Before the patch, sometimes at the end of the match, the last kill would generate a very slight pause before registering w/ the yellow note and the end of match event.
Now, when I kill, I get a pause. It almost looks like my network is hitching. From a FPS perspective, outside the game monitors (Razer) show my FPS is not reducing - but there is a pause.
It appears to occur BEFORE any death or explosion animation. I shoot, pause, then the guy explodes and dies.
And, since I'm likely brawling, it's a very clenching-moment before I find out if I've just died ;-)


Not A Framerate Problem; Hang On Kill
Started by Macksheen, Jul 02 2014 11:32 AM
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