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I guess that goes some way to answering the customisation question.


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#41 EDMW CSN

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Posted 19 November 2011 - 10:15 AM

View PostDocBach, on 19 November 2011 - 10:11 AM, said:

Ah, you mean changes to the chassis on the base configuration of the Omnimechs - but the reason the DCMS had so much trouble with the Clan Omnis was that they didn't know HOW to maintain them - it was expensive and time consuming for them because they had no idea what they were doing. To the Clans, though, the maintenance of an OmniMech was like someone else said, plug and play.


Yep but this is 3049 era man :)
Honestly if i say, I got a Clantech ERPPC, it is going to be a hangar queen for awhile.

Cos I would have no idea how to repair it if it is gone poof, spares are scarce and I am not sure how that good Ol Wolfhound will handle it being IS computers have some issues.

#42 Vagabond Nomad

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Posted 19 November 2011 - 03:01 PM

View PostAgent.0.Fortune, on 19 November 2011 - 10:06 AM, said:


What he is saying is swapping out a lg pulse for 5 md and heat sinks would requrie your mech to sit the next game match you play, so you would have to play a different mech. (basically 20 minutes of game time). HOWEVER the devs stated that game time is real time so 20 minutes is too short. I'm not going to advocate weeks or months, as that ruins fun but a day or two would keep the price of modification relatively high.

Here is were it bugs me. You are swapping out 2 Critical Slots worth of space in your center torso for 7 critical slots of space in your right torso. That is a major engineering feat, not a minor deviation.

But I do like the idea Sampson presented, which is modification takes time and money. But you have to take into account every detail. For instance swapping out a PPC for Lg pulse laser is easy, but 5 mediums, those have to go some where.

Removing a couple heat sinks for armor, no problem, but removing a couple heat sinks and a small laser to make room for Jump Jets... you need to have the chassis re-engineered.


Wow, if that's true: 1 minute of game time = 1 minute of real time, then I may not be able to stand it, and just move on. This sounds more like the time delay on those stupid farmville games where you literally wait hours for something to happen. I have no time for that, so if that turns out to be true, then I'll just have to pass. To me, that's just way unreasonable - sounds more like work than fun.

I'm hoping that's not the case.

#43 Threat Doc

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Posted 19 November 2011 - 04:57 PM

I'm hoping it actually does take quite a bit of time to complete modifications, perhaps between a half-hour and 5 hours, or maybe schedule the work to be done overnight while I'm sleeping, hehe. Hey, that's actually not a bad idea... If you want to play through an evening, you do so with the configuration as you have it, and then 'schedule' mods and repairs to be done overnight, once you're ready to shut down the game and go to bed. Come back the next day sometime, perhaps even after work, and you're ready to play with your new and/or repaired 'Mech.

I know there are a ton of players out there who really just want to get their 'Mech on and that's it, no bearing on anything else, just play, but if the game's going to be persistent, don't you think there should be SOME time penalty for making modifications? Come now.

Another idea, and I know this has already been addressed somewhere, but why not have backup 'Mechs in the House or Merc Corps stable that you can take out?

#44 stun

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Posted 19 November 2011 - 05:04 PM

View PostKay Wolf, on 19 November 2011 - 04:57 PM, said:

I know there are a ton of players out there who really just want to get their 'Mech on and that's it, no bearing on anything else, just play



Not sure about that IMO, I think most everyone is looking for a game with more depth. I think this community is relatively "older" than alot of other gaming communities and more patient, so I agree that a waiting time for mods isnt a bad idea. But what about when your finally done waiting for your mods to finish and somehow you get destroyed, it could be devastating to someone who has waited anxiously to use a mech and have it gone all of a sudden.

#45 Threat Doc

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Posted 19 November 2011 - 05:18 PM

Actually, Stun, a suggestion I would have for this game is as follows: unless our developers intend to have an ultra-close-to-BattleTech stance, where there are, indeed, a limited number of 'Mechs -I'm not advocating this, so please no one jump on me, as I know it's not terribly realistic in a gaming community-, my belief is that the mods you make to your 'Mech are yours, period. So, if you have the Neverending Stack of 'Mechs in your invisible 'Mech Hangar of Holding, whatever mods you've completed will be done to every 'Mech of type the mods apply to.

All of that being said and, honestly, none of it was said with a single spot of derision in my mind, though going back and reading it I can see how it would be, I would, personally, advocate for the realism of a SINGLE 'Mech per person, and it's best to not allow it to get destroyed, with the possibility to drop into other fights, as a ghost, to fight there. Personally, I would have each 'Mech in the game be a unique unit in whatever database is used and, if it gets destroyed, the MechWarrior is dispossessed until another 'Mech comes open for their use, whether on the present battlefield, or from repairing their repatriated 'Mech, or from their unit being able to lend or buy them their new machine.

That is NOT going to happen, but one can most assuredly dream.

#46 Vagabond Nomad

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Posted 19 November 2011 - 05:19 PM

View PostKay Wolf, on 19 November 2011 - 04:57 PM, said:

I'm hoping it actually does take quite a bit of time to complete modifications, perhaps between a half-hour and 5 hours, or maybe schedule the work to be done overnight while I'm sleeping, hehe. Hey, that's actually not a bad idea... If you want to play through an evening, you do so with the configuration as you have it, and then 'schedule' mods and repairs to be done overnight, once you're ready to shut down the game and go to bed. Come back the next day sometime, perhaps even after work, and you're ready to play with your new and/or repaired 'Mech.

