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The Summoner: The Love-Child Of A Thunderbolt And A Griffin, Force-Fed Steroids Since Birth.

BattleMechs Balance Gameplay

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#1 Bishop Steiner

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Posted 26 June 2014 - 08:55 PM

The Summoner.......how do I love thee? Let me count the ways.
1) You look amazing. I was not sold on Alex's reinterpretation, initially, but it has grown on me, even the bubble cockpit. And something about the 3D Model? Well, it inspired the title of this Topic.

and....that's it.

And therein, lies a problem. No I don't expect it to be better than the Timberwolf. But I did expect it to have it's own schtick, something, no matter how the Summoner Apologists want to deny, the TWolf-S has totally stolen it's thunder.

Do I want them to break their "Core" Omn-Mechanics, and the Stock Models? Nay. The lack of endo, and 5 tons to JJs are part of what it is, as are the limited hardpoints.

What I would like to see it it's thrust and agility buffed a fair bit, and as a designed jumper, it's Leg Damage profile buffed. And I would like to see non-hardwired JJs, or "Omni-JJs" be a class less efficient than their weight class, as a tradeoff for their removable nature. Lastly, I would like to see the mechs capable of Omni JJs to NOT be able to mount the Leg Damage Reduction module.

Because the Summoner does not have to be amazing, or the next "Meta-Mech". It just needs to be like the Griffin is to the Shadowhawk. Slightly weaker than the Twolf, but with it's own niche the Twolf can't touch.

Is it too much to hope for a mech that looks as amazing as the Summoner to actually perform better than mediocre?

#2 verybad

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Posted 26 June 2014 - 09:00 PM

150% Here. They really need to buff some of the mechs in the game that are underpar.

It's sad that the Madcat pretty much takes the Thor's role away and does it better.

#3 FupDup

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Posted 26 June 2014 - 09:01 PM

My own ideas for buffs might include but are not limited to:
  • Increase the quirks on the Prime's arms to give ~20% faster cooldowns, rather than just 10%.
  • Give the Prime's left torso a similar quirk as the above, but for missiles.
  • Increase the agility of all variants to have a greater torso twist range and somewhat faster twist speed (exact numbers may vary for balance).
  • Hardpoint inflate the Alternate B's left torso to give it 2 missiles (the Prime still gets only 1 missile, but gives you much faster missile cooldowns).
  • Maybe even inflate the Alternate D's side torsos to give 2 ballistics each, for MG boating fun (because bigger ballistics can't be used effectively due to tonnage constraints).


#4 Levi Porphyrogenitus

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Posted 26 June 2014 - 09:08 PM

Once the JJ thrust and heat scaling go live, PGI could make Pod JJs do 5% less thrust and 5% more heat per JJ compared to fixed JJs.

Thors in general could probably benefit from some agility quirks, given their place as the awkward lighter cousin of the Mad Cat and the inefficiencies inherent to the chasis. Make them maneuver like a mid-weight medium instead of a heavy.

#5 Sephlock

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Posted 26 June 2014 - 09:12 PM

View PostBishop Steiner, on 26 June 2014 - 08:55 PM, said:

THE SUMMONER: THE LOVE-CHILD OF A THUNDERBOLT AND A GRIFFIN, FORCE-FED STEROIDS SINCE BIRTH.


Word is that the Thunderbolt was cheating on the Timber Wolf with the Griffin, which is why the Summoner is the Timber Wolf's red headed stepchild.

<_<.

Also, I hereby give the Summoner the Inner Sphere name: THUNDERFIN!

The hero version of the Summoner should have a missile hunch that looks like a dimetrodon's fin!

Posted Image

#6 FupDup

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Posted 26 June 2014 - 09:13 PM

View PostSephlock, on 26 June 2014 - 09:12 PM, said:

...
The hero version of the Summoner should have a missile hunch that looks like a dimetrodon's fin!

Posted Image


No, the hero Thor should totally be Nikolai Malthus.

