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Id Like To Try Conquest With Respawns

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#21 Kensaisama

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Posted 02 July 2014 - 07:46 AM

Quote

Ambushing players who have just spawned: this will inevitably be an issue(as it is in all games) especially considering how open most maps are and the long/short range high alpha builds are perfectly suited for instagibbing an unsuspecting player. Having mechs spawn in randomised locations will just break the battleline and spawn invulnerability will break immersion, so solving this problem will be quite a challenge


It is called a spawn zone, only your team can spawn in the zone and it is out of bounds for the enemy so they will not be able to enter the area and camp you as you spawn in. Pretty simple and a couple of games have already used this method.

Edited by Kensaisama, 02 July 2014 - 07:48 AM.


#22 meteorol

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Posted 02 July 2014 - 08:11 AM

View PostTB Freelancer, on 02 July 2014 - 01:09 AM, said:


See? That's something I'll never understand. Back in the previous titles, although the ultra-high-count-forum-mouthpieces in places like DSC all agreeing with each other like a pile of clucking hens that no re-spawn was the only way to play Mechwarrior, reality blatantly contradicted their beliefs. Respawn servers were overwhelmingly more popular with the average player than no respawn servers.

Same would hold true today given the choice. If we had a re-spawn game mode, it would be the overwhelming choice of the average player, just like in the past titles.


I think much of the passionate "no respawn" reactions is based on the fact that those guys know that they will be left pretty much alone once "their" favorit way of playing the game is not longer forced onto everyone else. Giving people the choice would probably leave the no respawn part of the community in the rain, because the vast majority of players would probably enjoy a respawn gamemode. The non respawn queue would probably dry out pretty fast, which makes the aversion somewhat understandable.

OP:
Respawn threads go to the level of " I DON'T LIKE IT AND I KEPT THIS FRANCHISE ALIVE BY PLAYING IN A LEAGUE WITH A FEW OTHER GUYS, SO IT CAN'T BE IN THE GAME" pretty quickly. I'm sorry, but your thread will go down in flames.

Edited by meteorol, 02 July 2014 - 08:11 AM.


#23 Ph30nix

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Posted 02 July 2014 - 08:54 AM

Thank you to whoever added the tag for me didnt even think about it

One thing i DONT want is a Death match style Respawn it ruined counterstrike for me i also dont think a mode with a type of respawn would replace/dwarf the modes without it because they would be differnt beasts.
I think alot of people against it only picture a Deathmatch style games (which if we ever get a solaris type game mode that might be fine as a no holds bar duke fest but even then have it as an option only solaris shouldnt have respawns) im not looking at it like that i want the respawns to compliment any tactical planning and help encourage team play, roles and improve overall fun.

just about any problem someone can think of could be prevented such as the spawn camping there are a few possible fixes

im thinking start with everyone having a Set spawn point
all spawn points would have some degree of cover/defenses/LOS blockers
Start spawn would be under ECM coverage (ONLY start spawn)

each node point would be a spawn point as well
you can choose where to spawn (thinking maybe block start spawn once a node is capped but not sure)
start spawns would be placed to give each team same # of possible attack points to the nodes

so if in the event of a steam roll at start the enemy team would be a disadvantage to try and just spawn camp because lights could run around and back cap and respawns would be able to push them back.
They would be forced to split up and defend which the losing team could risk moving in a larger group to clear out some nodes for breathing room.


Could also have an ELO "handicap" if you are dropped into a match vs people with high ELO's you get a bonus to your resources for respawning (so you get one or two extra spawns worth of default resources) no negative handicap though.

Edited by Ph30nix, 02 July 2014 - 08:55 AM.


#24 Spr1ggan

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Posted 02 July 2014 - 09:17 AM

I think respawns would be a good addition to Conquest. It would change the priority from killing the other team to capping and holding caps. You could even have it that respawning costs some of the points you have aquired.

#25 SmokinDave73

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Posted 02 July 2014 - 09:28 AM

A dropship mode respawn for conquest or any mode would make this game actually have some diversity and depth.

People need to stop thinking of "COD" when they see the word "respawn".

Of course MWO would not have unlimited respawns like call of duty, having a dropship like mode were you select up to 4 mechs or respawns on a long timer based on tonnage as suggested before would be really fun.

Edited by SmokinDave73, 02 July 2014 - 09:29 AM.


#26 Lostdragon

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Posted 02 July 2014 - 09:36 AM

Having a mode with limited respawns can only be good for the game. It would probably help new player retention and would be a nice change of pace from the current modes that are all ultimately very similar, especially since it takes so long to turn a node in Conquest now and the nodes are so close together even on huge maps like Alpine.

#27 mogs01gt

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Posted 02 July 2014 - 09:38 AM

View PostPh30nix, on 01 July 2014 - 12:40 PM, said:

i was thinking about this when responding to a post about wanting 16v16 and
i think it would honestly be pretty sweet (assuming teams are slightly even) it would have conquest actually be about capturing the nodes instead of using ending how assault/skirmish ends.....it would encourage teams to actually break off into lances so smaller groups would be fighting around the map instead of the large groups with 1 or 2 lone wolfs who get picked off.
doubt it would happen but id love to try it at least even if only on Test

It would be great to try but sadly most of the maps are biggest enough to support random spawn locations.

#28 NoClass

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Posted 02 July 2014 - 09:39 AM

Deathmatch with respawn plz.

#29 Mercules

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Posted 02 July 2014 - 09:41 AM

View PostSmokinDave73, on 02 July 2014 - 09:28 AM, said:

People need to stop thinking of "COD" when they see the word "respawn".


