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Patch 1.3.302 Is Live!


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#201 Opus

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Posted 02 July 2014 - 12:25 PM

View PostDevilCrayon, on 02 July 2014 - 11:09 AM, said:

Why is the vertical speedometer in ft/s when other horizontal movement is in km/s?

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#202 Dracol

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Posted 02 July 2014 - 12:28 PM

Woot for turret icons!

#203 QuaxDerBruchpilot

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Posted 02 July 2014 - 12:36 PM

WOw .. you really made my day. This really is a wonderful patch, no new bugs so far, much needed tewaks, improvement in UI.



Very well done, PGI!!

:( ;) :P

View PostOpus, on 02 July 2014 - 12:25 PM, said:

Posted Image

Because you're moving over some kilomters, but falling just a few feet? :D

#204 ToxinTractor

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Posted 02 July 2014 - 12:36 PM

If the patches keep up in this pattern I will be a very happy guy. Heck I might need to go and give PGI a hug :(

#205 Bront

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Posted 02 July 2014 - 12:38 PM

View PostOpus, on 02 July 2014 - 12:25 PM, said:

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Now I need to clean out my keyboard.

Edit; It's also KM/H, not KM/S. I don't think the jenner goes 151 Killometers a second.

Edited by Bront, 02 July 2014 - 12:39 PM.


#206 Belorion

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Posted 02 July 2014 - 12:47 PM

View PostQuax1102, on 02 July 2014 - 12:36 PM, said:

WOw .. you really made my day. This really is a wonderful patch, no new bugs so far, much needed tewaks, improvement in UI.



Very well done, PGI!!

:( ;) :P


Because you're moving over some kilomters, but falling just a few feet? :D


They must have hired an American and they are to blame... Canadians don't use ft.

#207 Tannhauser Gate

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Posted 02 July 2014 - 01:01 PM

NASA knows you can't mix meters/kilometers with feet!

http://en.wikipedia....Climate_Orbiter

#208 Shogun459

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Posted 02 July 2014 - 01:09 PM

WOW in one fell swoop you managed to completely scramble the cockpit store and the Module Rack.
Now instead of like items being grouped with like items everything is scattered.

Used to be, all the laser mods together, the missile mods together, etc... you know, logical and intuitive at the same time.
But now some genius has the most of the mods scattered throughout the whole page.

Hope the person responsible doesn't also make financial decisions for the company.

Perhaps they should work in packaging and mech shipment in the MAIL ROOM, where they can't do any real harm.

#209 New Breed

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Posted 02 July 2014 - 01:21 PM

nice job on direwolf CT.. seems A LOT better. Could be a placebo effect, but so far so good.

#210 Mechteric

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Posted 02 July 2014 - 01:28 PM

Should be meters per second, not feet per second.

#211 TLBFestus

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Posted 02 July 2014 - 01:28 PM

This is what they struggle to wake up to this time of the year;

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I know this because I live in the nicest part of BC, Vancouver ISLAND.

#212 Eximar

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Posted 02 July 2014 - 02:11 PM

Feet/second is perfectly fine. Using Jump Jets is a form of flying and, by international law, air traffic control worldwide is required to use speed in nautical miles per hour and altitude in feet. Suck it metric system. :)

#213 Gorgo7

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Posted 02 July 2014 - 02:41 PM

Why is the vertical speed indicator in ft/s (Imperial)? All else is in metric!

Go with one or the other please...not both!

#214 robertmw1988

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Posted 02 July 2014 - 02:57 PM

View PostBront, on 02 July 2014 - 12:38 PM, said:

Edit; It's also KM/H, not KM/S. I don't think the jenner goes 151 Killometers a second.



Posted Image

#215 MightyMeatShield

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Posted 02 July 2014 - 02:58 PM

Thank you! The UI tweaks (and the DW CT hit box adjustment) are very welcome although the mech selection screen is something to get used to.

#216 Bors Mistral

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Posted 02 July 2014 - 04:09 PM

Thanks for the sorting, but when will we be able to EXCLUDE TRAIL MECHS from the owned tab? That has to be one of the most sought after "features".

Also, please, falling speed in metric, like all the other units in the game.

#217 Harlock Fredrick

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Posted 02 July 2014 - 04:44 PM

Happy Canada day!

#218 Roper Band

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Posted 02 July 2014 - 06:25 PM

Wow, this is taking forever to download?!

#219 Kageru Ikazuchi

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Posted 02 July 2014 - 06:32 PM

Overall, this looks to be a great improvement across the board.

New Match Maker Description
- I've been tracking this as closely as anyone else on the outside, and I'm super excited about trying it out later today.

User can now ready up within a group ...
- Good.

After a match, user will return to MechLab instead of the "Home" tab.
- Better.

Improved "sorting" ...
- I don't understand why Trial 'mechs are included in the "owned" category ... I have something like 75 'mechs, I don't need 12 more cluttering up the screen

Scrolling and State Resets
- This was super frustrating for those of us with moderately long lists ... good job.

Check Out button improvements
- Definitely all for the better.

New turret icon in-game
- Sweet! I was kind of tired of seeing half a dozen not-UAVs around the base.

Fall Damage
- I am definitely looking forward to seeing how this works in practice, and whether or not it reduces the gap between jump-sniping and everything else. I really like that it hits heavier 'mechs harder.

Vertical speedometer
- I would have preferred an actual meter (like the ground speed meter) rather than just numbers.
- Also, FPS? Already too much mixing of units (MPS for projectile velocity, KM/H for speed, etc.).

'Shock Absorbance' Balancing:
- nice ... not sure that it's more important than an air strike, but OK

Weapons tuning:
- Looks like I'll have to revist my 'mech builds spreadsheet ... the LB-2/5X changes look promising, and the AC/2 ROF change is definitely a step in the right direction ... the CERSL sideways adjustment is probably about right (but IS SL could probably use something) ... pulse lasers ... going to have to do some tweaking to find out if this does anything useful.

Targeting Computers and Command Console:
- I'm really in the "wait and see" mode here - not sure if any of this is worth the weight or crit slots.

#220 N0MAD

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Posted 02 July 2014 - 07:15 PM

View PostWabbit Swaya, on 02 July 2014 - 09:24 AM, said:

Before you criticize about being or not being something, one should know how to spell the word.
Professional.

It looks more professional that way.

A spelling lesson from a guy who has a name like Wabbit Swaya??
just kidding.





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