It isn't just "have skill or git rekt" either, it's also "suffer through a painful grind to get optimal equipment or pay money immediately" because if you don't have the proper engine, structure upgrades, and even modules in some cases you will get owned repeatedly. That's also ignoring the horrible, worthless grind to get elite efficiencies unlocked on your favored mech(s) so that you don't overheat frequently and have controls better than a tractor.
The two worst things I can point out are that the VAST majority of stock mech builds are
HORRIBLE and if you go into a match with one you're going to find it's a deathtrap, especially on a hot map like Terra Therma. The other problem is that new players get thrown in with people that have far superior mechs because they have the right equipment and grinded out the mech tree, so even if they do manage to pilot their deathtrap reasonably well they'll still get destroyed in an even fight against enemy mechs that have huge advantages.
Louis Brofist, on 29 June 2014 - 03:54 PM, said:
I like it that way, I'm sick and tired of games wrapping people in cotton, care-baring and sugarcoating things. It's a SLIGHTLY more complex game. You want to play it, you stick with it and learn it. To hard for you? Go play simpler things like TF2. Games are too dumbed down as it is, we don't need more of that. It literally takes less then 1 week to feel comfortable in MWO, maybe twice longer to figure out the details of weapons and loadouts, but that's about it.
And in all honesty MWO is NOT a hard game to play or figure out. If your buddies can't cope with it they're not the right players for this game.
This is a really bad attitude to have considering how much crap is stacked against a new player, I almost stopped playing forever several times for exactly that reason but I managed to persevere through a soul crushing grindfest, and since then I manage to find some fun matches and make some fun mech builds with a bit of effort.
Edited by Pjwned, 29 June 2014 - 04:16 PM.