1
Targeting Computers...
Started by LordKnightFandragon, Jul 02 2014 04:54 PM
10 replies to this topic
#1
Posted 02 July 2014 - 04:54 PM
Soo, I see no threads about these things. What are people's takes on the changes and additions to these things?
So far, I have mounted a II and IV on my Warhawk, I am having a hard time dropping enough heatsinks to mount a larger 6 or 7.
So far, I have only used them in the Training grounds and with laser loadouts. I notice little difference overall. Zoom is not even noticeable. Do the TC 2 not even affect C ER PPC? I notice my range was 810 no matter what.
So far, I have mounted a II and IV on my Warhawk, I am having a hard time dropping enough heatsinks to mount a larger 6 or 7.
So far, I have only used them in the Training grounds and with laser loadouts. I notice little difference overall. Zoom is not even noticeable. Do the TC 2 not even affect C ER PPC? I notice my range was 810 no matter what.
#3
Posted 02 July 2014 - 05:24 PM
LordKnightFandragon, on 02 July 2014 - 04:54 PM, said:
Soo, I see no threads about these things. What are people's takes on the changes and additions to these things?
So far, I have mounted a II and IV on my Warhawk, I am having a hard time dropping enough heatsinks to mount a larger 6 or 7.
So far, I have only used them in the Training grounds and with laser loadouts. I notice little difference overall. Zoom is not even noticeable. Do the TC 2 not even affect C ER PPC? I notice my range was 810 no matter what.
So far, I have mounted a II and IV on my Warhawk, I am having a hard time dropping enough heatsinks to mount a larger 6 or 7.
So far, I have only used them in the Training grounds and with laser loadouts. I notice little difference overall. Zoom is not even noticeable. Do the TC 2 not even affect C ER PPC? I notice my range was 810 no matter what.
I think for the purposes of the TC the ERPPC counts as a projectile weapon and not a beam weapon, so no range extension, but projectile speed increase.
#4
Posted 02 July 2014 - 05:27 PM
Using a Mk5 on my 2xERLL and 4xERML SCR, with devastating effect. 950m before falloff... (anddd I just headshot a missile boat TWolf at 800 meters.. gogo gadjet AZM.)
#5
Posted 02 July 2014 - 05:35 PM
Livewyr, on 02 July 2014 - 05:27 PM, said:
Using a Mk5 on my 2xERLL and 4xERML SCR, with devastating effect. 950m before falloff... (anddd I just headshot a missile boat TWolf at 800 meters.. gogo gadjet AZM.)
This must be whats been giving the snipers with lasers so much more....argh
#7
Posted 02 July 2014 - 05:46 PM
This is part the real problem. The laser range are way too long. Plus the crit chance added in.
#8
Posted 02 July 2014 - 05:49 PM
There are so many mechs with only 6 torso slots but the biggest TC needs 7 .
#9
Posted 02 July 2014 - 06:10 PM
Also, how exactly does the +% Crit bonus work? Using the MK1: is it +7.25% chance of dealing a crit at all? is it +7.25% chance for each crit? (IE: instead of 24/14/3 there's now 26.8/15/3.2 chance of dealing 1/2/3 crits).
#10
Posted 02 July 2014 - 06:50 PM
Oh TarComp works.. a TarComp1, stacked with Active Probe and Target Info module, now effectively pulls target information up instantaneously. So useful.
The other stuff are good too.
The other stuff are good too.
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