focuspark, on 30 June 2014 - 09:07 AM, said:
There's always the
Needler. You can 800 rounds unloaded (yes 1600 damage) before she overheats (with maxed skills). It's the like Arrow (many machine guns) but a lot scarier. :-)
with ghost heat, jam rate and fact you cant just hold the button down to fire 6uac2's is just more pain then its worth for what you get.
and while it can be awesome if you are firing at distracted targets (or ones that panic easy) anyone who knows what they are doing or if you get into a 1 on 1 with someone your basicly screwed.
Sable, on 30 June 2014 - 08:41 AM, said:
Early on I tried this exact build on PTS and although numbers wise it looks powerful its just way too hot. You have to remember that you can't disengage in a direwolf once you walk out there. You need to be able to sustain fire until a mech or multiple mechs go down, you may be able to do that to one mech with that loadout but then you're overheated and being killed by his teammates. I have a build similar to this only i dropped the large lasers, change the mediums to pulse lasers, added AMS and more heat sinks. You have a more heat stable build and its still powerful enough to melt mechs relatively quickly. In a team game one shot ponies aren't nearly as useful as mechs that have large sustained fire potential.
its all in how you use it. i have gauss set to group 1 all lasers to group 2 and the 2 LL to group 3
if a target is in range of everything ill let him have it full on for 2 salvos then switch to only the gauss and when heats down enough the 2 LL.
worst case i can set group 2 to group fire and chain fire it all day long after my initial full alpha. But ill always at least have the 2 gauss which if they are just following up the full alpha is usually enough to finish of most mechs if my aims good. So i really dont see the build as a one hit wonder assuming you play it responsibly (i mean even if you play it as a one button masher with exception of mordor you can usually get off 2 shots without overheating might need to wait extra second or so but can still pull it off)
I dont want to use MPL just because the reduced range just exposes you far too much. i try my best to keep everything at the 400 meter+ mark to give myself time to manuver if needed or find cover.