Actually, if we put some Clan Mech inside a normal assault match it will be chaos.
Anyone wants the better mech for sure.
Not praticable at all.
What Clans Mech needs to keep their stats is a "hostile" environment game mode.
Like US vs Vietman, superior forces and better equipments does not mean victory.
Expecially if the best army is fighting away from home, in a territory that enemies can turn to their advantage anytime.
How to create this "hostile" environment?
Dunno..
Maybe Clans should be denied to use arty/air strikes, while IS could have some bonus on this side.
Maybe there could be turrets around to help IS lances.
Maybe they can plan maps where defender has the best positions, while attackers have to deal with choke points or have to close in thrugh flat land, lacking cover.
I would really like to see PGI to try something like this before smashing everything related to the power and fear that the word "Clan" means in Battletech.
Just in case, how do you imagine an environment "hostile enough" to let clans keep their perks and still getting a balanced match?
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How To Make A Balancaed Match With Unbalanced Clans Mech.
Started by Ziogualty, Dec 11 2013 03:14 AM
7 replies to this topic
#1
Posted 11 December 2013 - 03:14 AM
#2
Posted 11 December 2013 - 04:54 AM
I thought hostile Inner Sphere players who hate vat babies were enough..
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#3
Posted 11 December 2013 - 05:15 AM
The game itself doesn't have a huge number of options to give IS players a reason to be once Clans show up although the most basic and probably the best way is to simply give the Clanners a big numerical disadvantage.
Aside from a few maps, the Clanners advantage of range isn't the useful given how easy it is to get in on enemy forces. Which I suppose is offset by the Inner Sphere forces losing one of their big advantages in having melee combat. Nothing like taking an Atlas, ripping the overpowered arms off a Daishi and beating it to death.
But yeah, numbers is all I can see them using as a limiting factor, at least initially. Even 10 Clan vs 12 Spheroids is going to be a slaughter in the Clans favor unless PGI really beats them with a nerf stick.
Still, I'm an Inner Sphere player who hates vat babies so I'll be trying to take down as many Clanners as possible regardless of how impossible it might be.
Aside from a few maps, the Clanners advantage of range isn't the useful given how easy it is to get in on enemy forces. Which I suppose is offset by the Inner Sphere forces losing one of their big advantages in having melee combat. Nothing like taking an Atlas, ripping the overpowered arms off a Daishi and beating it to death.
But yeah, numbers is all I can see them using as a limiting factor, at least initially. Even 10 Clan vs 12 Spheroids is going to be a slaughter in the Clans favor unless PGI really beats them with a nerf stick.
Still, I'm an Inner Sphere player who hates vat babies so I'll be trying to take down as many Clanners as possible regardless of how impossible it might be.
#4
Posted 06 July 2014 - 11:44 PM
PGI has turned our gaming Universe into Bad joke.
#7
Posted 08 July 2014 - 08:06 AM
So you are a Thread Necro troll....nice.
If you are so upset then leave....
Do not let the door hit ya.
If you are so upset then leave....
Do not let the door hit ya.
Edited by DarthRevis, 08 July 2014 - 08:07 AM.
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