Second, please recall Anarchy Online (AO) where you had Implants (a technosomatic device) for various slots on your character which made your overall reactions and other attributes better. While the implants in AO were meant for avatar-based classes like the Metaphysicist (et al) there's no reason a similar idea could not be applied to a mech pilot. These would give bonuses in the mech as a native interface for the pilot.
By combining a hybrid of these two features the game could be well-enriched such that one is not simply doing deathmatch combat 100% of the time, but could actually have quests and tasks to do outside of the mech running around in high tech cities wheeling and dealing (and maybe a little Han Solo brigandry) which ultimately benefits a pilot in his mech.
A pilot's "guild" could also have access to special merchants or other NPC interactions based on reputation, level and that sort of thing.
Third, please recall the video you have in Blog 0 where the pilot is forced to eject when pounded by the other mech. Imagine what fun it would be to have to navigate through the dystopia below to get back to a mech facility in order to hop into another mech, get your own mech salvaged, or even get stomped on by a mech if you weren't elusive enough. In a way this would be like in paintball where, once "killed" you have to leave the map and sit a spell - but instead that downtime could be spent just getting back to base. Also what about a reclamation team which can minimize the guild's losses by successfully reclaiming a wreck, or even more fun taking wrecks from other opposing guilds once one has been disabled!
Please take this game well beyond just a bunch of deathmatch fights with no other depth than that. Allow us to get out of the mech and have additional MMORPG fun just as pilots playing our own human avatars.
Edited by Stormvetprime, 04 January 2012 - 12:29 PM.


