Posted Image

His leg lasers would be moved to the side torsos, thereby giving the Thor some side torso laser options. <_<

#7 Levi Porphyrogenitus

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Posted 26 June 2014 - 09:14 PM

View PostSephlock, on 26 June 2014 - 09:12 PM, said:

Word is that the Thunderbolt was cheating on the Timber Wolf with the Griffin, which is why the Summoner is the Timber Wolf's red headed stepchild.

<_<.

Also, I hereby give the Summoner the Inner Sphere name: THUNDERFIN!


The Hero Thor should either be Redheaded Stepchild (flaming red paint on top of the head, pale white everywhere else), or the Beta Ray Bob (not Bill, as that might infringe some copyrights).

#8 Sephlock

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Posted 26 June 2014 - 09:18 PM

View PostLevi Porphyrogenitus, on 26 June 2014 - 09:14 PM, said:


The Hero Thor should either be Redheaded Stepchild (flaming red paint on top of the head, pale white everywhere else), or the Beta Ray Bob (not Bill, as that might infringe some copyrights).

How about a Beta Ray Bobblehead <_<?

#9 Bishop Steiner

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Posted 26 June 2014 - 09:21 PM

View PostFupDup, on 26 June 2014 - 09:01 PM, said:

My own ideas for buffs might include but are not limited to:
  • Increase the quirks on the Prime's arms to give ~20% faster cooldowns, rather than just 10%.
  • Give the Prime's left torso a similar quirk as the above, but for missiles.
  • Increase the agility of all variants to have a greater torso twist range and somewhat faster twist speed (exact numbers may vary for balance).
  • Hardpoint inflate the Alternate B's left torso to give it 2 missiles (the Prime still gets only 1 missile, but gives you much faster missile cooldowns).
  • Maybe even inflate the Alternate D's side torsos to give 2 ballistics each, for MG boating fun (because bigger ballistics can't be used effectively due to tonnage constraints).


I am against hardpoint inflation. Leave the "Core" locked. Sets a bad precedent. If you can fudge the mechanics here...... know what I mean? Neg, I am fine with the limited hardpoints, those I can make work, same as I make the Griffin work with weaker hardpoints than a Shadowhawk, by tailoring it to a mobility advantage. But the mobility advantage is so slight between it and the Wolf, as to be inconsequential in the face of superior armor and firepower.

And the Omni rule of removing lower arm actuators only exacerbates it.

But as most agree the TWolf is a little much to begin with, and the "S" in particular, some minor agility nerfs to it, complete with some agility Buffs to the Summoner, might prove sufficient. And if more is needed, then more is needed.

View PostSephlock, on 26 June 2014 - 09:18 PM, said:

How about a Beta Ray Bobblehead <_<?

View PostLevi Porphyrogenitus, on 26 June 2014 - 09:14 PM, said:


The Hero Thor should either be Redheaded Stepchild (flaming red paint on top of the head, pale white everywhere else), or the Beta Ray Bob (not Bill, as that might infringe some copyrights).

The funny part being.....I am a pale white dude with red hair. So it might be my perfect mech!

#10 FupDup

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Posted 26 June 2014 - 09:22 PM

View PostBishop Steiner, on 26 June 2014 - 09:19 PM, said:

I am against hardpoint inflation. Leave the "Core" locked. Sets a bad precedent. If you can fudge the mechanics here...... know what I mean? Neg, I am fine with the limited hardpoints, those I can make work, same as I make the Griffin work with weaker hardpoints than a Shadowhawk, by tailoring it to a mobility advantage. But the mobility advantage is so slight between it and the Wolf, as to be inconsequential in the face of superior armor and firepower.

And the Omni rule of removing lower arm actuators only exacerbates it.

But as most agree the TWolf is a little much to begin with, and the "S" in particular, some minor agility nerfs to it, complete with some agility Buffs to the Summoner, might prove sufficient. And if more is needed, then more is needed.

Why no inflation? I want mah precious 4 MGs. <_<


Also, I didn't mention anything about changing the core, so I dunno why you brought that up.

#11 Deathlike

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Posted 26 June 2014 - 09:22 PM

MW4's 360 torso twist and MW3 almost 360 torso twist was legendary.

