TexAss, on 02 July 2014 - 02:33 AM, said:
No but, pinpoint alphas are, and there is no way around them, except perhaps convergence, which won't come for a long time.
And since GH is a pile of **** which is not visually understandable at all, especially for new players, this is my attempt to make it more understandable and user-friendly.
"no way around them"
Well we could,without even touching convergence mechanics (that seem beyond the abilities of PGI to unravel)
ONE: Remove all sources of pin point front loaded damage.This was partially done to clan ACs and PPCs but the final steps were not taken.
All ACs made Burst fire,All PPCs made into splashing damage,Gauss Rifles converted to fire three five damage rounds in rapid succession (this will disperse gauss damage if fired from a rapidly moving platform like a poptart but remain accurate if fired by a deliberatley moving sniper)
If this is still not enough the next mechanic to investigate is group fire mechanics.
Two: Grouped weapon fire delay: each weapon discharged after the first will have a 0.2 second delay in firing.This will spread out the discharges of weapons over a brief period of time allowing for players to react to incoming weapon group damage.
The solution to front loaded damage alpha strikes is to allow players reaction time to react to the high volumes of damage.This allows player skill to be the determining factor rather than a mechanic taking the skill out of the equation.