Jump to content

Remove Timber Wolf S Variant


89 replies to this topic

#41 Alwrathandabout42ninjas

    Member

  • PipPipPipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 1,098 posts

Posted 28 June 2014 - 08:59 AM

View PostKhobai, on 28 June 2014 - 02:19 AM, said:


Dragonslayer needs a nerf too though.

Timberwolf S is definitely overpowered. Thats not even up for debate. Everyone knows it. The only question is how to nerf it. I personally think it should be removed though.



The Victor Dragon Slayer was already nerfed, and in the process killed every single semi competitive brawling config 75% of the player base enjoyed using.

It was a terrible thing to do. Instead of nerfing the problem, which this whole time was PPC's, they nerfed the Victor in order to keep the meta the way it has been for so long. Most of us want our bloody Victor back the way it was and for them to nerf the real problem.

NERF PPC'S PLEASE K THX.

As for the summoner, I really think they should allow you to add endosteel to it. Mad cause your forced to have 5 jj's? How about instead of whining and complaining, you learn how to use more jump jets. My Griffon has 7 jump jets and they allow you to do some pretty cool stuff, assuming they dont f it up badly this coming wed patch, which im dreading.

If they even look at the Timberwolf im going to demand my money back. I let the Victor nerf slide, paying 6000 mc for it is alot of money to sit back and not use one of your favorite mechs anymore because " the meta " created by the douschebag elitists f'd over your brawling Victor config.

Edited by Alwrath, 28 June 2014 - 09:02 AM.


#42 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 28 June 2014 - 08:59 AM

i think it needs an agility or movement or jump nerf slightly, but nothing else.

Still dies just as easy as any other clanner.

#43 Foxwalker

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 962 posts
  • LocationLost on Thunder Rift

Posted 28 June 2014 - 08:59 AM

I think they should Nurf everything and then give us all pillows!

PILLOW FIGHT!!!!!!

#44 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 28 June 2014 - 09:05 AM

View PostLevi Porphyrogenitus, on 28 June 2014 - 12:24 AM, said:

Just buff the Thor's agility and nerf the Mad Cat's, with the S getting the harshest treatment (specifically the JJ pods). If both happen, neither needs to be too extreme in itself, since the spread (and thus the Thor's advantage) will be the sum of both changes.


Originally the S side torsos caused 10% reductions in missile reload time per ST, and I believe a greater than 7.5% reduction in torso twist speed per ST. Along with 3% greater overheat...

This meant having two S torsos grants you 4 jumpjets, but had a 20% reduction in missile reload time (imagine 4 streak 6s with 7.5 second reload times +20% longer... it'd be 9 seconds for each reload), approximately 8% slower twist speed per side torso so 16% total, and 6% more damage from overheating.

<.<

My issue is that I have to have an S side torso to have a left side ballistic for a triple MG terror Prime.

Also forcing the S side torso JJs to be mounted in said side torso would mean a lot more.

Right now if I put on an S side torso, I can put a jumpjet in my other side torso or in my center torso. Why? If I'm forced to put it in the S side torso that limits my other weapons even further, making it less desirable so it won't be the required standard.

----
On a side note, there's no reason not to carry the kitfox legs that give jumpjets, and I don't even store the JJs in my legs.

#45 Alwrathandabout42ninjas

    Member

  • PipPipPipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 1,098 posts

Posted 28 June 2014 - 09:06 AM

View PostFoxwalker, on 28 June 2014 - 08:59 AM, said:

I think they should Nurf everything and then give us all pillows!

PILLOW FIGHT!!!!!!


I second this notion. Welcome to pillowfightwarrior online! rawr! hahahaha!

#46 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 28 June 2014 - 09:07 AM

I wonder how long we need before the forum people decide that it's been long enough to make a decision on balance.

#47 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 28 June 2014 - 09:09 AM

Timberwolf is what the hardcore nerds have been waiting for over 2 years because it's flat out the best mech. All that time they reminded pgi that clan better not be balanced. pgi kind of balanced things out but they could not afford to do it on the twolf.

Edited by DAYLEET, 28 June 2014 - 09:11 AM.