Okay... Hawken. Same crap with mechs.

#30 CeeKay Boques

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Posted 02 July 2014 - 09:43 AM

Dear ANTI-COD type Respawn CryLobby:

Did you ever consider that it could be done differently than the games you've played before?

Perhaps if the penalties were far reaching, in repair and rearm, or hour long lockouts?

Perhaps if there were a set amount of Mechs?

I mean you can wave your fears all over the place, but that's no replacement for thinking.

#31 VXJaeger

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Posted 02 July 2014 - 09:45 AM

Sounds fun to try. But # of mechs one can bring must be limited.
Something like one can put 4 mechs, one from each weight class, into respa-quote to be used ingame.
That would limit respas effectively and widen type of mechs seen in one match.
And players need to think what to bring in which state of match.

Edited by VXJaeger, 02 July 2014 - 09:47 AM.


#32 1453 R

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Posted 02 July 2014 - 09:48 AM

View Postmeteorol, on 02 July 2014 - 08:11 AM, said:

snip


What a fantastic job of completely ignoring the point. I’m so glad your entire argument consists of “All those jackholes are just bitter old men anyways. All the cool cats out there know that respawning twitch blitzes are where it’s at, yo!”

Get the hell out until you have an argument to present that consists of more than insulting the people who made this franchise a thing to begin with.

Anyways.

Now to pick on Dave, simply because big bold letters catch my eye and I need a sacrificial sheep anyways.

View PostSmokinDave73, on 02 July 2014 - 09:28 AM, said:

A dropship mode respawn for conquest or any mode would make this game actually have some diversity and depth.


Problem being that most of the current maps aren’t built for it. Believe it or not, a constant-respawns game has much different map considerations than a one-life-to-live game. Player movement is different, and obviously you have to design the maps around the notion that folks can spawn in on it pretty much anywhere. And as will be made clear in a few moments, random Get-Out-Of-Death-Free cards do not equal diversity and depth.

View PostSmokinDave73, on 02 July 2014 - 09:28 AM, said:

People need to stop thinking of "COD" when they see the word "respawn".


Why should we? The fundamental idea is the same regardless of what random BattleTech-flavored gimmicks you hang on it – players no longer need to worry about staying alive because they can just come right back into the fight after getting themselves blown to pieces. Sure it might encourage more aggressive play and break some of the ‘I’m-so-scared-don’t-hurt-me’ mindset we have going on ‘round here in Puglandia, but it would also encourage – or rather, stop punishing – rank froggin’ stupidity. If your dumb self gets blown to splinters because you decided to charge a Steiner recon lance all by your lonesome in a Centurion, why should the game give you another ‘Mech to go and do it again with?

Respawns also eliminate most of the reward for your side of killing an enemy. You can’t relieve pressure on your teammates by taking out a weakened enemy, because thirty seconds later that enemy will be right back at you, with untouched armor and a full load of ammo, to boot. You can’t go and assassinate a key toaster pastry or missile hucker in order to give your team an edge, because that guy will just spend a few seconds trundling back to the fight from wherever he teleported back onto the battlefield at and start doing it all over again, except forewarned that there’s a guy out there who can gib him if he doesn’t call for reinforcements.

View PostSmokinDave73, on 02 July 2014 - 09:28 AM, said:

Of course MWO would not have unlimited respawns like call of duty, having a dropship like mode were you select up to 4 mechs or respawns on a long timer based on tannage as suggested before would be really fun.


Or it would be a colossal chore, because every drop now lasts an hour instead of eight to ten minutes – or, alternatively, because drops would last half an hour of completely senseless mindless chaos, because the CoD-bunnies can finally do the RAAWRGHCHARGE thing they’re so infamous for. This game is attempting to cling to some more simulation-like aspects, and the single-life mechanic is one of the key points of the game. You can just go full-out [FROG BLAST THE VENT CORE] on people as much as you like, because it doesn’t matter if you get yourself shot to pieces.

There’s more of you where that came from, after all. Why think and plan and try to leverage advantages over the enemy when you’re functionally immortal until the kill count tops out?

#33 DeathlyEyes

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Posted 02 July 2014 - 10:12 AM

Respawn is super is necessary in the casual game play in order to build player base. There's a reason why Last Titan Standing is the least played game mode in Titanfall. If you want to be playing tabletop simulator go and play a 12v12.

Edited by SLDF DeathlyEyes, 02 July 2014 - 10:13 AM.


#34 SmokinDave73

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Posted 02 July 2014 - 10:14 AM

View Post1453 R, on 02 July 2014 - 09:48 AM, said:


Anyways.

Now to pick on Dave, simply because big bold letters catch my eye and I need a sacrificial sheep anyways.


Lol

#35 Ph30nix

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Posted 02 July 2014 - 10:30 AM

short responses to some noted concerns

we don't need it done as dropship mode or multiple mechs (leave as a possible)
restrict it to only specific maps
Killing an enemy or enemies would still benefit even with respawns since they would not instantly respawn and would take time to return to that combat zone (would give lights and faster mechs more use to reengage faster)
Id be all for a game that lasted 30 minutes to an hour IF i chose to play it frankly id love to have that once in awhile
Mind you the end reward better be worth it
And it wouldnt make the games too much longer then they are now anyways 1500 pnts is still 1500 pnts might add a minute or two as nodes would be changing hands more often.

and can we agree to leave COD and deathmatch style respawns out of the discussion thats not the type of respawns id want to see. If they implemented a FFA game mode then maybe it would have a place there i dont want it in this.

Again i would like this to add to the tactical value of the game.





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