

Timberwolf Help Please
#1
Posted 20 June 2014 - 01:32 AM
Anyone have tips, builds, etc anything to help out. I can hop in a IS mech and crank out groundbreaking matches, throw me in a clan mech and im a total newb all over and its a bit of a buzzkill.
#2
Posted 20 June 2014 - 06:55 AM
I have the Timber Wolf, but hardly i do 500 in a match - in no variant.
- 1e: 2 large er lasers, 2 med lasers, 2 LRM20, AMS,
- S: 2 large er lasers, 2 MG, ,2 LRM15, AMS
- C: 1 AC5 ultra, 2 LRM15, 2 med lasers.
Edited by Anavel Gato2, 20 June 2014 - 06:56 AM.
#3
Posted 20 June 2014 - 07:05 AM
#4
Posted 20 June 2014 - 07:15 AM
The lasers and UAC give you good damage at all ranges out to 700m+. The SRMs give you added close quarters punch. Use the double-tap on the UAC judiciously. TAG for the bonuses and occasional LRM support.
It's a faster and/or more durable ON1-K with jumping ability. Be mindful that your center torso is enormous and relatively easy to hit, even if you're twisting. But do twist a lot, especially when your UAC is on cooldown.
You're fast enough, can tank enough damage, and hit hard enough to either hit-and-run, flank, or be at the front of a push.
Or 2xERLL, 2xERML, 2xMG.
Edited by Mizeur, 20 June 2014 - 07:41 AM.
#5
Posted 20 June 2014 - 10:47 AM
Anavel Gato2, on 20 June 2014 - 06:55 AM, said:
I have the Timber Wolf, but hardly i do 500 in a match - in no variant.
- 1e: 2 large er lasers, 2 med lasers, 2 LRM20, AMS,
- S: 2 large er lasers, 2 MG, ,2 LRM15, AMS
- C: 1 AC5 ultra, 2 LRM15, 2 med lasers.
I dont drop against guys like Odwalla, Heimdelight, and Eglar being a **** pilot normally. But in this case, I will agree with you that it is very possible that for this mech some people are just way better then I.
I do seem to be on a team that get rolled a whole hell of a lot.
#6
Posted 20 June 2014 - 01:02 PM
#7
Posted 20 June 2014 - 08:09 PM
#8
Posted 26 June 2014 - 12:26 PM
#9
Posted 26 June 2014 - 01:42 PM
http://mwo.smurfy-ne...fd9e3b8b569d306
The 3 er large are in the mech nose. So you can shoot like a jager behind a cover.
or try 2 ppc + 4 er med
http://mwo.smurfy-ne...b45ba25d7f40a16
ERPPC are in the nose, same thing as above but with JJ to also poptart
The 4 medium will never overheat, only the ppc does.
The third... kinda meh but...
http://mwo.smurfy-ne...fecaa8d586f2d7d
Plenty of lrm ammo. Something is locked ? Don't think, shoot. At least "lrm warning" will pin your ennemy if not doing damage. The 6 er meds tends to overheat alot BUT i killed so many players with that...
Edited by loupgaroupoilu, 26 June 2014 - 01:43 PM.
#10
Posted 26 June 2014 - 04:54 PM
1 LBX20 + 2 LL + 2 small lasers + 4.5 tons of ammo - 2 points armor
those are my best builds yet
#11
Posted 26 June 2014 - 09:54 PM
Kyle Wright, on 20 June 2014 - 01:32 AM, said:
Anyone have tips, builds, etc anything to help out. I can hop in a IS mech and crank out groundbreaking matches, throw me in a clan mech and im a total newb all over and its a bit of a buzzkill.
If you are barely breaking 500 every game you're actually doing pretty well? You're not going to break 1000 using non-meta builds and non-meta tactics unless the enemy is really bad or your team is really really good.
#12
Posted 26 June 2014 - 10:15 PM
0bsidion, on 20 June 2014 - 01:02 PM, said:
With the meta builds what's going on is that people are shooting at fleeting targets of opportunity from long distances, and then finally getting in close to finish the enemies. Under those circumstances it's very difficult to specifically hit a particular location because:
A: You have no time to establish lock long enough to read out a damage value.
B: Your weapons will not converge correctly and hit the same spot unless they are standing perfectly still.