#48 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 28 June 2014 - 09:10 AM

I've had it. Thread reported ...

Now it's time to open another bottle of bubbly.

Posted Image

#49 LawDawg

    Member

  • PipPipPipPipPipPip
  • 372 posts
  • LocationOn the ATTACK!!!

Posted 28 June 2014 - 09:12 AM

View PostAlwrath, on 28 June 2014 - 08:59 AM, said:


The Victor Dragon Slayer was already nerfed, and in the process killed every single semi competitive brawling config 75% of the player base enjoyed using.

It was a terrible thing to do. Instead of nerfing the problem, which this whole time was PPC's, they nerfed the Victor in order to keep the meta the way it has been for so long. Most of us want our bloody Victor back the way it was and for them to nerf the real problem.

NERF PPC'S PLEASE K THX.

As for the summoner, I really think they should allow you to add endosteel to it. Mad cause your forced to have 5 jj's? How about instead of whining and complaining, you learn how to use more jump jets. My Griffon has 7 jump jets and they allow you to do some pretty cool stuff, assuming they dont f it up badly this coming wed patch, which im dreading.

If they even look at the Timberwolf im going to demand my money back. I let the Victor nerf slide, paying 6000 mc for it is alot of money to sit back and not use one of your favorite mechs anymore because " the meta " created by the douschebag elitists f'd over your brawling Victor config.


Look, The DS is still the "GO TO" mech for comp play. Why? Popsniping? Brawing........not so hawt. So the killed ALL Victors to slay 1. It Still did not solve the problem, This next patch may/maynot fix it it. We shall see.

I on the other hand dont have an issue with em. I See em, and move around and get in close.................

#50 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 28 June 2014 - 09:17 AM

View PostAdiuvo, on 28 June 2014 - 09:07 AM, said:

I wonder how long we need before the forum people decide that it's been long enough to make a decision on balance.

forum people being the underhive, or the mods/devs?

View PostSLDF LawDog, on 28 June 2014 - 09:12 AM, said:


Look, The DS is still the "GO TO" mech for comp play. Why? Popsniping? Brawing........not so hawt. So the killed ALL Victors to slay 1. It Still did not solve the problem, This next patch may/maynot fix it it. We shall see.

I on the other hand dont have an issue with em. I See em, and move around and get in close.................

Bra-wing? IS that related to this?
Posted Image

:)

#51 Demuder

    Member

  • PipPipPipPipPipPip
  • 411 posts

Posted 28 June 2014 - 09:19 AM

It's ironic how some people believe that there's something overpowered with the TBR.

Of course, they are not to blame, since it seems that PGI themselves are hellbent on nerfing anything else (JJs, mech agility, screwing up the heat system, etc etc) other than the problem itself, pinpoint FLD.

#52 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 28 June 2014 - 09:23 AM

View PostDemuder, on 28 June 2014 - 09:19 AM, said:

It's ironic how some people believe that there's something overpowered with the TBR.

Of course, they are not to blame, since it seems that PGI themselves are hellbent on nerfing anything else (JJs, mech agility, screwing up the heat system, etc etc) other than the problem itself, pinpoint FLD.

i·ro·ny1
ˈīrənē,ˈiərnē/
noun
the expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect.

Would you care to further elucidate?

#53 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 28 June 2014 - 09:24 AM

View PostKoniving, on 28 June 2014 - 09:05 AM, said:


Originally the S side torsos caused 10% reductions in missile reload time per ST, and I believe a greater than 7.5% reduction in torso twist speed per ST. Along with 3% greater overheat...

This meant having two S torsos grants you 4 jumpjets, but had a 20% reduction in missile reload time (imagine 4 streak 6s with 7.5 second reload times +20% longer... it'd be 9 seconds for each reload), approximately 8% slower twist speed per side torso so 16% total, and 6% more damage from overheating.

<.<

My issue is that I have to have an S side torso to have a left side ballistic for a triple MG terror Prime.

Also forcing the S side torso JJs to be mounted in said side torso would mean a lot more.

Right now if I put on an S side torso, I can put a jumpjet in my other side torso or in my center torso. Why? If I'm forced to put it in the S side torso that limits my other weapons even further, making it less desirable so it won't be the required standard.

