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Broken Animation Issues.

Issue Bug Report

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#1 Koniving

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Posted 01 July 2014 - 10:12 AM

Dire Wolf stationary turn animation.
Always occurs.
Causes hit detection issues; unnatural damage spread.


Locust arm movement has been broken.


Summoner "naughty hand" during slow movement animation. Possibly caused by an improper rig or a bad keyframe. (No video, just walk between 10 and 30 kph).

Edited by Koniving, 01 July 2014 - 10:12 AM.


#2 Kristov Kerensky

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Posted 01 July 2014 - 12:12 PM

On the Dire Wolf animation bug, I've never seen that ingame and I drive the Dire enough that I have Mastery on 2 variants and about to hit it on the third, not including all the Dire's I've seen ingame. The walking animation is a bit mucked up but that's already well commented on. Training ground issue maybe?

Gauss not chain firing, already brought up before and already commented upon as WAI. You can't chain fire them due to the charge up time, not a bug, just how it works out.

The Locust..funny, but is that a constant thing or a one off? The weapons seem to fire the direction they are actually pointed regardless of where the animation shows them pointed, so while it's an annoying visual issue, at least it's not a game play breaking one.

#3 DEMAX51

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Posted 01 July 2014 - 12:38 PM

I love that moo-cow camo pattern, Kon. Lots o' props for that :)

Edited by DEMAX51, 01 July 2014 - 12:38 PM.






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