Mea Dostoevsky, on 04 July 2014 - 10:53 PM, said:
Just played Canyon Network with a Raven 2X, and the fall mechanic pretty much screwed me. A jaeger spotted me early in the game and slung a few ppcs my way, causing me to dodge to the side off of one of the inclines. I landed at 42 m/s, after about a 8 meter fall... The result was both of my legs being at red armor. A jenner ran around the corner a couple minutes later, fired two med pulse lasers once, and I was legged. I would have stayed in the match, but both teams were moving towards the other side of the map, leaving me crawling along and useless at the two minute mark of a match. I overheated myself and quit. I've been trying to stay on board with the fall mechanic, but after a couple of days of playing I've decided that it's just way too OP. It is beyond punishing with lights, since they only have 8-18 leg armor in the first place. One fall without jump jets means the next guy who sees you can leg you with one shot. Considering that everyone shoots at the legs on lights anyways, it makes it pointless to launch any light without JJ, since you'll just get punished for it. Worse yet, even if you have JJ, trying to keep your fall velocity below 30m/s can be just as punishing, costing you time and concentration when trying to put some damage on, or avoiding a heavier mech on the other side of a hill.
I rarely play my locusts, but after the past few days of playing, I don't even want to launch them. I even sold the engines on them so I can tweak other mechs. I've already legged my firestarter twice even when milking out my jumpjets to cushion the fall. My shadow hawks don't even have enough JJ fuel to cushion the fall enough to keep from legging myself. I'm at the point now where I don't even want to play. Most of my mechs don't have JJ and get punished for it, and with the ones that do, it doesn't matter.
In short, I'm not playing until the new fall mechanics are either nerfed or fixed or removed entirely.
Damn, now I feel like Facebook Warriors who do nothing but ***** and moan about MWO...
So, let me get this straight, you dropped a 35 ton Mech 8 meters and are upset because it almost broke both of the legs clean off the Mech after you did that? Makes sense to me that you'd mess those legs up badly after such a bad move, that's close to 3 stories you just dropped. Do that in an Atlas and you probably would have legged yourself, they take a LOT more damage from falls than a Raven does. Maybe you noticed the lack of poptarters..that's why.
These are huge massive walking tanks we're in, they are NOT meant to be abused the way everyone has been abusing them for so long now, running off cliffs that are over 10m high, dropping from jumps over 30m high and so on. PGI is putting the physics into the game that they wanted to put in all along, they just had to get the engine to allow it, since it's not actually designed to deal with these physics for the player avatar. This is something the previous MW games had in them, falling is BAD for a Mech that doesn't use JJ to slow their rate of descent, lethal as often as not.
Yes, this means you must actually pay attention to where you are moving, how you are jumping, and other little factors that go into driving a Mech successfully before you even take into account the combat aspects of the operation. Those of us who played MW2-4, nothing new here, those games all had it from the get go, harsher than what PGI currently has implemented I might add.
Just wait until we get collisions back...