AssaultPig, on 30 June 2014 - 11:33 PM, said:
I'm uh
not seeing the problem? You jump, hit him with your lasers, and he dies
anyway clan erppcs don't seem any worse than any other pinpoint weapon from a hitreg standpoint, to me. Occasionally shots miss that seem like they should be hits, but any game that uses server side hitreg is gonna have a little bit of that
****, Planetside 2 uses Client side hit detect and its absolutely atrocious there now...it used to be good, now you will, at times, need 50 rounds for 1 guy and STILL die to him...
Just seems game devs are incapable of making a properly functioning Hit detection system.....I mean, Call of duty, I used to play that MP with my bro, dad and uncle....had little issues with hit detect in that old ass game...Medal of honor AA, RTCWolfenstein, no issues there either. Battlefield 2? BF2142? Nope, it was fine there aswell...
But Planetside 2, MWO....****...
Edited by LordKnightFandragon, 01 July 2014 - 02:42 AM.