now, usually, for the most part, i am very capable of handling them. and so i dont get bothered by this phenomena.
[i dont understand why one would play in such a boring manner, but whatever, i dont judge]
anyways, i say "usually" because whenever i get on HPG Manifold i get shredded by pop-tarts.
the way that map is set up, its a pure heaven for them popping mechs. so, combine this effect with all the invisible geometry on that map and what do you get? a very poor map (my view).
now, it was to my understanding (though i might be wrong) that the changes in fall damage were supposed to affect that very same poping meta. if that is the case, then it is a big FAIL, since packing 1 JJ will give you enough power to lift, pop and then come down before reaching a velocity of 30 ft/s (y axis - wise) which causes you minimum damage. so with 1 JJ you can still pop and not take any damage.
another thing i surely dont understand is:
z and x axis velocity is measured in the metric system, Kph, why is y-axis measured in ft/s? no-sense in that.
also:
again, could be my ELO, but now that MM has changed, in the group q, i seem to go up against groups of poppers. handling 2 or 3 of them is no biggy and doesnt justify complaining about the meta again on these forums. but. a group of 4 or more pop-tarts is just ridiculous. they almost, ALWAYS win if that is the predicament.
PGI, i hope you noted that the changes you have made to fall damage did not do a thing to reduce the amount of poppers. i still dont know if that was something you were aiming at though.
ok, let me have it... bring on the hurt



















