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Fall Rate Measured In Feet Per Second

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#41 Troutmonkey

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Posted 02 July 2014 - 04:27 PM

View PostGrendel408, on 02 July 2014 - 04:17 PM, said:

PGI is located in Canada...

Canadia* - Tony Abbott, Australian PM

#42 ShinVector

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Posted 02 July 2014 - 04:54 PM

Agreed Fall Speed should be in SI units like everything else.
Fix it PGI.

#43 slide

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Posted 02 July 2014 - 06:12 PM

Mmmm... didn't NASA crash a probe/lander into Mars because of crap like this.

The rest of he world uses Metric it is about time Americans (officially) caught up. As somebody who makes stuff for a living it creates more problems than you can possibly imagine.

Edited by slide, 02 July 2014 - 06:13 PM.


#44 AC

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Posted 02 July 2014 - 06:26 PM

This actually converts very simply to 1G. 32.2ft/s^2 is 1G multiplied by the fact that a mech has to fall for 1 second before it takes damage, and basically the mech sees a 1G loading scenario at 30ft/s.


Not to mention, but the English system actually has better resolution. The metric equivalent would basically be 9m/s, which has much less resolution than the English equivalent.

#45 DYSEQTA

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Posted 02 July 2014 - 06:26 PM

Quality control at PGI appears to be non-existent O.o

#46 Capp

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Posted 02 July 2014 - 07:23 PM

From a purely practical standpoint -- ie not giving a crap what system is being used -- because of the other calculations (damage scaling at 33, 35, 38 etc feet) wouldn't the gauge need to go into decimal places if it was in meters? That's kind of awkward for the middle of battle.

#47 clee

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Posted 02 July 2014 - 09:32 PM

View PostNikolai Lubkiewicz, on 02 July 2014 - 12:45 PM, said:

This is partly because of the high quantity of North American players on our servers.


Oh so the high quantity of players from around the world don't matter then. Alright, got it.

View PostNikolai Lubkiewicz, on 02 July 2014 - 12:45 PM, said:

We can perform a presented conversion down the line


I hope this can be part of the next hotfix/patch.





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