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Running Bap And Command Console


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#21 Lynx7725

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Posted 01 July 2014 - 08:14 PM

A command module is to help commanders make command decisions. i.e., Info warfare. It's not meant to help frontline sluggers achieve more damage.

Zoom, sensor and target info is a good set of parameters to improve for commanders. I'd agree it's a poor trade for 3 tons though.

What I'm thinking, it should be command-related items. A reusable UAV, for example (or a better 3PV camera). On call artillery / air strikes with long cooldown (or a low-damage Grid Reference wide bombardment). Additional map functionalities/ command options. Turret target prioritization. At 3 tons, the weight is prohibitive for direct damage builds, but the command functionalities should give a team advantage.

#22 Zolaz

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Posted 01 July 2014 - 08:20 PM

The Command Console does come with an extra module slot. It takes the place of Target Info Gathering. If you cant get the use out of the Command Console or Targeting Computer then it wasnt made for you. Your mech is probably too much for you anyways.

There are some players who cant wait for the roll out of the Targeting Computers. They are probably the ones you see doing the 1k damage and getting those kills that you wish you were getting. You probably wont want to spend the tonnage and slap on another laser to bring your heat efficiency down to .8. You will then call for a nerf because you will find it unfair.

Skill, Teamwork, Drive and Determination are still OP.

#23 Lynx7725

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Posted 01 July 2014 - 08:24 PM

Hell yeah, I'm contemplating buying up cheap stocks of TarComp1 just to throw on every mech I can. Further decreasing Target Info time works great for me.. on top of Target Info Module and Active Probe, if it stacks.

#24 Lexx

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Posted 01 July 2014 - 08:31 PM

How about they make it so the command console is the only way you could mount artillery and air strikes? Remove the artillery and airstrikes from the module list and make it so they come free, but only if you mount the command console. That's the only way I see the thing getting any use.

#25 Lynx7725

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Posted 01 July 2014 - 08:37 PM

View PostLexx, on 01 July 2014 - 08:31 PM, said:

How about they make it so the command console is the only way you could mount artillery and air strikes? Remove the artillery and airstrikes from the module list and make it so they come free, but only if you mount the command console. That's the only way I see the thing getting any use.

Too much for lights to use, IMO. I'd suggest just allowing the Command Console to call arty and air, making it an alternative to modules. Of course, that'd really increase the arty spam in game, so might not be desirable.

#26 LordKnightFandragon

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Posted 02 July 2014 - 02:01 AM

Im seriously curious to see what the final stats on these things will be, not like we will get to see them in game...cuz, I mean..PGI in game desc of stuff is non existant.

#27 Cyborne Elemental

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Posted 02 July 2014 - 05:04 AM

As pointless as the flamer.

Now if it doubled bonus's for installed Range modules (extended Medium-laser range) ect along those lines, or gave IS mechs some extra crits on either all weapons or those installed modules as well, that might be something worthwhile.

Or if in combination with BAP it extended the ECM knockout range of BAP, or countered NON-source ECM mechs within BAP range might be slightly interesting.

At its current stats, CC is still just a waste of 3 tons.

What would make CC useful, would require an entire rewrite of the targeting code, so that targeting at default would only be Lance's sharing target information without it, CC would link your lance's targeting data to other Lance leaders so everyone on the entire team could see your targeting data.

Which is how it should be working in the first place, but we just get this dumbed down targeting system, which is why LRM's seem excessive atm, you get targeted and you're up against every single launcher on the enemy team.





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