#12 Bishop Steiner

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Posted 26 June 2014 - 09:29 PM

View PostFupDup, on 26 June 2014 - 09:22 PM, said:

Why no inflation? I want mah precious 4 MGs. <_<


Also, I didn't mention anything about changing the core, so I dunno why you brought that up.

One of the core mechanics have been 1 for 1 hardpoints. Because aside from the Adder and Summoner, one can get really crazy real quick, and it just seems like a bad box to open (especially since 4MG are next to worthless again thx to the damage "fix", anyhow).

View PostDeathlike, on 26 June 2014 - 09:22 PM, said:

MW4's 360 torso twist and MW3 almost 360 torso twist was legendary.

I'd be OK with the 120-130 range of HBKs and GRFs.

#13 Deathlike

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Posted 26 June 2014 - 09:32 PM

View PostBishop Steiner, on 26 June 2014 - 09:29 PM, said:

I'd be OK with the 120-130 range of HBKs and GRFs.


Remember back in the day where we had 140 degree K2's? (it was like 160+ [168] after eliting it out). That was awesome.

Edited by Deathlike, 26 June 2014 - 09:33 PM.


#14 FupDup

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Posted 26 June 2014 - 09:35 PM

View PostBishop Steiner, on 26 June 2014 - 09:29 PM, said:

One of the core mechanics have been 1 for 1 hardpoints. Because aside from the Adder and Summoner, one can get really crazy real quick, and it just seems like a bad box to open...

I wouldn't call it a "core mechanic" so much as the Nerfinator getting let off the leash.


View PostBishop Steiner, on 26 June 2014 - 09:29 PM, said:

...(especially since 4MG are next to worthless again thx to the damage "fix", anyhow).

But, dakka. <_<


Posted Image

Edited by FupDup, 26 June 2014 - 09:36 PM.


#15 Bishop Steiner

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Posted 26 June 2014 - 09:37 PM

View PostDeathlike, on 26 June 2014 - 09:32 PM, said:


Remember back in the day where we had 140 degree K2's? (it was like 160+ [168] after eliting it out). That was awesome.



View PostFupDup, on 26 June 2014 - 09:35 PM, said:

I wouldn't call it a "core mechanic" so much as the Nerfinator getting let off the leash.




Well, I would have called it one of the "pillars" of Omni Design.....

but PGI and "pillars".........

#16 blackicmenace

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Posted 26 June 2014 - 09:39 PM

I like the Thor, I do pretty decent in it most of the time. I don't care if its better or worse than anything. So its a bit more challenging to do well in it but I don't mind a challenge.

#17 Bishop Steiner

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Posted 26 June 2014 - 09:43 PM

View Postblackicmenace, on 26 June 2014 - 09:39 PM, said:

I like the Thor, I do pretty decent in it most of the time. I don't care if its better or worse than anything. So its a bit more challenging to do well in it but I don't mind a challenge.

I fought you in yours I believe, this evening......well, I remember your name, but not your mech. It was Crimson Straits, you guys were firing from the upper deck, and rolling my team (alt account). I managed to take out several of your guys with my Stormcrow, but y'all just overwhelmed me at the end. Good fight!

#18 Sephlock

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Posted 26 June 2014 - 09:45 PM

View PostFupDup, on 26 June 2014 - 09:35 PM, said:


But, dakka. <_<


Posted Image

Good man.

#19 Shaitan Kerensky

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Posted 26 June 2014 - 09:53 PM

The summoner was actually my go too mech for farming this last weekend (for the sale) and one that I honestly have the best stats in.

I run 3 LRM 10s, a srm4, and a srm6 with artimis with lots of ammo

Seems to work great for me.

#20 Bishop Steiner

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Posted 26 June 2014 - 10:12 PM

View PostShaitan Kerensky, on 26 June 2014 - 09:53 PM, said:

The summoner was actually my go too mech for farming this last weekend (for the sale) and one that I honestly have the best stats in.

I run 3 LRM 10s, a srm4, and a srm6 with artimis with lots of ammo

Seems to work great for me.

and how do your other builds do? Because being pigeon holed into a missile boat, on a mobile brawling platform is pretty much synonymous with "missing the mark".





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