C: You have to aim very rapidly, shoot and get back under cover while aiming at someone else who is also trying to take cover. All at past 500 m or so. Under those circumstances you don't have time to aim precisely.
Also, consider that a lot of people are using strikes which can add 200 pts worth of damage. Moreover, when you do get close, the 4mans are telling each other which components to shoot, so they actually get more component damage in at that phase of the game.
So when you see a 1000 pt game, it's usually 400-600 pts just sniping at people and taking off armor values randomly all over their mechs, 200-400 points of well aimed damage to crit components, plus 200 points worth of strikes.
With the recent patches, damage values have gone up a lot, but for different reasons.
For the Direwolf, it's the huge firepower.
For the T-wolf, it's the mobility. If you use a meta build to take advantage of the 89 kph speed, the better movement over terrain (vs Victor), the longer jump distances, you end up doing tons more damage. Sure, you're also doing more damage at distance with the ER-ppcs but they run hotter so you can not shoot as often. It's more often the better firing positions you get with the T-wolf.
Also 2 more factors independent of the specific mech:
A. there seems to be some hit detection improvements so even certain IS mechs are getting better damage values.
B. the clanner equipped lances are now more effective than ever, so their lance mates have mutually reinforcing advantages. For example, if you are a medium working with T-wolfs vs. Victors, the T-wolfs can now keep up with you better, so you end up getting more opportunities to do damage with them supporting you. If you are working with Direwolfs, everyone will be shooting at the Direwolfs, so you get more opportunities to do unreturned damage.
PS - The meta-wolf is really fun right now because of the SPEEEEEEEEEEEDDDDD.

Edited by JigglyMoobs, 26 June 2014 - 10:15 PM.
#13
Posted 26 June 2014 - 10:38 PM
I also run 3x ERLL and 4x ML, if your heat management is good, this build is easily capable of high damage games.
Likewise 4x ERLL or 2x ERLL and 2x Large Pulse.
Just expect to be focus fired whenever you drive a TWolf. It'll happen. A lot.
#14
Posted 27 June 2014 - 07:41 AM
We might as well be talking about the Marauder IIC.
#15
Posted 27 June 2014 - 07:53 AM
A couple LRM Timberwolves with 4x LRM15 each dumping on one target who's bening NARCed or TAGged is devastating. Timberwolve is also quick&armoured enough to get it's own locks, especially if two of them take turns jumping, spotting, then the other one jumps again to maintain the lock.
I'm still sad that my Summoner can't even come close to matching the number of tubes without losing all it's energy hardpoints.
#16
Posted 27 June 2014 - 09:52 AM
#17
Posted 27 June 2014 - 10:02 AM
TBR-C
TBR-S
Meta build, laser boat and a balanced build. Usually do fairly well with all of them.
I disagree that LRM's are useless on a TBR, just don't mount LRM60 at the expense of close range firepower. Though I've seen those builds work very well, so what do I know?
#18
Posted 27 June 2014 - 10:38 AM
Here's the build I've been using to get a couple 1000 damage games:
2x CLRM10 (LT and RT)
1x CGauss (LT)
5x CERMLAS (LT, LA, RA)
Not the easiest build to use but it works. And it doesn't turn your TW into a pseudo-Marauder-Frankenstein thing.
I recommend using the LRMS solely for pinning people to cover after hitting them with the Gauss. This lets you set up another shot or switch targets. If you have good aim, you could easily hold back two or more 'mechs, and allow your team to hit the others. Also, I only use one ton for each LRM launcher. I find that firing a single one at a time, although it doesn't do as much damage, still gets the whole pinning concept down while conserving enough ammo to last you for all of the early-mid game. In the end game, when it all turns into a brawl or succession of skirmishes, just use your MLAS and the Gauss to clean up. I got 998 (so close) damage in a game after losing my Gauss and left LRM launcher early on. Three CERMLAS and a CLRM10 can still put out a lot of damage if you use cover and the TWs excellent maneuverability.
Hope that helps!
#19
Posted 27 June 2014 - 06:26 PM
http://mwo.smurfy-ne...617ee057eb86ac0
It really depends on the team you're with, but I've had 3 kill 900 dmg games with it.
#20
Posted 30 June 2014 - 09:11 PM
or
5 ERML, 4 SSRM6
or
4ERLL
Zoom and Radar Dep for modules
Girls best friend!
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