----
On a side note, there's no reason not to carry the kitfox legs that give jumpjets, and I don't even store the JJs in my legs.


As I said, I only run IS, so I have no actual experience building Omnimechs in the mechlab (just a few things in Smurfy's). Thus I'm unfamiliar with the various mechanical quirks that the Omnipod system has. Thanks for pointing this out.

So, yeah, having JJs simply be unlocked by the correct Omnipod and then allowed to be placed anywhere really messes up the entire system PGI has established so far. I am beginning to think that they should just add JJ hardpoints to Omnimechs (IS mechs would retain the current system).

Edited by Levi Porphyrogenitus, 28 June 2014 - 09:26 AM.


#54 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 28 June 2014 - 09:27 AM

View PostLevi Porphyrogenitus, on 28 June 2014 - 09:24 AM, said:


Yeah, having JJs simply be unlocked by the correct Omnipod and then allowed to be placed anywhere really messes up the entire system PGI has established so far. I am beginning to think that they should just add JJ hardpoints to Omnimechs (IS mechs would retain the current system).

as does allowing unbalanced JJ placement and the poor design of JJ thrust that should be minimal with 1-2 JJs and scale upward as you approach the max, since the initial lift ifs what takes the greatest thrust, and increasing it after (until meeting diminishing gains) takes less power ratio to increase. You biggest increase in thrust power, speed and height should come with the last couple of JJs added to reach maximum.

#55 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 28 June 2014 - 09:28 AM

View PostBishop Steiner, on 28 June 2014 - 09:23 AM, said:

i·ro·ny1
ˈīrənē,ˈiərnē/
noun
the expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect.

Would you care to further elucidate?

We are many who learned what irony means in the classic song from Alanis Morissete, isnt it ironic?

#56 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 28 June 2014 - 09:29 AM

View PostDAYLEET, on 28 June 2014 - 09:28 AM, said:

We are many who learned what irony means in the classic song from Alanis Morissete, isnt it ironic?

good album, that, actually.

#57 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 28 June 2014 - 09:30 AM

View PostKhobai, on 28 June 2014 - 12:11 AM, said:

There's also precedent for removing mech variants. Theyve done it before with the Centurion.


Actually the only one that has been removed was the test-bed mech for YLW. the Cent-ADHD... It was never a full production model and we where told ahead of time that it would be removed.

The -S is a full production model that have been released and if removed would lead to a lot of refunds... a good chunk most likley for not good reason.

Beyond that PGI have NEVER removed a mech version. So i would say there is a precedent of them not removing stuff... Also if you do that how am i going to be able to do my jumpy idiot builds... See.. it will not do =)

#58 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 28 June 2014 - 09:31 AM

1. Remove S variant before it's available for cbills.
2. Replace with different config so there are still 3 variants for cbill release day.
3. Madcat Hero with JJ released in Dec.
4. ??????
5. Profit.

#59 CHH Badkarma

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 831 posts

Posted 28 June 2014 - 09:33 AM

I removed the jump jets from mine. Still works for me. I would actually like to keep what I paid cash for. Idk, guess I am strange like that. Maybe it is just the principal. Maybe it needs high heat jumpjet spikes. Or added shale because it was not a design originally intended to have them.

So damn sick of keyboard warriors complaining and crying for nerfs all the time.

Edited by CHH Badkarma, 28 June 2014 - 09:37 AM.


#60 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 28 June 2014 - 09:35 AM

View PostAlexEss, on 28 June 2014 - 09:30 AM, said:

Actually the only one that has been removed was the test-bed mech for YLW. the Cent-ADHD... It was never a full production model and we where told ahead of time that it would be removed.


I have no memory of this "being told ahead of time" thing that you mention. IIRC PGI simply removed it at one point, offering several possible explanations but nothing systematic, until the YLW announcement when everyone went "aha!"

The Centurions were actually down to 2 variants until the one with stock Artemis IV came out (and still only 2 for c-bills if you count YLW, though counting Heros against the minimum 3 variants is skeevy to me).





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users