I know there are a ton of players out there who really just want to get their 'Mech on and that's it, no bearing on anything else, just play, but if the game's going to be persistent, don't you think there should be SOME time penalty for making modifications? Come now.


Oh my, if that's the case, then why don't they just make this one of those horrible Facebook games where you can only play for a few minutes, and then have a to come back hours later just to play a few more minutes? The idea you suggest sounds like the opposite of fun to me, and I think would drive away A LOT of potential players of this game, such as myself. I'm a HUGE Mechwarrior fan, but if I had to wait more than a minute for a new customization to implement (or to make repairs), then I'd have to walk away from this. Although I like realism, I want this to be a Mech combat simulation GAME, not a real life simulator.

What you've described would be a deal breaker for me. I'm hoping they implement configurations in a far less boring way.

DISCLAIMER: For those that may suspect I'm an impatient teenager, I'm in my 40's, have a full time job, am working on my MBA at night, help coach my son's baseball team, etc., etc. My point is that I already have a real life, which takes up most of my free time. I would be very interested in using some of the little time I do have left PLAYING this new Mechwarrior game, NOT waiting around to play it.

Edited by Vagabond Nomad, 19 November 2011 - 05:56 PM.


#47 EDMW CSN

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Posted 19 November 2011 - 09:54 PM

View PostVagabond Nomad, on 19 November 2011 - 05:19 PM, said:


Oh my, if that's the case, then why don't they just make this one of those horrible Facebook games where you can only play for a few minutes, and then have a to come back hours later just to play a few more minutes? The idea you suggest sounds like the opposite of fun to me, and I think would drive away A LOT of potential players of this game, such as myself. I'm a HUGE Mechwarrior fan, but if I had to wait more than a minute for a new customization to implement (or to make repairs), then I'd have to walk away from this. Although I like realism, I want this to be a Mech combat simulation GAME, not a real life simulator.

What you've described would be a deal breaker for me. I'm hoping they implement configurations in a far less boring way.

DISCLAIMER: For those that may suspect I'm an impatient teenager, I'm in my 40's, have a full time job, am working on my MBA at night, help coach my son's baseball team, etc., etc. My point is that I already have a real life, which takes up most of my free time. I would be very interested in using some of the little time I do have left PLAYING this new Mechwarrior game, NOT waiting around to play it.



Alternatively you can just pay more for more techs to work on your mech, or pay for a better factory, or a better MFB setup (doubt those exist in 3049 though).

This serves twofold, a C-bill sink to prevent hording and combat inflation slightly and you getting to your stuff to speed quicker. The extra tech options should not be prohibitively expensive but enough for you to put some thought whether you want the mech RIGHT now or you can keep put it on the back burner and make do with another.

Or if you have multiple mechs that need fixing, you can decide which needs to roll in first while the other can take a little longer.

#48 Yeach

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Posted 20 November 2011 - 02:34 PM

View PostDocBach, on 18 November 2011 - 02:40 PM, said:

I'm hoping if customization is open to changing complete loadouts around, it is limited to what you can salvage, like the drops in other MMOs. Unless you've salvaged 10 ER large lasers, you can't make a super ER large laser boat. Something cool would be different types of equipment with stats based on the manufacturer - in BattleTech fluff, you can see that there are hundreds of manufacturers of medium lasers, but the board game stats are all the same; perhaps in MWO you could loot a Martell medium laser, which isn't as accurate as say a Diverse Optics, which might take longer to recharge then a Intek, which might not hit as hard as a Defiance B3M.


So I'm looking through my MW2 Mercs Strategy guide and here are the following different manufactures of the medium laser

1. Martell (HNT-171 Hornet, ASN-21 Assassin, CLNT-2-3T Clint, CPLT-C1 Catapult, MDG-1A Rakshas)
2. Hesperus-B3M (COM-2D Commando)
3. Sorenstein (MON-66 Mongoose, VTR-9B Victor)
4. Argra 3L (JR7-D Jenner)
5. CeresArms (RVN-3L Raven, VND-1R Vindicator, CRB-27 Crab)
6. Magna (CDA-2A Cicada, TBT-5N Trebuchet, JM6-S Jagermech, STK-3F Stalker)
7. Intek (WTH-1 Whitworth)
8. Victory 23R (WFT-1 Wolf Trap, DRG-1N Dragon)
9. Phototech 806c (CN9-A Centurion)
10. Ichiba 2000/3000 (HBK-4G Hunchback, FLS-8K Flashman)
11. Omicron 4000 (QKD-4G Quickdraw)
12. I.W.W. (ON1-K Orion)
13. Defiance B3M (PPR-5S Salamander, ZEU-6S Zeus)
14. Diverse Optics Type 20 (CP10-Z Cyclops)
15. Harmon Starclass (HGN-732 Highlander)

So at least 15 different manufactures of the medium laser (out of 28 mechs)

I suppose the different houses may use different manufactures of the medium lasers for their house mechs. The anecdote of this is that Hunchback listed on the MW2 Mercs carries the Tomodzuru AC mount Type 20 and Renny Sanderlin's Fedcom Hunchback (in Lost Destiny) carried a Kali-Yama type.

Note: almost thought Diverse Optics didn't make medium lasers (saw a lot of small lasers) until I saw the one listed for the Cyclops.





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