 20%, Its CT needs to be reduced by at least one-third of its current size. My suggestion is to give it the same treatment as the Atlas and divide its crotch region up between its legs. The Dire Wolf has massive amounts of leg armor it doesnt even get to use and making the crotch part of the legs would let the Dire Wolf put that leg armor to better use.


There is something whack with the Legs of my Omnis ... i run max or near max armor on all of them, yet find myself getting legged constant, it's kind of ridiculous. Even my Direwolf has gotten legged more than once. I just do not understand it at all ._.

View PostAresye, on 27 June 2014 - 07:00 AM, said:


The point is that builds that look scary aren't necessarily scary because there's usually some trade-off.

Yeah, the Dire Wolf doesn't have to give up anything, except for the fact that it's a Dire Wolf and will therefore be a priority target from the entire enemy team and can't even maneuver fast enough to spread torso damage and/or pop in/out of cover.

A Locust scares me more than a Dire Wolf.


Lol, one day people will understand that hiding behind cover for a whole match is not the most engaging way to play. Nor does it play to the strengths of all 'Mechs.

Edited by Reitrix, 27 June 2014 - 07:05 AM.


#33 Archon

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Posted 27 June 2014 - 07:09 AM

View PostEbonkosh, on 26 June 2014 - 11:21 PM, said:

I was in a match today with a Direwolf that had three Gauss rifle and 6 C-ermed lasers. How is this pinpoint dam even remotely fair? thats 45 dam from the gauss and 42 from the med lasers. So he can do 87 dam with a alpha strike. What is the point of this?

Let me change that to 30Gauss and 42 from the lasers then .75 secs later add 15 more dam for the 3rd gauss. I know this build is not the best and there are some below that are better but my concern is that IS mechs value is there. The pros and Cons didn't seem to balance out during real combat in matches. Same goes for IS light mechs that may be way better than Clan light mechs.



E


The Direwolves have several HUGE disadvantages that make damage like that barely even matter;

1: They are the SLOWEST mech in the game and aside from speed tweak cannot increase their speed in any way because they're limited to one engine size.
2: They maneuver worse than a Stalker, and because of the engine size issue, they can't improve that maneuverability.
3: Putting any heavy weapon (Gauss, AC, CERPPC) in the arms results in the lower arm actuator being disabled. This makes an already extremely unmaneuverable mech even less maneuverable, significantly gimping the mechs potential heavy firepower.
4. The Center Torso hitbox is HUGE, as in waaaayyy off, it attracts LRMS like a magnet. The overwhelming majority of Direwolf Deaths come from CT coring with little or no damage to other components. This is the one disadvantage I heavily disagree with and think needs to be changed, the others more than balance the mech out. With the first 3 the mech is balanced, with 4, it's far overbalanced and needs a second look.

#34 Xyroc

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Posted 27 June 2014 - 07:18 AM

ER-ML are not pin point DMG ...

You can only fire 2 gauss at the same time so thats only 30 pint point DMG

#35 Just wanna play

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Posted 27 June 2014 - 07:41 AM

sTALKER HAS THAT alpha damage stock, and you do know clan medium lasers take 1.3 seconds to finish firing and do all their damage? no entirely pin pont

#36 Bilbo

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Posted 27 June 2014 - 07:45 AM

View PostJust wanna play, on 27 June 2014 - 07:41 AM, said:

sTALKER HAS THAT alpha damage stock, and you do know clan medium lasers take 1.3 seconds to finish firing and do all their damage? no entirely pin pont

Well....it could be. The other guy does have to cooperate by standing completely still though.

#37 Oriius

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Posted 27 June 2014 - 08:00 AM

Out of interest how many people would be ok with removing ghost heat totally?

Would you be ok to see the 4,5,6 ppc stalkers again? or the ac 40 jagers with no ghost heat? Or indeed any of the old builds that people hated so much?

I personally think such builds are partly a symptom of the current heat system we use (high cap low dissipation). I advocate a change to a low cap higher dissipation system, with penalties based on the heat level you are at.

#38 Cimarb

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Posted 27 June 2014 - 08:11 AM

View PostBeliall, on 27 June 2014 - 07:18 AM, said:

ER-ML are not pin point DMG ...

You can only fire 2 gauss at the same time so thats only 30 pint point DMG

Actually, they are pinpoint - they hit exactly where you point them, instantly. What they are NOT is front-loaded damage (FLD). It is the combination of pinpoint, front-loaded damage (PPFLD) that causes the Gauss+PPC issues most people complain about when they refer to the "meta". Lasers lack the FLD aspect, and SRMs/LRMs/LBX lack the pinpoint aspect, so none of those systems are considered a problem by any rational person.

#39 BulletChief

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Posted 27 June 2014 - 09:15 AM

I run my Dire Wolf with 8 Medpuls and 2 UAC20... that's a 96dmg alpha...
So what. I still don't dominate.



(yeah yeah, i suck :P

#40 DONTOR

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Posted 27 June 2014 - 09:17 AM

View PostEbonkosh, on 26 June 2014 - 11:21 PM, said:

I was in a match today with a Direwolf that had three Gauss rifle and 6 C-ermed lasers. How is this pinpoint dam even remotely fair? thats 45 dam from the gauss and 42 from the med lasers. So he can do 87 dam with a alpha strike. What is the point of this?

Let me change that to 30Gauss and 42 from the lasers then .75 secs later add 15 more dam for the 3rd gauss. I know this build is not the best and there are some below that are better but my concern is that IS mechs value is there. The pros and Cons didn't seem to balance out during real combat in matches. Same goes for IS light mechs that may be way better than Clan light mechs.



E

Except not... ie Gauss charge max is 2.





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