Ultimatum X, on 02 July 2014 - 05:08 AM, said:
I disagree.
This is what would be different:
1) More mechs would be "viable". As opposed to now where only a small handful can actually run the builds.
2) We're all arguing for a change in the mechanics of delivery. This alone would mean that getting hit with 30 point alphas are no longer pinpoint alphas. The damage would be spread better.
1: Most IS mechs can run the builds, even Dragons run the builds. Jagers, K2s, etcs..
Griffins and Trebs get left in the cold on Ballistics, but they can mount 2 PPCs and still do the work just fine.
2: It would not solve the issue of a weapon with 2-3x the range having the same RoF.. CoF or not, it can still hit a target at range, even if it is not as precise- and when it closed range, it would still perform just as well as the short range. (who also have a CoF)
PPCs and Gauss would still reign supreme. They have no drawback for their vastly superior range.
Ultimatum X, on 02 July 2014 - 05:08 AM, said:
You seem to think we are saying "Do nothing".
We are not saying "Do nothing" - we are saying "Don't nerf individual weapons. Adjust the delivery mechanics"
Well, when individual weapons have a clear advantage, and not just in jumpsniping, to say "do not touch individual weapons" is to say "Do nothing."
Even if they did create a [sic] cone of fire mechanic for everything. (Including lasers with some justification..)
PPCs/Gauss would still reign supreme because even if they are not as accurate, they can still hit at range, where as short range weapons cannot. Period. At all.
And then, beyond that, when they get into range, they can still fire as frequently as the short range weapons, not giving the weapon a significant draw back.
Applying CoF to everything would not change the dominance of long range weapons that are just as effective at short range.
Ultimatum X, on 02 July 2014 - 05:08 AM, said:
Yes because pinpoint convergence is superior to spread damage, even when the weight to damage ratio is massively in favor of the spread weapons.
Because 3 weapon systems are allowed to converge on a single, tiny point.
Because you can also fire those 30 tons of multiple weapon systems in half second snapshots after a short jump without suffering massive accuracy penalties.
You forgot to add: Because they shoot at the same rate as the short range weapons. They are effective at all ranges.
Ultimatum X, on 02 July 2014 - 05:08 AM, said:
There is a trade off.
The trade off is weight to damage ratio.
The problem is that the benefit of that weight to damage ratio is lost because spread mechanics are inferior to pinpoint mechanics. Not because of RoF.
SRMs have an "optimal" range of 270m - except firing them at targets 270m away is like farting in their general direction while - this is a delivery mechanics issue.
Even if you get point blank, the delivery is still a mess. You lose way too much damage in the spread.
And if you want the PPCs to be even remain useful at range (a 4m spread at 540m for example- capable of miss at range), at short range they would still pick out components.
Aside from SRMs, PPCs have the best damage/weight ratio, only match is the AC20, at 10/7, with half the range. And then on top of that, the PPCs have the exact same rate of fire. (Heat on reg PPCs is not a concern with DHS.)
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Any way you stack it- having the same RoF and 2-3x the range makes the weapon superior.