DevilCrayon, on 02 July 2014 - 11:09 AM, said:
Patch 1.3.302 Is Live!
#201
Posted 02 July 2014 - 12:25 PM
#202
Posted 02 July 2014 - 12:28 PM
#204
Posted 02 July 2014 - 12:36 PM
#206
Posted 02 July 2014 - 12:47 PM
Quax1102, on 02 July 2014 - 12:36 PM, said:
Very well done, PGI!!
Because you're moving over some kilomters, but falling just a few feet?
They must have hired an American and they are to blame... Canadians don't use ft.
#207
Posted 02 July 2014 - 01:01 PM
#208
Posted 02 July 2014 - 01:09 PM
Now instead of like items being grouped with like items everything is scattered.
Used to be, all the laser mods together, the missile mods together, etc... you know, logical and intuitive at the same time.
But now some genius has the most of the mods scattered throughout the whole page.
Hope the person responsible doesn't also make financial decisions for the company.
Perhaps they should work in packaging and mech shipment in the MAIL ROOM, where they can't do any real harm.
#209
Posted 02 July 2014 - 01:21 PM
#210
Posted 02 July 2014 - 01:28 PM
#211
Posted 02 July 2014 - 01:28 PM
I know this because I live in the nicest part of BC, Vancouver ISLAND.
#212
Posted 02 July 2014 - 02:11 PM
#213
Posted 02 July 2014 - 02:41 PM
Go with one or the other please...not both!
#215
Posted 02 July 2014 - 02:58 PM
#216
Posted 02 July 2014 - 04:09 PM
Also, please, falling speed in metric, like all the other units in the game.
#217
Posted 02 July 2014 - 04:44 PM
#218
Posted 02 July 2014 - 06:25 PM
#219
Posted 02 July 2014 - 06:32 PM
New Match Maker Description
- I've been tracking this as closely as anyone else on the outside, and I'm super excited about trying it out later today.
User can now ready up within a group ...
- Good.
After a match, user will return to MechLab instead of the "Home" tab.
- Better.
Improved "sorting" ...
- I don't understand why Trial 'mechs are included in the "owned" category ... I have something like 75 'mechs, I don't need 12 more cluttering up the screen
Scrolling and State Resets
- This was super frustrating for those of us with moderately long lists ... good job.
Check Out button improvements
- Definitely all for the better.
New turret icon in-game
- Sweet! I was kind of tired of seeing half a dozen not-UAVs around the base.
Fall Damage
- I am definitely looking forward to seeing how this works in practice, and whether or not it reduces the gap between jump-sniping and everything else. I really like that it hits heavier 'mechs harder.
Vertical speedometer
- I would have preferred an actual meter (like the ground speed meter) rather than just numbers.
- Also, FPS? Already too much mixing of units (MPS for projectile velocity, KM/H for speed, etc.).
'Shock Absorbance' Balancing:
- nice ... not sure that it's more important than an air strike, but OK
Weapons tuning:
- Looks like I'll have to revist my 'mech builds spreadsheet ... the LB-2/5X changes look promising, and the AC/2 ROF change is definitely a step in the right direction ... the CERSL sideways adjustment is probably about right (but IS SL could probably use something) ... pulse lasers ... going to have to do some tweaking to find out if this does anything useful.
Targeting Computers and Command Console:
- I'm really in the "wait and see" mode here - not sure if any of this is worth the weight or crit slots.
#220
Posted 02 July 2014 - 07:15 PM
Wabbit Swaya, on 02 July 2014 - 09:24 AM, said:
Professional.
It looks more professional that way.
A spelling lesson from a guy who has a name like Wabbit Swaya??
just kidding.
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